3.08 Summary of Austrian Law
[::Azeroth National Geographic Forum. NGACN.CC::]
3.08 on PTR is drawing to a close, and Austrian law should not change much, so today I posted this summary post of 3.08 Austrian system.
3.08 Austrian system reform
3.08, Blizzard made fundamental changes to the Austrian Department, especially the Austrian Department, which made the Austrian Department have a place in the DPS output. The following are the main changes this time.
1. Aochong mechanism has changed. Now Aochong's BUFF is effective for Austrian spells, and other Austrian spells will consume BUFF.
2. The inscription of Aochong changed the damage increase of Aochong to 20%/40%/60%.
3. The basic damage of Aochong is increased by about 250 points, and the basic damage is 1 185 to 1377.
4. Element precision also affects the Austrian system, and you can get 6% talent hits.
So can the Austrian Department be competitive on DPS? How should the Austrian output cycle? How will the Olympic Department choose talents, armor and equipment?
Some conclusions
Stick the conclusion in the front, and those who don't want to see the derivation and calculation process can just look here.
There are several different blue /DPS consumption cycles in Austrian system output. By changing the cycle selection, the effect of blue = damage can be achieved.
The output of the Austrian system is similar to that of the ice and fire ball, but the technology is complex and will not be the mainstream talent. However, Arcane has advantages in running and hitting, which can completely avoid the influence of hitting back, and Arcane has low hatred, so Arcane can play a role in hate-sensitive occasions.
The output of the Austrian system should adopt the way of (Aochong 3- barrage, stacking the missile rapid-fire effect on the third floor and then using Aochong missile), and the equipment should give priority to SP, followed by intelligence and quickness, and then crit level and spirit. As for the hit, I think Aofa has 6% hit in talent, and it is easy to hit it all. With 1DPS as 1, yes.
Attribute score: 1.2 points SP= 1.56 points > 1 haste level = 1.34 points > 1 intelligence = 1.09 > 1 crit level.
We can use the barrage at the last moment of the Olympic player. The barrage can get the bonus of the Austrian BUFF and can provide about 6% DPS, but the time requirement is accurate.
Shooting Olympic eggs quickly at the right time and then catching the barrage can make the barrage enjoy the bonus of Olympic BUFF, and the DPS can be improved by 6% by using this mechanism.
Matlab simulation DPS
3.08 Some DPS data of Austrian Tunneling Method. It is equivalent to MPS (mana cost per second) containing 10% frost thermal conductivity, 3% Austrian system, 10% energy saving and blue consumption reduction.
Simulation properties: 2600 damage, 0.460 actual crit rate, 0.280 haste (2600 SP is not difficult to achieve against arcane, BUFF can provide 280+ 125+46 SP in RAID, talent can provide 150+, and 2000SP is enough. )
The following simulated DPS does not use the Austrian egg barrage combo.
Aochong-barrage, actual DPS 4862. 1, actual MPS 24 1.28.
The actual DPS is 4925.4 and the actual MPS is 243.60.
The actual DPS is 5069.7 and the actual MPS is 28 1.05438+0.
Aochong 2- barrage, actual DPS 4950.6, actual MPS 266.438+0.
Aochong 2- barrage, missile rapid-fire stack 2-layer Aochong, actual DPS 498 1.6, actual MPS 265.07.
Aochong 2- barrage, three-layer Aochong stacked rapid fire, actual DPS 5 127.6, actual MPS 300.74.
Aochong 3- barrage, actual DPS 5 147438+0, actual MPS 3 18.438+02.
Aochong 3- barrage and the second-layer Aochong reuse of missile rapid-fire stack are equivalent to actual DPS 5 152.7 and actual MPS 3 12.09.
Aochong 3- barrage, missile rapid fire superimposed with 3 layers of Aochong, actual DPS 5249.8, actual MPS 336.38+0.
Not counting brain tonic, actual DPS 5525.7, actual MPS 499.35.
Without brainless thrust, three-layer thrust reuse of missile rapid-fire stack is equivalent to actual DPS 5549.9 and actual MPS 493.37.
Taking these data as the DPS-MPS scatter plot of the Austrian tunneling method, we can see that the DPS of the Austrian tunneling method is positively related to the blue consumption rate.
Talent value and the choice of returning to blue means
Let's evaluate talent according to the idea of blue =DPS.
(1) frost energy conduction
Frost energy can reduce blue consumption by 10%, which is equivalent to the MPS of 1/9 that we calculate blue consumption. Under normal cycle, it is 37.3MPS, which is equivalent to DPS 130. Each talent point increases by 43.3 DPS.
(2) Psychologists
Psychologists add 10% to Langa, which is equivalent to1/MPs. DPS increases by 38.5dps, and each talent point is equivalent to 12.8 DPS, which is very weak. No one really added it.
(3) Mysterious mind
Arcane Mind Intelligence increases intelligence by 65,438+05%, which is equivalent to 0.95 DPS per point when calculating the king without Arcane Mind. So Arcane Mind Intelligence increases intelligence by 17 1 dps, and each talent point is equivalent to 34DPS.
(4) Mysterious meditation
Arcane meditation 3 points plus 30% blue back, equivalent to 40MPS, DPS increased to 140. Each talent point is equivalent to 46.6 DPS, which is not bad.
(5) Mental mastery
5 points can add 180 points SP when the total intelligence is 1200, which is equivalent to 234 DPS, and each talent point is equivalent to 46.8 DPS. If the intelligence is 1000, it is equivalent to 39 DPS.
(6) Burnout (the first floor of the fire protection system)
3 points plus Aochong's 6% crit, assuming that Aochong's damage accounts for 50% of the total damage, then 6% crit is equivalent to 6× 45.9 1× 0.6 * 50% = 82.6 DPS, and each talent point is equivalent to 27.5 DPS, which is weak.
Arcane potential
2 points is equivalent to 3% crit, and each point is equivalent to crit level 69, which is equivalent to DPS 4 1.4 per point, which is quite good.
Comment on the choice of blue-returning mode
(1) Firearmor vs Magic Armor
Fire armor is 5% explosive after strengthening, and magic armor is 50% blue after strengthening. What about the blue ratio of 1% and 10%?
1% gale, that is, crit level of 45.9, DPS is equivalent to 27.54, while 10% combat is blue, 13MPS, DPM=2. 12.
(2) Big Blue vs Acceleration Potion
WLK blue returns to blue at 4300 points, accelerating the rapid level of 500 potions for 15 seconds. Then big blue DPM= 10500/4300=2.44.
(3) wake up and don't wake up
In no hurry, you can recover 12000 blue in 8 seconds after waking up, and 1500 blue per second, which is equivalent to DPS 5250. There is little difference between gains and losses.
But we can improve the efficiency of wake-up by stacking speed and wake-up in the last second. If the equipment's haste level is 400, plus engineering gloves FM or taking accelerating drugs, you can make your haste level reach 800, then the wake-up time is 8/1.06/1.20/(800/3279+1.08) = 4.75 seconds, and the blue power is every second. Awakening DPM=5250/2500=2. 1.
From the above discussion, we can see that when our blue-fading is not enough to support (Aochong 3- barrage, which will be superimposed on the third layer of Aochong reusable missile after the rapid-fire missile superposition effect)-that is, when the blue-fading is less than 336MPS, we should use any of these means to blue-fade, instead of adopting a more blue-saving method (because these blue-fading methods increase 1) When our blue return exceeds 336MPS, we should reduce the blue return means and control the blue return at 336MPS. (throttling here is more effective than open source, and the damage caused by explosion plus 1 dot blue is only 1.9, which is not worth the loss. )
Suggestions on Talent Selection and Output Technology
Post some test results first.
First of all, the mastery of elements, the accuracy (original element accuracy) and the influence of frost conductivity on the consumption of Aochong blue, thanks to Hades' hard test, the original post address is Hades.
[ .cc/read.php? Pid=29896247] and [. cc/read.php? pid=2990 1926 ]
The conclusion is this:
1. The effect of reducing blue consumption by several percentage points is superimposed in the form of multiplication, and the accuracy also reduces blue consumption for the Austrian system.
2. Reducing the percentage of blue consumption is the same for the Aochong superimposed with BUFF, or the frost conduction energy really reduces the blue consumption of Aochong 10%.
3. Elemental Master just goes back to the basic Olympic Games, no matter what floor you are on. The effect is very poor. . .
4. Now the anger and bullying of lava in the fire system have multiplied correctly, and it is believed that 20/5 1/0 will return to the position of mainstream DPS.
In the early stage of RAID, when the maximum utilization wakes up, our total rebound is about 340 MPS, which can support the cycle of Aochong 3- barrage-Aochong 3- missile (336MPS) under the premise of frost conduction. We can also reduce the cycle energy consumption and use the output of Aochong 2- barrage and Aochong 3- missile-barrage (333MPS frost-free). The recommended talents are 57/3/ 1 1, as follows.
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After getting 2 13 purple equipment, the improvement of intelligence and spirit can make our maximum blue return reach 380MPS. At this time, the period can be adjusted to Aochong 3- barrage-Aochong 3- rapid-fire missile &; Barrage, blue consumption is about 372MPS. After the blue return continues to increase, we control our blue bar by reducing the DPS loss of the blue return (such as reducing the wake-up).
In terms of output skills, it is still using the superposition explosion skill to increase damage. It is suggested that at the beginning of the battle, Aochong will cycle 3- barrage until the rapid missile fire appears, and then Aochong will stack two layers of BUFF, Aoneng, ice pattern, mirror image and project glove FM, take accelerating potion, set Aochong with gas, and release the missile to continue the cycle output; Wake up at the last second of the ice pattern. Then enter the normal cycle. Professional recommended items+jewelry. Then output normally, until more than 2 minutes, some CDs are ready, and then another explosion. In terms of equipment, it is easy to hit 2 10 points, minus FM shoes 12 points, because the talent of the Austrian Department itself hits 6%. Recommend a set of equipment
Brave Frost Headdress 52 resists 77 wisdom, 66 colorful red [8 explosion], 98 spell energy, 5 1 explosion.
Thoracic Hagen's rotten vestment 99 resists 77 wisdom yellow and blue [7 spell energy] 99 spell energy 49 hits 5 1 acceleration.
Frost and Fire Leg Protector of the Brave Leg 87 Resists 77 Wisdom, Red and Yellow [6 Acceleration], 99 Spell Energy, 67 Acceleration and 43 Hit.
Foot Impulse Boot 64 resists 57 wisdom, 88 spell energy, 55 acceleration and 37 hit.
Hand emblem Respect glove 57 resistance 57 wisdom 53 refinement 88 spell energy 43 acceleration.
Shoulder drop shoulder liner 75 resists 50 wisdom, 88 spell energy, 57 accelerates 37 hits.
Yaokuang Belt 66 Resistance 60 Wisdom 48 Essence 103 Spell Energy 62 Acceleration
Wrist cuff without dirt 54 resistance 46 wisdom 42 fine red [4 fine] 64 spell energy 34 acceleration.
Against the tide Sword 36 resists 50 wisdom, 37 explosion, 48 acceleration and 520 spell energy.
Sub-spider mother egg 42 resists 4 1 wisdom 43 essence 32 accelerates 66 spell energy.
The staff of the Great Lich resists 2 1 wisdom, 24 essence, 20 acceleration and 37 spell energy.
Jewel Dragon Soul Equipment: Increases spell energy by 20 points each time you cast a spell, lasting 10 second, and can stack 10 layers.
Spiders hold 98 spell energy. Equip: Your spell has a certain chance to increase your haste level by 505 for 10 second.
Necklace Wyrmrest Power Necklace 46 resists 48 smart blue slots (5 spell energy bonus), hits 33, and accelerates 64 spell energy.
Cloak pennant Cloak 54 resists 46 smart blue slots (5 spell energy bonus), 34 explosions, 42 accelerations and 64 spell energy.
Ring pain reveals that badge 46 resists 49 wisdom 46 blasting 36 accelerates 74 spell energy.
Magic Mind Ring 42 resists 4 1 Intelligence 32, Spirit 43 accelerates 65 spell energy.
According to the blue groove, the gem is unique to jewelry, the red groove is SP gem, the yellow groove is SP/ fast gem, and the color groove is chaotic protrusion. The great dragon soul was recorded as 200SP:
Equipped with * * * 692 intelligence, 345 spirit, 709 haste level (2 1% acceleration), hit level 199 spell energy, 2005 crit level 197.
Recorded in FM and nude attributes, after some talents, it is 88 1 intelligence 559 spirit 732 rapid level hit level 199 crit level 227 spell energy 2249.
Then in the RAID state, there are: 1269 intelligence 760 spirit 32. 14% haste 48% crit spell energy 2890 22000 blue.
Theoretical DPS 60 13, not bad? After using the missile-barrage combination technology, DPS can be increased to 6370. Very good.
BUG and its mechanism utilization
Special defects of Austrian eggs
BUG 1, Aodan can only get the first 30% effect of Arcane potential. BUG2, pressing the barrage at the moment when Aodan's fifth missile is fired can make the barrage enjoy Aochong BUFF at the same time.
Alas, it is composed of two different spells. The first one is called Aodan. This effect is 5 seconds ahead, with GCD. It consumes magic and is affected by haste. For every 20% lead, the second spell is triggered.
The second spell is to launch a missile, causing damage, not consuming blue, and not producing GCD.
The first spell can trigger energy saving and a wide range of casting trigger effects. The second spell cannot trigger several effects.
For consumable BUFF or DEBUFF (Arcane Potential, Aochong BUFF, Ice Ring and Ice Finger), there are three possible consumption modes.
1. When your spell hits, it is consumed, typically an ice ring, so we can use the flight time of the spell to cause a double storm.
2. When your spell is consumed, typically ice finger, we can use the network delay to get it again.
3. Your initial consumption, arcane potential and arcane BUFF are all this mechanism, but this mechanism has brought some special bugs to the special spell Odan.
For arcane potential, guidance does not consume arcane potential, and the first missile consumes arcane potential, so only the first missile can obtain 30% explosion effect.
For Aochong BUFF, Blizzard set Aochong BUFF to be consumed by the fifth missile in order to prevent the above bug, so we can use the delay to let the instant spell behind-barrage also get Aochong BUFF. The timing of the barrage is very important. If it is too early, you will lose the last Olympic egg. If you are late, you won't get Aochong's bonus.
Frost barrier+absorption spell
Potential blue/increased damage. If both are lit, the effect will be very good when some bosses will use ice/fire to hurt. Due to the high SP of Arcane Method, the protective ice/fire barrier can absorb about 4K damage. This 4K absorption can make you return to blue 1700 on average, plus the equivalent of 600SP for 10S. According to the previous calculation, 9000 DPS can be increased. So when the BOSS has a lot of ice/fire damage, just absorb the spell.