Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Hearthstone legend jk thief is what?
Hearthstone legend jk thief is what?
Steps/methods

Hearthstone legend describes the rhythm thief and the miracle thief as "sewing for another three years" It can be said that as long as you have a good understanding of thieves, rhythm thieves are lasting cards. In fact, this is also caused by the unique mechanism of the stalker card, which can make you lose your rhythm without knowing the scene, or get the explosion effect through some combo. Of course, this is a feeling of being skilled enough. The new JK thief is undoubtedly another weapon.

With the addition of several powerful mysteries in outland, thieves become "difficult to guess", and cooperation with jewelry masters has become a juvenile problem. The discovery mechanism of the shadow jeweler also allows us to choose a more suitable mystery ourselves, so there is no way to start the opposite. Whenever the three career mysteries are triggered, they all have a sense of rhythm. After turning into JK, no matter how much it costs, as long as one follower can achieve immeasurable results.

The basic idea in the face of fast break is to solve the problem through followers and some magic cards, or rely on mystery (such as triggering an ambush) to gain momentum. It should be noted that the thief profession must not let the rhythm, and the fight against fast break is still the same. Controlling rhythm is never suitable for this profession. At the same time, thieves can't be afraid of "selling face". The skill mechanism causes some scenes to exchange through their own blood volume.

In the face of medium and slow cards, more consideration is given to the rhythm of the early stage. Even if it is weakened, thieves and tyrants are still very strong, and two minions can accomplish many things. As long as there is a small scene, the thief profession is a threat, and a good rhythm in the early stage can occupy a great advantage. The king card can be selected according to the specific situation. After the transformation, JK has many zero-fee cards, or the nail-and-stick terminator has completed the wall, and the cards are more like art to play.

One thing worth mentioning in this deck is the conspiracy card, which is not only effective for friendly parties. Generally speaking, the dragon's hoof is copied. The disaster released after the dragon's hoof turned into JK was very severe. Playing 5 in the whole audience can basically ensure that only your own scene is always available, and it is possible to play 5-to-5 straight injury or beheading. 88 satirizes the powerful scene of the angry dragon, and the following buff can complete the slaying through the shop, which can basically announce the end of the game.