Protection can reduce all the harm you get. Upper limit of four levels
Flame protection-can reduce your burning and magma damage. Fire protection and fire resistance are two different things.
Fall protection-can reduce fall injuries. (the effect of the last shadow pearl is also counted as falling) The upper limit of the level is four.
Explosion-proof-can reduce the damage caused by explosion. Upper limit of four levels
Projectile protection-can reduce the damage caused by arrows. Upper limit of four levels
Breathe underwater-it can reduce your bubbles more slowly. (Underwater breathing II can almost do whatever you want) Level 3.
Underwater stubborn speed-equivalent to the efficiency attribute, but only effective underwater. (Underwater operation will reduce efficiency) 1 level.
Thorns bounce back the damage caused by other creatures. Level 3 is the upper limit.
Durability ——————— Reducing the wear and tear of any tools and weapons does not increase durability. For example, using it once before will reduce the durability, and using it once after lasting enchantment will reduce the durability by one third. Upper limit of third grade
Each piece of equipment can only have one protective attribute, fire and explosion-proof, and there will not be two. Moreover, a set of equipment has two protective properties, only the highest one is calculated, except durability.
Therefore, every attribute has a magic costume. As for how to match, you can look at the location of the following attributes.
Helmets will have the properties of protection, flame protection, explosion protection, projectile protection, underwater breathing, underwater stubbornness, thorns and lasting enchantment. The breastplate will have the properties of protection, flame protection, explosion protection, projectile protection, thorns and lasting enchantment. Leggings will have the properties of protection, flame protection, explosion protection, projectile protection, thorns and lasting enchantment. Shoes will have protection, flame protection, explosion protection, projectile protection, fall protection, thorns and lasting enchantment properties.
Sharpness —————— Add extra damage when calculating damage.
Undead killer-can do extra damage to zombies, skeletons, pig people, dead bones and withering.
Amputation killer-can say spiders, cave spiders, stupid insects, yes, it won't cause extra damage to Kulipa.
Repel ——————— When judging the damage, repel the creature for a certain distance.
Grab-creatures have the opportunity to fall extra. The higher the level, the higher the upper limit of falling, and the higher the chance of extra falling.
Flame attachment-it will make the creatures that have been judged to be damaged burn. The higher the level, the longer the duration.
Durability —————— Same as above.
All the above attributes can appear.
The first three additional damages of the cold knowledge of sword boundary are that the higher the level, the higher the upper limit of additional damage, so the average probability of low damage will be less.
In fact, I have never liked repelling this attribute, because repelling will make it difficult for you to attack monsters continuously. In the original version, there was no threat enough for you to repel blood-sucking creatures. It will also interfere with your collection and experience of falling objects, because the body will fly far and far. By the way, pvp can be used, but we must grasp the first attack of retreat. In detail, the above connection means the same as beating up the skeleton, just grasp the attack opportunity.
Robbery is similar to the attachment principle of injury crime.
Fire bonus, as long as it is killed by a sword or burned to death, will appear cooked meat, that is to say, even if you kill a creature in rainy days or underwater, it will be judged as burned to death, but if you let him burn to death slowly, there will be no looting attribute bonus. Therefore, when killing creatures with a burning sword, we should consider how to let them die by the sword instead of burning. It can be rainy as mentioned above, or it can be attacked continuously.
Efficiency ———————— Accelerate the excavation of enchanted tools.
Accurate collection-will make the collected items fall in the original state.
Luck-
Durability —————— Same as above.
Bait can increase the chance of fishing.
The care of the sea can increase the chance of falling into the treasure.
The following are meaningful enchantments
It will be efficient, accurate, lucky and durable. It will be efficient, accurate, lucky and durable. Efficiency, accurate collection, luck and endurance will appear. After 1.7.2 version, sharpness, amputee killer and undead killer will appear. 1.7.2 version can be enchanted. After enchantment, there will be bait, sea protection and durability.
Efficiency can speed up the collection of tools, but it is not a special tool, such as digging with manuscripts.
Luck will affect the whereabouts of diamonds (which must be from-), emeralds, rubies, celestite, coal, flint, fluorite powder, clay, saplings, watermelons, radishes, potatoes, wheat, seeds and warts.
Accurate collection will affect stones, grass blocks, hyphae, gravels, lime soil, hyphae, coal mines, red stone mines, diamond mines, emeralds, seasonal mines, clay blocks, bookshelves, mushroom blocks, watermelons, ice, leaves, cakes, spider silk (magic scissors) and various grass vines.
Bait and the care of the sea. Let me give you a classification of what you can catch with the 1.7.2 fishing rod.
Treasures: magic fishing rods, magic books, magic bows, saddles, travel hooks and famous names.
Fish: fish, salmon, clown fish, puffer fish.
Garbage: damaged fishing rods, water lilies, boots, carrion, sticks, bones, bowls, threads, leather and water bottles.
In addition, tools such as flint can also enchant durability and other attributes.
There's one bow left-
Strength ———————— Add damage when judging.
When judging the impact damage, repel the target creature.
Rocket-arrow comes with flame special effect, which has lighting effect, and comes with flame effect when judging damage.
Unlimited ————————— You don't consume arrows when using the bow (if there are arrows in your backpack, you can pull the bow, which means you don't consume or need it).
Durability —————— Same as above.
Simply talk about skills-enchantment attributes are not introduced. You should never understand why I've been talking about injury judgment instead of hitting and so on. Because mc's damage calculation is based on what you have after the monster is attacked. So you can shoot an arrow and replace it with a sword. The current version has not been tested. Used to be useful, the most obvious is the instant loss potion.