2. Then the attribute income is agile when the above conditions are met >; Haste > mastery > critical strike (because DZ is agile and critical strike, the attack gain BUFF is increased to 20%, so agility takes priority, critical strike comes last, and then energy recovery is quickly affected and proficient >; 12.5%, the quick income is a little higher than the proficiency)
3. Gems are preferred, and slots are rewarded (4.3 Most of them are red slots, and the reward is agility). Then FM FM should actually focus on agility. If your agility is too low, learn from others. If it is agile 20, proficient in 50, it should be proficient in 40 and fast in 50.
Finally, recasting. Equipment above 378 is critical hit, and then critical hit recasts quickly or skillfully (if hit >; 15%, casting hit first)
4. Secondly, the output techniques of combat thieves should always pay attention to blade dance, ambush, cutting, shadow attack, killing when energy is not enough, and then impulsively hit a key point. More than 5 stars will bite people (many people sometimes hate to put these two skills of killing and impulsiveness as soon as they are cold. If you have five stars and are full of energy, put the impulse talent in the first place, which can reduce the cooling time and gain much more than the overflowing energy.
PVP is keen.
When the pile is 8%, the accuracy of 24 is the highest (in fact, 2 1 is enough, but occasionally when I hit the kidney once or twice, I missed the accuracy of 22, so feel it yourself)
Sharpness attribute, quick return > rapid distance > mastery > critical strike
Brainless agility (30% bonus) If the slot machine reward is not agility, play agile gems.
All kinds of quickness, quickness, no upper limit. If you type accurately enough, you will pile up quickly (of course, don't change your original mastery)
There is also PK, you should also take time to make a cut, especially the single P.
These are all my own experiences in playing DZ, and I am also keen on fighting.
I hope it helps you.