Comprehensive mission strategy
Start: Walk into Barrymore's shining home, which is your hometown. Look for three cables in the middle room, then click on the bus at the door and enter the main line 1.
Main line 1: After entering the map, find wigs, lipsticks and reminder notes in cabinets, shelves and treasure boxes, put on makeup in front of the mirror in the correct order, and then you can enter the boss room. If you make a mistake, the plot is different.
Main Line 2: After the main line 1 is completed, Shetania will go to the old city in the evening, and there is a Chino in the upper right corner. After the battle, he went into the sewer, found two generators and turned them on, then went to the repair room and got the key, the small door in the upper left corner of Akai map. You can see Chino when you go in. You need the key to the dungeon. After the conversation, read the note on the wall and get the key on the leftmost table, then you can open the cell door.
Main Line 3: After the completion of Main Line 2, Baremo Port will be opened. You can go to Stano Port by boat, and the right side leads to the mountain road. Click on the bright spot of the mountain road to remind you that you need a rope. Back in Stano, the stall owner can buy ropes. Different options trigger different scenarios. Enter the maze with a rope and get trapped in the central map. The stall owner will follow you to find something to escape during the day. Open the central Shandong to find the computer password, and then you can go back to the abandoned house on the mountain road from the upper road, and then go back to the warehouse in Barrymore's hometown to find clues. After exploring three tips in the warehouse, click on the picture on the wall to open the main line 4.
Main Line 4: Baremo or Xietanya Railway Station triggers Edna to go to Huoshan Village, enters the house in central Benito, and prompts you to go to the upper and lower exit entertainment city, how to go to the entertainment city, explore by yourself, be stopped by the guards and come back to Benito, and finally get the map and news of your father according to the plot. You can get a clear map by talking to Benito with the body fluids of the blue moon worm, and then go to the underground maze. Open the door according to the picture.
Main Line 5: After completing Main Line 4, you can go to metropolis Naples. You get a clue at the station and know that you can't reach your destination. When you arrive at a plot in the factory, your destination will open. At the same time, you can click on the car in front of the station to enter the final maze, and trigger different endings according to the plot and the achieved value.
True ending:
Bad ending:
The following are feeder lines, * * * about 40 feeder lines, each with 4-20 plots. In order to prevent lsp from coming from Bai Piao, it is easy to write, and many plots need to find specific items and NPCs to continue.
Extension 1: landlord
Xie met the landlord in Tania apartment, and then I met the landlord in Eva's room. After the number arrived, I forgot my key, which triggered a conversation with my room. Twice, I had dinner with Xiaowu, and then I went back to Eva's room. I'm sorry. I went back to my room. Please explore for yourself afterwards.
Branch 2: selfie
If you have a mobile phone, trigger a live story in Barrymore's own room. Please explore for yourself, 20 stories are over.
The fourth branch: Xiaowu's blonde friend
After triggering the plot of the landlord, I will meet Xiaowu's friend Robert when I go home at night. He will peek at the landlord's room, and the plot ends at *** 10.
Branch 5: Coach
In the Shetanya school district, the coach plot is triggered in the upper right corner, and it continues according to the value. ***5 plot, please explore it yourself.
Branch 8: Fake Chino
In the old town of Shetania, a black man in the lower right corner in the morning triggered two plots, and the branch line 37 opened.
Branch 9: Kelly's works
The big house on the right side of Shetanya apartment triggers the plot according to the number and times, and then comes to the island. Please explore for yourself.
Branch Line 10: Model Project
I met a photographer after working in Barrymore Beach. Please explore the plot by yourself.
Branch line 1 1: working at the seaside
Miss May in the middle of Baremo Beach can work. After work, the cave in the upper right corner can trigger two scenarios.
Branch line 12: OL operation
After the intelligence 10, the white house under the business circle of Shetania triggered the story of an intermediary company working in a clothing store to buy clothes, and triggered the story according to the value and times, ***8, ending.
Branch Line 13: Working in abandoned houses in the suburb of Shetania.
After the main line 2 is completed, check the job advertisements in the old town of Shetanya at the same time, and open the cabin at night.
Branch line 14: jewelry store thief
In the lower right corner of Xietanya Jewelry Store, click something on the table to trigger, ***2 plot.
Branch Line 15: Incident Investigation
With a notebook, you can choose to find a job on the desk of the apartment in Shetanya, go to the old city, chat with blacks in the parking lot at night, and then buy a dress and a high-definition camera. ***3 stories.
Branch 16: Uncle Adam
After the main line 2 is completed, Barrymore's hometown hall can talk to Uncle Adam. After the story is over, he can go back to his room and click on the water pipe to continue the story. Then he can open a new branch line according to the number of times.
Branch Line 17: Luca in Motel.
According to the quantity and value, the motel work between Baremer and Shetania triggered the opening of the new branch line.
Branch 18: stealth mission
When I saw the wanted notice next to the police station, I went to the police station to talk to Eva, then I peeked at the house in the park of Shetania business district at night, reported to the police station twice, and then went to the hotel in the old city to trigger the sneak in. Continue the plot according to the prompt until the end of this branch line, in which you can get the hint of the real end.
Extension 19: Wu Stano vendor.
After the main line 3 cave story, go to the port to talk to him.
After branch Chino
After the main line 2, talk to him on the boat, then have a drink with him at Wu Stano Hotel, talk on the boat after the plot, continue the plot with the machine on the right, and talk to him again in the shack.
Branch Line 2 1: Small Broken House on Stano Road, Wushan.
Go at night and sleep in my room. After several times, I met a woman named Xiao Ke on the steps above Wu Stano and took her to a small broken house. After several times, according to clicking on the bed, gap and bulletin board, the final plot was triggered, and the end was over.
Branch Line 22: Ba Le Mozuoxia Store
After the conversation, trigger the plot, and then continue the conversation with the people at the door.
Branch Line 23: New Tasks in the Suburbs of Baremo
Vivian was rescued in the plot of Main Line 4, and then started the suburban task of Baremo, triggering the plot according to the number and value.
Branch 24: Luca's friend Al
Motel plot opens the car at the door, and then he can go to Al's house by bus.
Line 25: Benito
The main line of Edna's story in Volcano Village, the dialogue continues.
Branch 26: Strange massage parlor in Baremo Beach.
According to the dialogue trigger
Branch 27: sneak into the plot to continue
Branch Line 28: Volcano Village Warehouse
Help on duty at night, the old man gives you food, triggered according to the option.
Branch Line 29: Volcano Village Hot Springs
Trigger according to the number of times
Branch line 3 1: hitting people
After Wu Stano opened it, he talked with a strange man on the boat and opened the hospital.
After that, the plot was triggered in the hospital. It was very long and I explored it myself.
Branch Line 32: Family Education Plot
I saw the advertisement in the Shetania school district and went back to the house on the left side of the apartment in the city. After several times, I followed the prompts and finished.
Branch line 34: the house behind the fake chino
After the fake chino apology is completed, it is triggered and ended.
Branch Line 35: Fake Police in Stano, Ukraine
Click the window above Stano to trigger at night.
Branch 36: Working in a hospital
After hitting someone, you can work on the second floor of the hospital in the morning, and then you can go into the small apartment to continue the story.
Branch Line 37: Clothing Store
Shetania clothing store fitting room triggered.
Branch Line 38: A Small Task
After peeking a few times, the branch line 35 can enter the upper room, then escape and end. This branch can get the real final clue 2.
Extension 39: That's not a driver's license.
Learning to carpool in that place will cause.
Branch 40: Swimming Club
After opening the main line of Line 5, I went to the Xietanya school district and learned that there would be a swimming meeting. Go with friends and continue according to the options.
Branch line 4 1: ktv
Working in a ktv in Nabri, triggered according to the value and number of times.
Branch Line 42: Factory in Naburi
Learn to repair cars, and trigger them according to the options and times.
Branch 43: Li Na's strange ballroom.
Enter the trigger from the back door, and then according to the number of times and the dialogue trigger, this branch gets the third line of the true tail.