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The road to exile S 16 season blood explosion summons BD strategy
The call of the road to exile is a classic and powerful BD creativity in the game. How to play the call stream of S 16 season edition 3. 15? Share with you a road to exile. S 16 season blood explosion summons BD strategy.

One: Death Call (temporary translation) this skill:

Here we can see that this new summoner will eat his companions to strengthen himself, which means that you need a stable summoner to supply it with consumption, so as to strengthen it. We don't know exactly how much it will cost. Seeing that this summoner can force 50% bleeding, the first summoner who can bleed (without external objects), the summoner's label is actually magic and physics and summoning. God, it's not a problem to relax level 29.

The core mechanism and equipment of blood explosion call;

1, mechanism and equipment: using hemophilia gloves

The failure here, the bloody enemy explosion, cooperation

Guidance to all beings-Proverbs The summoner of the Champion can only defeat the ignited enemy and make all monsters die in a bleeding state, which is judged as killing the character. Because your summoner can't be ignited, if you wear this helmet, only a little damage can kill the monster, but your summoner can't be ignited. If the monster dies through poisoning or bleeding, it will be automatically judged as the killing of your character (because for the monster, his enemies are only you and the summoner, but the summoner creature is labeled as "only killed by lightning", so after the monster dies, the system will judge that the enemy of the monster is your ontology, and the death of the monster must be your ontology killing. 2, matching skills recommendation: Chun Jie (or add spiders, because skill holes should be enough)

Personally, I think this skill is really a perfect combination with death. It was also mentioned in the video. Death and pure Jet can double 6L, and both eat physics and spells and summoning things. Levels can be easily piled up, and pure Jet summoning objects can be summoned when they are dead, which is specially consumed by death. Besides, in the cluster of medium-sized jewelry.

You can also eat 65 summoning damage for free. 10% moving speed. This summoning thing itself is melee, so the moving speed is still very important to him. Cheap and affordable, don't worry about defects. The clear map has death range damage and explosion, and the attack has death+pure agility double damage. Moreover, if we use the death skill, our skill slot will be much looser (because we won't bring the spirit and illusion guards, we will be eaten), we can shout for survival with my 9 endurance ball, and the ring can bring 2 coral legends (this is another story, you can see my previous 3 special spirit howls to see the effect).

To sum up: after all, the detailed entry data of skills have not been released, so I can only YY first, but it is very feasible. I have no time to play international clothes myself. If a small partner opens up international services, you can try it first. After the national service is opened, I will gradually improve this mechanism. In fact, this mechanism has evolved a lot of things, explosive spirit and pure explosion. I tested these two BD's in S 15. But the equipment was passable, and the explosion was pure and neat. Five POBs simulated more than 6,543.8 billion injuries. Physical puncture was only achieved by the curse of dignity and fragility at that time, and the effect was far less comfortable than that of the new summoner. I am also looking forward to this summoner. Again, in fact, this explosion venting mechanism can be used in many places. Even if the explosive mechanism is not used, there will be many ways to kill by bleeding alone. For example, 1 blood dizzy spider, physical gloves with curse+1, will automatically come out as long as you have a summoner to kill monsters. I've tested it. It's cool. I've been keeping spiders.

Add an idea: if possible, try to match the giant stone puppet with the new summoner. When a puppet dies, it can be summoned automatically, and then the potion is cut. We use the golem as a tool to immunize most perverts, and we will increase the thunder by one second.

PS: I will follow up and modify this post after the test later. There are two directions here: death+pure jet+zombie (zombie gloves are needed), death+pure jet+spider.

I'd better put on the three POBs I made before (whether one is perfect or not, but the overall idea can be seen):

Mixed injury group

Pure agile explosion

Explosive Stonehenge (Elemental Messenger)

Two: I'll talk about my understanding of this skill. After all, my S 15 actually secretly hit a pure victory+domineering blow:

1. Let me introduce this skill first.

There are many labels, which are easy to pile up. The point is that this skill is a spell. My summoning shows that I can also hit a domineering blow. I don't have to hit you. I stand in the distance biubiubiu, in fact, this skill is much less limited. You add BUFF to your skills, and then your baby appears when he dies. The baby who appears also loses this ability to fight monsters, but does not summon new summoned creatures. It should also be feasible to match the guide to all living beings-proverbs and battle crowns here (Chunjie should also match this set, but if it is pure, blood may be drawn, and the details will not be known until after construction), and then 50% will be converted into lightning damage. Look carefully at the skill damage, and 1 level has 19-28 damage. I compared other similar skills, and the same is true of this injury. Is the skill of this summoning thrown thing equally high (it's just a guess here, and it's only clear when I see the details), so if I match the punishment skill with the aura set here, will the injury explode? My personal understanding is that this skill may need to be connected with a physical injury glove or a 4-green call injury glove. Some people may say that your wound belt is too wasteful, but I want to say no. I hate this aura. It's too powerful. We can totally get hurt. Of course, this also needs our later inspection. I also spit out this skill. 10 second duration and three summoners still feel a little hurt.