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Diablo equipment drill
Basically, the usage of the box is all in it, and it feels good to use.

Runes govern the linguistic rules of sacred symbols.

If you put runes in a sword according to the language of runes, the original additional attributes of each rune will continue to exist. The rule of the language of runes requires that the number of jacks on the jack equipment must be met, that is, if a rune needs three runes, then your equipment must be equipped with three jacks.

Moreover, the type of jack equipment must also be satisfied. If the language of the sacred symbol needs a sword, then the axe and spear will not be able to realize the additional functions of the sacred symbol language.

Rune words can only take effect on Jack's equipment without initial magic attributes.

The correct order of runes is also necessary. If the order is wrong, only the additional attributes of each rune can be obtained, but the language of the rune cannot be realized.

Runes must be arranged in order. If you have the right weapon types and the right runes but don't arrange them according to the requirements of the language of runes, then the language of runes can't be realized. Because you are just trying to realize the words of divine symbols without using the right method.

Put the materials in a box and synthesize them.

1. 10 compound formula:

King's Staff+Snake Amulet = Chiradik Staff (Task)

Cramer Flail+Cramer Heart+Cramer Eyes+Cramer Brain = Super Cramer Flail (Task)

1 Whitefoot+1 Return Book = Entrance to Dairy Farm (hidden task)

3 life potion +3 magic potion+1 gem (of any kind) = 100% recovery potion (big purple)

3 Life Potion +3 Magic Potion+1 Broken Gem =35% Restoration Potion (Violet)

3 Small print = 1 large print

6 different perfect gems+1 blue necklace = colorful necklace (+Four Resistance)

1 ring (blue)+1 perfect ruby+1 explosive = crimson ring (+fire resistance)

1 ring (blue)+1 perfect sapphire+1 melting agent = dark blue ring (+anti-icing)

1 ring (blue)+1 perfect topaz+1 endurance potion = coral ring (+anti-electricity)

1 ring (blue)+1 perfect emerald+1 detoxifier = Jasper Ring (+antivenom)

1 axe+1 dagger = throwing axe

1 spear+1 quiver = javelin

3 rings = necklace

3 Necklace = Ring

1. 10 new magic weapon synthesis formula:

3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)

This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change.

The biggest role is to turn, for example, a black piercing weapon into a blue weapon.

3 flawless gem+1 magic weapon (blue) = magic weapon with holes.

There is no specific method to determine the number of holes in ordinary blue weapons, which should be generated randomly. The properties will change completely.

1 energy shield (blue)+1 nail head stick +2 skull = thorn shield

4 life potion+1 ruby+1 magic sword (blue) = bloodsucking sword

1 diamond+1 dagger+1 long stick+1 belt = savage long stick.

1 poison gas bottle+1 blood bottle = antidote

2 quiver = quiver

2 vector packet = arrow packet

Synthetic formula of gems and bones.

3 fragmentation = rupture

3 Rupture = Common

3 Ordinary = Perfect.

3 Perfect = Perfect

1.09 gold related synthesis formula:

6 perfect skeleton+1 gold props = low-grade gold props

1 perfect skull+1 gold items+Jordan stone = advanced gold items.

3 Perfect skeleton+1 gold object+Jordan stone = hole 1 gold object hole.

Composition formula of runes:

3 El Al( 1 #)= elded(2 #)3 elded(2 #)= TIR ter(3 #)

3 TIR tel(3 #)= Nef Naf(4 #)3 Nef Naf(4 #)= Ethes(5 #)

3 ace(5 #)= Ith ise(6 #)3 ise(6 #)= Tal Tal(7 #)

3 Tartal (7 #)= Lallal (8 #)3 Lallal (8 #)= Ott (9#)

3 ort Ott(9 #)= Thul Shuer( 10 #)

3 Surshur (10#)+ 1 broken topaz = Amn AMM (1 1#)

3 Manganese AMM (11#)+1broken purple sapphire = Solsol (12#)

3 Solsol (12#)+ 1 broken sapphire =Shael Shaer (13#)

3 scheil Schall (13#)+ 1 Broken Ruby = Doldor (14#)

3 blossoming music (14#)+ 1 broken jade = Haier (15#)

3Hel Haier (15#)+ 1 broken diamond =Io 'ou (16#)

3Io Eo (16#)+ 1 cracked topaz = Lumlum (17#)

3Lum Lum (17#)+ 1 cracked sapphire =Ko series (18#)

3Ko family (18#)+ 1 cracked sapphire =Fal Falfar (19#)

3 Farfar (19#)+ 1 Split Ruby = Lyme Lamb (20#)

3Lem Lamb (20#)+ 1 Split emerald =Pul Pulpur (2 1#)

2 Pulp (2 1#)+ 1 broken diamond =Um um (22#)

2Um um um (22#)+ 1 topaz = Malmal (23#)

2 Marma (23#)+ 1 Zishi =Ist Esther (24#)

2Ist Esther (24#)+ 1 sapphire = Gurgur (25#)

2 Gul Gul (25#)+ 1 Ruby = Vexcor VAX (26#)

2 vickers VAX (26#)+ 1 emerald = ohm (27#)

2 ohm (27#)+ 1 diamond = rollo (28#)

2Lo Luo (28#)+ 1 flawless topaz =Sur Se (29#)

2 Sur (29#)+ 1 flawless sapphire = Berber (30#)

2 Berber Berber (30#)+ 1 flawless sapphire = Jahjo (3 1#)

2Jah Joe (3 1#)+ 1 flawless ruby = Chamcham (32#)

2Cham Cham (32#)+ 1 flawless emerald =Zod zodsad (33#)

1. 10 Punching formula:

Tartal (7 #)+ Turshur (10#)+ 1 perfect topaz+ordinary armor = armor with holes (1-4 holes).

Lallal (8 #)+Amnamm (11#)+1perfect sapphire+common weapon = weapon with holes (1-6 holes).

Lallal (8 #)+Thulshuer (10 #)+1perfect sapphire+ordinary helmet = helmet with holes (1-3 holes).

Taltal (7 #)+Amnamm (11#)+1perfect ruby+common shield = shield with holes (1-4 holes)

The above formula must be non-porous ordinary equipment or non-porous invisible ordinary equipment to punch holes.

The number of holes is random,

3 Perfect skeleton+1 gold object+Jordan stone = hole 1 gold object hole.

3 flawless gem+1 magic weapon (blue) = magic weapon with holes.

1. 10 project upgrade formula:

Eld Aide (2#)+ 1 broken stones+low-level weapons = ordinary weapons.

El El (1#)+ 1 broken gem+low armor = ordinary armor.

Lallal (8 #)+Solsol (12#)+ Perfect Emerald+Basic Dark Gold Weapon = Extended Dark Gold Weapon.

Taltal (7 #)+Shael Shaer (13 #)+perfect diamond+basic hidden gold armor = extended hidden gold armor.

* Lumlum (17 #)+Pulpur (21#)+Perfect Emerald+Extended Dark Gold Weapon = Elite Dark Gold Weapon.

*Ko Branch (18 #)+ Lyme Lamb (20#)+ Perfect Diamond+Extended Dark Gold Armor = Elite Dark Gold Armor

One of the above two formulas is only valid in ladder or stand-alone game.

Orott (9 #)+Amnamm (11#)+perfect sapphire+basic gold weapon = extended gold weapon.

Lallal (8 #)+Thulshuer (10 #)+perfect purple stone+basic gold armor = extended gold armor.

Farfa (19#)+Um um (22#)+ perfect sapphire+extended gold weapon = elite gold weapon.

Ko branch (18 #)+ pulp (2 1#)+ perfect purple stone+extended golden armor = elite golden armor.

1. 10 maintenance formula (invalid for intangible equipment):

Ort (9#)+ weapon = completely repaired.

Lallal (8#)+ armor = complete repair.

1. 10 anti-mosaic formula:

Hel Haier (15#)+ scroll back to the city+any inlaid items = non-inlaid items (inlaid items are destroyed and disappear).

Other formulas added in 1. 10:

Lallal (8#)+ jewelry+super armor = armor with specific attributes.

Lallal (8#)+ jewelry+special weapon = weapons with specific attributes.

Lallal (8#)+ Jewelry+Lord of the Rings = rings with specific attributes.

Lallal (8#)+ Jewelry+Magic Necklace = Necklace with specific attributes

Wash amulets:

Skill symbols are not synthetic, but washed. Put three gems and an oversized symbol in the box, and click the conversion, and the washed ones are not necessarily.

The level of symbols is higher, except for the 99-level symbols, there is no washing value. Generally, more than 40 gems can wash out a skill symbol.

Washing equipment:

Synthesis with "blue" equipment:

Synthetic formula of orange manual production equipment

Magic (Blue) Equipment+Rune+Perfect Gem+Jewelry

Synthetic equipment has fixed properties and random properties after synthesis (that depends on luck). The following is a specific synthesis table:

Type material fixed attribute random attribute

Vampire Helmet/Buccal Helmet/Active Helmet +Lallal (8)+ Perfect Ruby+Any Gem +( 10-20) points of life, stealing (1-3)% of life per hit.

(5- 10)% probability doubles the random property.

Blood-sucking shoes, light metal boots/battlefield boots/mirror boots +Eth ace(5)+ perfect ruby+any jewelry +( 10-20) point life recovery speed +(5- 10)

Steal (1-3)% health random attribute per hit.

Vampire gloves, heavy gloves/shark holster/vampire bone gloves+Neve Fu Na (4)+ perfect ruby+any jewelry +( 10-20) health points, and steal (1-3)% health points per hit.

(5- 10)% probability is a decisive blow to random attributes.

Blood-sucking belt buckle belt/mesh belt/secret silver belt+Tartal once+perfect ruby+any gem +( 10-20) health points and (1-3)% health points stolen per hit.

(5- 10)% probability causes the random attribute of the wound.

Blood-sucking Shield/Sting Shield/Blade Shield+Itsis [6]+Perfect Ruby+Any Jewelry +( 10-20) Health.

The attacker takes (4-7) counterattack damage and steals (1-3)% of the random attribute of health.

Vampire Armor/Templar Robe/Hell Forged Armor+Turshur ⑽+Perfect Ruby+Any Gem +( 10-20) health points and steal (1-3)% health points per hit.

+( 1-3) The health value of each demon killed is random.

Blood-sucking Necklace +Amn Am⑾+ Perfect Ruby+Any jewel +( 10-20) health points Steal (1-4)% health points per hit.

(5- 10)% Fast Move/Run Random Attribute

Vampire ring +Sol Sol⑿+ perfect ruby+any jewelry +( 1-5) power.

+( 10-20)% hit points steal (1-3)% hit points random attribute.

Blood-sucking weapon: all axes, flying axes +Ort OTT ⑼+perfect Ruby+any jewelry +(35-60)% increase damage.

+( 10-20) The hit points steal (1-4)% of the hit points.

Cast helmet mask/death mask/demon skull mask+Neve Fu Na (4)+ Perfect purple stone+any jewelry +( 10-20) mana.

Quickly restore (4- 10)% of mana, and steal (1-4)% of mana random attribute per hit.

Show shoes/magic boots/flying dragon boots+Turshur ⑽+perfect sapphire+any jewelry +( 10-20) mana.

Increase the maximum mana by (2-5)% and quickly restore the random mana attribute by (4- 10)%.

Display gloves, leather gloves/magic gloves/thorn gloves +Ort, ⑼+perfect purple sapphire+any jewelry +( 10-20) mana.

Quickly restore mana (4- 10)% +( 1-3) for each enemy killed.

Show the girdle: Bare buckle girdle/shark skin girdle/vampire tooth burning girdle+Itsis [6]+perfect sapphire+any jewel +( 10-20) mana.

Quickly restore mana (4- 10)% (5- 10)% and cast spells quickly.

Cast Small Shield/Round Shield/Moon Elf Shield +Eth AIS(5)+ Perfect Sapphire+Any Jewelry +( 10-20) Mana.

(5- 10)% increases resistance probability and quickly restores mana (4- 10)% random attribute.

Cast Armor Light Armor/Mage Armor/Archon Armor+Tartal ⑺+Perfect Purple Sapphire+Any Jewelry +( 10-20) Mana.

Quickly restore mana (4- 10)% +( 1-3) for each monster killed.

Cast Necklace Necklace +Ral LAR (8)+ Perfect Purple Stone+Any Jewelry +( 10-20) Mana.

Quickly restore mana (4- 10)% (5- 10)% and cast spells quickly.

Casting ring +Amn AMM⑾+ perfect sapphire+any jewelry +( 1-5) energy.

+( 10-20) mana quickly restores mana (4- 10)% random attribute.

All staffs and wands that cast weapons+taitel (3)+ Perfect Sapphire+Any jewel +( 10-20) mana.

Increase the maximum mana by (1-5)% and quickly restore the random mana by (4- 10)%.

Safety helmet crown/giant crown/crown+ISIS [6]+perfect jade+any jewelry to offset physical damage (1-4) (10-30)% to enhance defense.

Offset magic damage (1-2) Anti-electricity +(5- 10)% random attribute.

Safety shoes shin guards/giant combat boots/speed boots +Ort OTT ⑼+perfect emeralds+any jewelry to offset physical damage (1-4) (10-30)% to enhance defense.

Offset magic damage (1-2) fire protection +(5- 10)% random attribute.

Safety Gloves Iron Gloves/Giant Gloves/Ogre Iron Gloves +Lallal (8)+ Perfect Emerald+Any jewel to offset physical damage (1-4) (10-30)% to enhance defense.

Offset magic damage (1-2) Anti-icing +(5- 10)% random attribute.

Seat belt lace/magic belt/cobweb belt+Tartal once+perfect emerald+any jewelry to offset physical damage (1-4) (10-30)% to enhance defense.

Offset magic damage (1-2) antivirus +(5- 10)% random attribute.

Security Shield Light Shield/Dragon Shield/Ruler Shield +Nef Fu Na (4)+ Perfect Emerald+Any gem to offset physical damage (1-4) (10-30)% to enhance defense.

Offset magic damage (1-2) spell resistance +(5- 10)% random attribute.

Safety department armor breastplate/breastplate/macroscale armor breastplate +Eth AISI(5)+ perfect jade+arbitrary jewelry to offset physical damage (1-4) (10-30)% to enhance defense.

Offset magic damage (1-2) Freezing time halved random attribute.

Safety Necklace+Turshure Necklace ⑽+Perfect Emerald+Any jewelry to offset physical damage (1-4)

Offset magic damage by (1-2)%, and improve the random property of resistance probability.

Security ring +Amn AMM⑾+ perfect jade+any jewelry to offset physical damage (1-4)

Offset magic damage (1-2) +( 1-5) point vitality random attribute.

All safety weapons, spears and javelins +Sol Sol⑿+ perfect jade+any jewelry to offset physical damage (1-4)

(5- 10)% increases the random attribute of defense to offset magic damage (1-2).

Strike Helmet Advanced Helmet/Light Helmet/Giant Shell Helmet+Itsis [6]+Perfect Sapphire+Arbitrary Gemstone +(25-50) Defensive force strikes back the attacker from a long distance (3-7).

There is a 5% chance that the random attribute of frost nova level 4 will be released when attacked.

Strike shoes, chain boots/net boots/skull boots+Lallart (8)+ perfect sapphire+any jewelry (25-60) Defence forces cause damage to attackers at close range (3-7).

5% chance to release the random attribute of frost nova level 4 when attacked.

Attack gloves, chain gloves/heavy bracelets/vampire gloves +Ort OTT ⑼+Perfect sapphire+Any pearl attacker takes damage (3-7) and repel the enemy.

5% chance to release the random attribute of frost nova level 4 when attacked.

Strike belt buckle belt/battlefield belt/cave troll belt+Tartal ⑺+perfect sapphire+any gem (5- 10)% damage is converted into mana and the attacker takes counter-attack damage (3-7).

5% chance to release the random attribute of frost nova level 4 when attacked.

Strike Shield Gothic Shield/Ancient Shield/Protective Shield +Eth Ais(5)+ Perfect Sapphire+Arbitrary Gem (5- 10)% increases the attacker's protection probability against damage (3- 10).

5% chance to release the random attribute of frost nova level 4 when attacked.

Battle armor/shark's tooth armor/shell armor of siren+Naif Fu Na (4)+ perfect sapphire+any gem attacker takes counterattack damage (3- 10) (10-20)%, and quickly recovers the blow.

5% chance to release the random attribute of frost nova level 4 when attacked.

Strike Necklace Necklace+Turshur ⑽+Perfect Sapphire+Any jewel attacker who is hit by counterattack damage (3- 10) scares away monsters [(5- 15)].

5% chance to release the random attribute of frost nova level 4 when attacked.

Strike Ring +Amn AMM⑾+ Perfect Sapphire+Any Jewelry +( 1-5) Point Agile attacker takes counterattack damage (3-6)

5% chance to release the random attribute of frost nova level 4 when attacked.

Attack Weapons: All sticks, hammers, staves, hammers+hammers (3)+ perfect sapphires+any jewels. Attackers will take (3-7) +(35-60)% counterattack damage, increasing damage.

5% chance to release the random attribute of frost nova level 4 when attacked.

The above formula is 1. 10 also applies.