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Road to Exile S22 Ancient Furnace Talent Effect Summary Furnace Talent Query Table
The Road to Exile S22 Summary of the Talent Effect of Ancient Divine Furnace. Many players may not know the specific talent effects here. The following is a detailed introduction for your reference.

S22 Summary of Talent Effects of Ancient Divine Furnace

Tornado shooting:

When you use split arrow or dragon _ shot, trigger level 20 dragon _ wind.

Corrosion arrow:

The number of shells fired by corrosive arrows and natural arrows decreased by {0}%. "

Corrosive arrows and natural arrows fire {0}% more projectiles. "

Lightning arrow/frost shooting:

All damage caused by lightning arrows and frost shooting can be ignited.

Ignition caused by lightning arrow or frost shooting has a {0}% chance to cause 100% additional damage.

Vortex:

{0:+d}% vortex crit rate when casting ice bombs. (critical attack vortex ecstasy)

War roar:

Warrior skill increased by {0}% _ Surrounding Effect "

Warrior's skill is reduced by {0}% _ surrounding effect. "

Arrow rain/fire crossbow:

Burst Arrow Rain and Fire Tower can be poisoned by all damage hits.

Poisoning caused by exploding arrow rain and fire tower has a {0}% chance to cause 100% additional damage.

Seven injuries:

When you stun an enemy with a heavy blow or broken bone, it triggers a level 20 bone (bone dedication).

Blasting spirit:

When you use corpse blasting to detonate a corpse, trigger level 20 corpse transfer.

Toxic cyclone

Bleeding caused by whipping with poisonous snakes or Meng has a {0}% chance to cause 100% additional damage.

Viper whipping and Meng have {0}% physical damage converted into chaos damage.

Breaking bad sickle:

{0}% physical damage caused by blood drawing and harvesting is converted into flame damage.

The harvest benefit reduction effect causes fire damage every second, not physical damage.

An overbearing strike/pardon;

Increases and decreases summoner's damage, and also affects the value of 150% of domineering strike and pardon.

Elemental Strike/Wild Strike:

Fighting between elemental strike and wild strike will definitely cause anxiety, fragility and wheezing.

Ice spears and lightning beads shoot out in a ring.

Blink/Frost Blade:

All damage caused by lightning strike and frost blade can be ignited.

Lighting caused by lightning strike or frost blade has a {0}% chance to cause 100% additional damage.

————————————— Special affixes

Gem level of all link skills {0:+d}

The enemy poisoned by you can't come back to life.

Attacking with this weapon will cause twice as much damage.

———————————— Summon relevant affixes.

The damage caused by friendly attacks around you is particularly lucky.

Increases the gain effect of {0}% illusion linked on the guard.

If you summon the same number of Stonehenge golems as you summon scavengers, Stonehenge golems will be pierced when they are hit.

If the number of chaotic golems you summon is the same as the number of megalithic golems you summon, the chaotic golems will be punctured when they hit.

Summoning angry mad spirits has the bonus effect of Diamond Temple, and Wei Meng Temple-Fire Spirit has its own temple effect.

Illusion weapon remaining {0:+d}% critical strike rate

Consume nearby corpses every 3 seconds to restore _ {0}% health-can you summon spiders back to blood?

Link skills can be targeted at _ magic guards-skills can assist magic guards?

——————————— Defense surface

Enemies nearby cannot cause crits.

—————— Make an affix:

# "Prefix cannot be changed"

# "Suffix cannot be changed"

# "Can't scroll magic affixes"

# "Unable to throw the attack tag"

# "You can't push an affix higher than the required level {0}"

There are many more.

Defense surface:

# "Nearby enemies cannot cause crit"

Attacking with this weapon will cause twice as much damage.

—————————————————————————— Suspected talent specialization.

Enemies branded by the winter tide or arcane explode when they die, causing chaos damage equivalent to a quarter of their maximum life.

There is a {0}% chance to corrode the ground when blocking.

There is a {1}% chance that the projectile will be returned to you "-"The projectile will be returned to you "

The projectile belongs to you-# "The attack projectile belongs to you"

You won't faint if you have an energy shield.

{0}% of the damage caused by ancestor totem is stolen as your energy shield.

If the wisdom is lower than 100, increase the {0}% _ enclosing effect. "

If the wisdom is lower than 100, reduce the {0}% _ peripheral effect "-if it is omniscient, how to calculate it?

When stealing a filled life without reservation, you have a {0}% chance to get adrenaline for 2 seconds.

You will get treatment when you drag out an ignoble existence, instead of suffering from the continuous damage caused by chaos.

When stealing magic, increase your ice deceleration effect by {0}%.

If strength is your highest attribute, when you are still, there is a special ground under your feet.

If the strength is lower than 100, there is a {0}% chance to cause double damage. "

Consume nearby corpses every 3 seconds to restore _ {0}% health. "

Consume nearby corpses every 3 seconds, and lose {0}% of life. "

Projectile damage increases with the flight distance, causing at most {0}% additional damage to the target.

Take {0}% additional damage from the seal enemy. "

Take {0}% damage from the seal enemy. "

The enemy poisoned by you can't come back to life. "

If your mana cost is not higher than your maximum cost, taboo rituals and night blood contracts will increase chaos damage equal to {0}% mana cost. "