For the double-edged BB, everyone will definitely think of using frenzy. But after my test, frenzy is rubbish. I choose to wave with both hands. Why do you say that? Everybody keep looking down.
Wave your hands. Hands illusion. As long as the right hand adds 30IAS, all other preparations can reach the fastest speed of 5F without IAS. But if you use frenzy, all other preparations can only reach 6F without IAS. To reach 5F, you have to add 10IAS. So I choose to wave with both hands. Relative to IAS. Because if you add madness, there will be no more points to shout, and there will be no higher DEF. If the blame is accurate to you, your risk factor is high. It may not be worthwhile to throw it alone. But you don't need mana when you wave in the back, so you are not afraid of the strange burning of mana. You don't need LM. Ok, then use my cqdddklx to build one like this!
I. Bar information
The role of initial attributes and attribute assignment:
Strength: 30
Agility: 20
Vitality (Vitality Value): 25
Energy: 10
Life (HP): 55
Mana: 10
Physical fitness (endurance value): 9 1
Each level → Life +2, Endurance+1, Mana+1.
Upgrade point allocation effect:
Vitality+1 → Life +4, Endurance+1
Energy+1 → Mana+1
Agile+1→AR+4
4. Add some attributes:
Strength: increased to 80.
Agility: increased to 100.
Vitality: Add all the remaining parts here.
Energy (energy value):No..
I added this. It varies from person to person.
2. My opinion on equipment selection
1. weapon selection and analysis
Regret of the main hand equipment (right hand, that is, the left side of the screen): it must be based on illusion to reach 5F. You neglected defense and preventive treatment. 20% DS. The most important thing is +350-400 damage (which cannot be displayed in the property). The combination of this attribute and left-handed equipment is too NB. (QR can use father, but the effect is not as good as regret).
The voice of thinking of the main hand equipment (left hand) (based on illusion): Yes. I chose this kind of thinking voice that is regarded as garbage by everyone. In fact, everyone only looked at its surface. For PVC two-handed stick, it can be regarded as a "magic weapon". Let me analyze its properties first. It has no ED and no ia. That's why people call it rubbish. But +220-350% damage is a terrible attribute for demon monsters, and +280-300% damage for undead monsters. This is a combination of regret. Therefore, for swinging with both hands, regret is undoubtedly a voice worthy of thinking. It allows you to bring down crows and bring angels. Solved the problem of insufficient AR of BAR. 15% chance of hitting the target will cast a frozen ball of 13 level. 18% chance of hitting the target will cast a 20-level ice explosion. One can greatly slow down a group of monsters. The other can freeze a single target. Although there is a delay in freezing or releasing B, that time is too little. It has no effect at all. It's important to significantly slow down a group of monsters. If you choose illusion, you can reach 5F without IAS.
Second-hand equipment (right hand): Enthusiasm: mainly add Berserker to get rid of material exemption and solve the problem of skill shortage in our bar.
Auxiliary equipment (left hand): law enforcer: facing a large area of things, use their aging to get rid of them.
2. Armor selection:
Toughness: all good attributes. Everyone knows, so let's not talk about it. (The QR code uses the lion's heart)
3. Glove selection: Zhuogula grip: plus STR+ 10LL. The key is that you have a 5% chance to hit and release the life tap. It is a blood-sucking stimulant. After release, monsters such as skeletons that could not suck blood can also suck, and MAX can be recovered from 1 life within 2HIT.
Helmet: BB switch to the head. The only choice. Pigs are a good choice in ED/DEX. If you have the strength, you can bring the age of 2*30#
Shoes: Option 1: War trip. Those who pursue high dams take this.
Option 2: Carnivorous Knight. Pursuing high efficiency, but this. There is no reason.
Ring and Necklace: Angel Ring *2+ Angel Necklace
Belt: 10 Free belt. Draw out the power of Thor to prevent a large group of electric ghosts.
Three. Skill correlation
The last level should be filled with the leading sword, slamming, waving with both hands, shouting and shouting. The others are endurance, acceleration, iron cloth shirt, natural resistance, jumping, jumping attack and battle command. When these add up, you have two points left.
Four. Pet selection
Because of the double angels. The AR we brought is indispensable. If you want to have a high dam, you need an aggressive pet of nightmare 2. If you want a HD, you need a PT2 defense pet.
Verb (abbreviation for verb) pet equipment
Weapons: Generally, you can take the Aiolik needle of WX. If necessary, you can go to the water mill trap in WX. (all within 13#)
Helmet: Andariel's face (Ignace pig)
Armor: tough or woolen sweater. I feel that sweater is easier to wear.
Intransitive verbs about operation
Don't worry about ordinary monsters at all. Go up and cut the meat. Pay attention to the electric ghost, the king of death (gens), nothing strange. We should pay more attention to the forgotten knights. Because BAR is basically a physical injury, nothing is undoubtedly the bane of BAR. But don't worry. Aren't we equipped with enthusiasm and law enforcement? Use Berserker. Magic does a lot of damage. It is best to avoid monsters. But when using Berserker, the defense will drop to 0. So don't force it when there are a lot of monsters. When encountering monsters with invalid entities and invalid magic systems, only old and broken things are exempted. Law enforcers can grant your wishes. The king of death has the characteristics of high life, high DEF, high DAM and high IAS. Barr is a strong opponent. When there is a big group, you can only retreat if you can't beat it. Forgetting knights is a nightmare for all hand-to-hand combat professions. If you are attacked, you will kill yourself. But don't worry. We have our own way of dealing with it. In front of it, it can be repelled by a heavy blow or Berserker. A heavy blow can make it unable to release the curse. Berserker is a magical injury. The bitten entity is not harmful enough to pose a threat. And it's solved in three or four times. If there is more than one forgotten knight, use Berserker. If the monster is too miscellaneous, you can run over. If there are many electric ghosts, you can change to Raytheon or jack-o 'lantern.