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List of Sublimation Changes of Exile Road 3. 13 Edition
The road to exile will soon be released in version 3. 13, and the new version makes a balance adjustment to some sublimation. Let's take a look at the sublimation changes of the 3. 13 version of Exile Road.

List of Sublimation Changes of Exile Road 3. 13 Edition

protective equipment

The painful cast (block 1) has not been removed from the damage caused by being hit.

The rate of bloody eye bleeding increased from 25% in non-violence to 50%.

Free violent bleeding hurt more than 25%, more than 20% and more than 20%, and the bleeding target was removed by 30INC

Left half talent changed to +2% grid (not limited to weapons)

champion

Inspiration ranges from 12% running speed and 15% halo effect to 30% halo effect.

The penetration probability of the iron master is removed, and the number of penetration hits is +2+ 1.

The invincible hero flashed+1000+500, and the attack speed was changed from 30% to 20%.

The conqueror was reborn and removed, but was recently ridiculed that -6%- 10% caused damage (reduction) to other targets and-10%-20% caused damage (reduction) to other targets.

The protection line is changed to 5% protection effect, and the puncture point is changed to 10% probability puncture (so it is reasonable not to use more talents).

assassin

Poison quenching 25% poison continuous bonus +50% poison damage, 30% continuous bonus. As for 50inc or 5multi, which is stronger? . . .

Shadow Kill was quickly removed. But there are more than two legendary/rare targets nearby, then reduce 10% and 20%.

The continuous damage of drug smuggling and the removal of physical chaos have reduced the threshold of the basic critical hit state (0.4%/ 0.5% for each poisoning), and the overall level is 2%.

Fogger's casting speed will be reduced and damage will be removed. Instead, the agility effect is increased by 25% and 50%, and the crit produces agility, which is increased by 50%.

Deadly focus running speed removal

Agility decreased from 4% running speed to 10% agility.

The significance of such a big change is that many running speeds are gone.

chaser

30% of the shadows were removed by INC, and the hit probability was changed to blindness.

30% range and 8% range damage reduction and removal of blasting experts will cause 30% and 40% critical injuries to burning targets.

Incineration (regeneration line) recovery threshold is lowered. A mine/trap recently detonated, 1%2% regenerated, and when it was full, it was 10%. The blue consumption of the trap mine was reduced by 20% and was removed.

Perfect crime (trap line) increases the damage of each trap by 8% 10%, and the extra probability triggers by 8% 10%. After the trap cools, increase the phase shift instead of reducing the blue light consumption of the trap by 25%.

The chain effect (trap line) was removed by 30%inc, and the cooling recovery speed of the trap was increased by 25% and 50%, with the range of 30% and 50% (counting the shortage of blasting experts).

Blasting Genius (Mineline) Landmine Halo Effect 100% 150%

40% of the bomb expert (mine line) was removed, and the detonation speed/throwing speed after recent detonation was 20% and 25%, and the range effect of each mine was improved by 4% and 5%.

cheat

The blue content of exotic weaver girl is 25% to 30%. If you consume 200 blue, you will be removed and reduced by 6%. If you use skills, the chance of restoring 10% blue is 20% to 30%.

Uber reduces each ghost by 2% to 3%, its running speed is returned to the shield, and the probability evasion is completely removed.

Escape attack speed 6%/* bbscode color error */5%, 10% chance to escape spell removal.

Ethernet Walker increases poisoning time to eliminate.

Patience killer 50% continuous damage inc removed, killing 2% blood 2% shield 4% blue changed to 33 3.

Void mage 25/ 15/5 chance changed to 27/ 13 /7.

warrior

There is no doubt that crit 30%inc/ hit will be removed within 8 seconds, and hit 1000500, which is equivalent to hit+1% attack speed every 200 150, and the power of hit is twice that of hit.

hatchet man

Painful plunder is hit, increasing attack speed by 25% and 30%.

Killing desire increases 10 anger limit.

-10%-8% critical rate of each battery.

chieftain

Eurasian Red Valley (totem immune to fire injury) increases range by +25% when holding a totem.

2% remove Taserio regeneration, take physical damage and turn to fire 10% 15%.

Tukehama (ancestor totem) steals 1%2% damage, totem effect +50% 100%. Scope has been removed.

The soul of the dead

Swallow blue essence% removed

The contract recently consumed 30% of the body. Inc removed it.

The duration of dedication call has been removed, and the skill duration is 30% to 40%.

Summon damage increased from 10% to 15%.

knight-errant

This should be more emotional.

Storm 1 changed to 50% to increase the storm effect and make it permanent.

30%inc attack damage of Storm 2 has been removed, and there is a 30%35% chance to avoid melee attack/projection attack during the storm.

Phase 1 completely changed to 15% chance to avoid attacks/spells and permanent phase.

Running speed in stage 2, 10% chance to avoid spell cancellation, exposure to reduce resistance 15%20%, and enemy hit 15%20%.

Green ball 1 attack speed removed

Green ball 2 8% dodge, 3% running speed, 3% attack speed and 8% attack damage per ball changed to 10/4/ 10.

Yao Xia

Natural revenge is completely changed to 40% range of things mixed, chaotic attack skill+15% more chaotic damage and chaotic skill +30%.

There is a 40% to 30% chance that the drug owner will trigger more than 100% poisoning injury, and the poisoning target will die and the poison will spread during the drug taking process.

The main archer adds random element damage 10% 15%.

The surgeon's 30% drug life regeneration was changed to take medicine to restore 6% life.

protective equipment

30inc's damage to the friendly forces around the jihad was removed, and the friendly attack speed was 15% and 20%.

Curse effect in emergency is reduced by 25% and 80%, and 30% of life is regenerated every 54 seconds 1 second.

The source of harmony 10%20% chance to hit the ball.

noble

The fraud line15% kills the ball 20%, 50% kills the blood 70%, and the regeneration speed of the blue shield is not mixed with the probability of 15%20% plus 50%.

Elemental line agility effect/10% penetration changed to expose additional -20% specified resistance.

Knight line 20% attack damage +4% dodge attack changed to+10% dodge attack and permanent phase.

Medicine line penetration changed to use potion to restore 4% health.

Guard line hit 10% has a 25% chance of blindness.

Champion line 10%50% melee attack is protected, 25% 100% chance of hitting ridicule, 20% chance of piercing and removing the running speed of nearby friendly forces, and replaced with+15% halo effect.

Eliminating the penalty line reduces the number of stolen clicks.

Assassin's Line Chance Poisoning and Chance Killing Agility changed to 10% Chance Critical Strike to produce Agility.

6%8% of the elements penetrate the judgment line, and 30% of the critical injuries of the elements to abnormal targets are removed.

The destruction system lowers the threshold of regeneration (consistent with the original destroyer).