Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - What major is better for the master of World of Warcraft 5.4?
What major is better for the master of World of Warcraft 5.4?
In fact, every major of pve bonus is similar, but the tailor is the trigger enchantment, and the project is the active enchantment, which is slightly different. The bonus of the collection major is worse than that of the manufacturing major, so if you don't consider the problem of making money, don't choose mining, collecting medicine and peeling.

After pandaren, the income of various professional wizards is:

Jewelry: 320 Intelligence or 640 Green Attribute

Forging: 320 Intelligence or 640 Green Characters

Leather manufacturing: 330 intelligence

Tailor: Trigger 2000 intelligence 15 seconds, with an average of about 320 intelligence.

Alchemy: mixture 320 intelligence

Enchant: 320 intelligence or 320 hit.

Engineering:+1920 intelligence duration 10 second, 1 minute cd. The average intelligence is around 320

Inscription: 320 intelligence

Mining: 480 endurance

Herbs: +2880 haste lasts for 20 seconds, 2 minutes cd, with an average of 480 haste.

Skinning: 480 Critical Hit

There are several feasible schemes.

1. The enchantment can be kept, and the other one recommends a tailor, which is practical and economical, and can also refine gold inscriptions. Although it's cheap, it's still very troublesome without a trumpet. If you care about extra 10 intelligence, then practice skin. However, without peeling, tanning is purely a pit. . .

2. Keep digging, get the jewelry and the materials needed for forging together, and wash them into jewelry for forging. Improve sub-attributes+make money.

My mage 1 is a jeweler, and mage 2 is an enchanted tailor. The tailor caused a wave of explosion, which was very powerful.