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What professional skills are better in various occupations in World of Warcraft? Is there any reason?
1. Professional gain effect and unique equipment.

Herb picking: the blood of life

Instantaneous cooling time of 3 minutes

Use your herbal knowledge to absorb the natural energy in the earth and restore 2000 health points in 5 seconds. Can be used in stealth or stealth state.

Mining: tenacity

Because I have been engaged in mining for a long time, I have become very strong and my endurance has increased by 50 points.

Skinning: Master of Anatomy

Because you have skinned dead animals for many years, you have accumulated very rich anatomical knowledge, and your crit level has increased by 32.

Enchant: Ring FM 12 spell damage or 4 full attributes.

Jewelry: 14 dharma wound gem *2, 12 crit gem *2, 12 armor, 24 attack strength, 18 endurance; There are also exclusive necklaces for jewelry, such as "Yang Yan Pendant", "Surging Life Amulet" and "Hardened Kryptonite Ring".

Tailor: "The robe of the sun" (FS, SS, MS)

Inscription: TBC does not have any enhancement buff at present.

Alchemy: "crazy alchemist's potion"

Usage: Restores 1650 to 2750 mana and health, sometimes with side effects (random effect of a potion).

Mixed medicine: When you drink any medicine or mixture you can make, you can get higher effect and longer duration.

Leather making: "Phoenix Embrace" (LR) "Leather breastplate under the scorching sun" (D) "Shadow breastplate under the scorching sun" (DZ) "Sun Scaled breastplate" (SM). There are also Drum of Panic (Fear for 5 seconds), Drum of War (Rush 80) and Drum of War (Dharma Injury 30 AP60).

Forging: "Hardened Krypton Armor" (QS, ZS output) and "Holy Day breastplate" (QS treatment) At the same time, weapon axe division, hammer division, sword division and armor division all have their own unique forged items.

Engineering: all kinds of engineering items, or bombs and mines.

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Generally speaking, in fact, it is entirely voluntary for each profession to learn any professional skills, but if it is to help a little.

Priest: Tailor, FM

Master: tailor, FM

Warlock: tailor, FM

Thief: Skinning and skinning.

Druid: Skin, skin.

Shaman priest: jewelry processing (Delaney racial talent enhancement), FM

Hunter: Peel, peel.

Knight: mining, forging

Warrior: mining, forging

Alchemy can be learned in all professions. However, the legal profession is a little cheaper (alchemy potion returns blood and blue at the same time).

Engineering, hope PVP career, can study.

Inscription: The most embarrassing major at present.

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As for business skills, since they are called business skills, it means that you can make money from them.

Collecting industry: drug mining and peeling

There must be a manufacturing industry, so the collection industry does not have to worry about the lack of market for goods.

Features: You don't need capital, but you need hard work to get rich.

Manufacturing industry:

Alchemy: Generally speaking, when the whole server is in the state of land reclamation, the market potential is great, because everyone is not well equipped and needs a lot of pharmaceutical support.

Enchantment: There is a market at any time, but too many enchanters will shrink the market, so many enchanters are actually engaged in the collection industry, that is, breaking down equipment into materials and selling materials.

Jewelry processing: it is similar to enchantment, but jewelry can be made into necklaces, rings and so on. There are still some markets for rings, but the cost is relatively high and the price is naturally high. Not everyone will buy it.

Tanning: Leggings (FM effect) have limited sales.

Tailor: Leg Moline (FM effect) as above. Tailors can also make bags.

Forging: "Hardened Krypton Boxing Armor" is the best forging product, but its sales volume is limited to the plate armor profession.

Engineering: Almost all finished products are for personal use.