Forging: You can make a colorless hole for the wrist and gloves, and gain +40 (+60 endurance, +80AP, +46SP). In addition, you can make a buckle with a colorless hole for your belt, and anyone can trade and use it.
Tannery: You can enchant your wristband with+102 endurance /+ 130AP/+76SP, which is 62 endurance /80AP/46SP more than that possessed by ordinary enchanters. In addition, you can be 70% resistant to your wristband enchantment. In addition, the leg nail plate that can only be used by oneself can be made of very little material, and the effect is the same as that of ordinary leg nail plate, saving money;
Tailor: You can enchant your cloak with black embroidery/bright embroidery/sword embroidery. The effect is that you have a chance to recover 400 mana /+295SP/ and a chance to physically attack +400AP. In addition, the leg boundary line that can only be used by oneself can be made of very little material, and the effect is the same as that of ordinary boundary line, saving money;
Alchemy: You can make Bedi mixture (when there is no conventional mixture BUFF, drinking this mixture can provide the benefits of +47SP or +80AP or +40 strength, lasting 1 hour, with no effect superimposed on the conventional mixture, no consumption, no CD, and repeated use) and endless therapeutic liquids &; Endless mana potion (with ordinary red and blue ***CD, the effect is slightly lower, but they are all non-expendable and can be reused). Mixed potion: When you use mixture and potion, it can improve the action time and effect. The mixture of non-alchemists is+1300 health /+45 mana every 5 seconds /+ 125SP/+ 180AP (duration 1 hour). The alchemist drinks and mixes every 5 seconds+1950 health /+65 mana /+ 172SP/+260AP (lasting for 2 hours), and gains every 5 seconds +650 health /+20 mana /+47SP/+80AP (lasting for 65438+)
Enchant: You can enchant your ring with +30 stamina /+23SP/+40AP, and gain +60 stamina/+46SP/+80AP;
Inscription: Enchant the shoulder +60 dodge+15 defense /+70SP+ 8 mana /+70SP+ 15 explosion /+ 120AP+ 15 explosion every 5 seconds. Compared with +20 evasion+15 defense /+24SP+ 8 mana every 5 seconds /+24SP+ 15 explosion /+40AP+ 15 explosion, the gain is +40 evasion /+46SP/+80AP project: the cloak can be attached. Enchanting gloves can quickly last 12 seconds (cooling 1 min) or enchant +800 armor. Ordinary enchantments have +28SP/+44AP or+18 endurance. Shoes enchanted by +24 explosion can greatly improve the running speed after use, lasting for 5 seconds (cooling for 3 minutes). Ordinary enchantments are+12 hit+12 explosion or+15 endurance and increase movement speed. In addition, engineers can use engineering bombs that do not occupy GCD, and using rune healing syringes/rune mana syringes is more effective than non-engineering ones.