Ordinary blue weapons punch holes, and the number of holes is randomly generated. The properties will change completely. 1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = same type of weapon with holes (the number of holes will change randomly) 3 broken gems+magic items = new magic items.
The item type remains the same, but the magic attribute has changed. Random 1~2 holes, 3 perfect skeletons+1 bright gold equipment+Jordan stone) = make a hole for this equipment.
Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes. Grace material of king's grace: 3-hole sword/scepter.
Rune sequence: 1 1+8+ 10.
After-completion attribute
+100% damage
+100% damage to demon monsters
Damage to Undead Monster +50%
Fire damage +5-30
+3- 14 ice damage, lasting for 3 seconds.
+150 attack hit rate
+100 attack hit rate against demon monsters
Attack hit rate against undead monsters+100
Steal 7% of life per hit. Memory memory material: 4-hole staff
Rune sequence:17+16+12+5.
After-completion attribute
+3 Witch Skills
33% rapid casting
Maximum mana increased by 20%
+3 energy shield (for witches)
+2 static field (for switching)
+10 energy
+10 vitality
+9 minimum damage force
-25% target defense
Offset magic damage 7
+50% defensive venom material: 3-hole weapon
Rune sequence: 3+ 14+23
After-completion attribute
The probability of scaring off monsters after hitting is 25%
Prevention of monster treatment
Ignore target defense
Steal 7% mana per attack.
15 poisoning explosion (27 times)
13 toxic nova (1 1+0 times)
+273 poison damage for 6 seconds.