Five Nights in Freddie is a horror game featuring security guards. The player plays a security guard who works the night shift in a pizza shop, and monitors the movements of teddy bears in the shop through closed-circuit television and sound. While constantly switching the monitoring screen to protect yourself, you need to pay attention to the power at all times. The strange painting style and those who jump off a building make the players who are too scared to protect themselves anxious. They can't help wondering if a well-trained security guard can easily solve the dilemma he faces if he plays this game.
Brett is a very professional security guard with rich experience in security deployment, personnel scheduling and monitoring duty. He was invited to play the song "Five Nights in the Palace of Teddy Bear" in a program called "Professionals Playing Games on Oil Pipelines".
Turn on the light, check and look out. At the beginning of the game, he integrated his security identity into the game and praised the game's monitoring screen for being very realistic. For him, staring at the monitor screen means boredom, but these little teddy bears in the game soon gave him an alternative professional experience.
When switching the monitoring screen, the camera is often aimed at the strange face of the teddy bear. Then Brett would laugh magically and joke that the job was not suitable for him. However, his rich security experience does enable him to keenly observe various elements in the game-subtle noise, the movement of teddy bears and the judgment of danger. Brett will also explain to the audience during the competition: the most important thing in security is to be cautious and pay attention to the details around.
Although Brett is a qualified security guard, it is inevitable that he will be stunned several times by a teddy bear when he experiences this game for the first time. Every time Brett is scared by Jumpscale, he will exclaim, "This game is really terrible!" .
"Watching the monitor screen is boring. You are more like a hub where all information is gathered, integrated and reported upwards. " This is Brett's definition of his career. Perhaps, for Brett, who carries out boring security work day after day, this cross-border experience is very unique. After all, there won't be all kinds of killer teddy bears in life. But which is more difficult to be safe in the game or in reality? Maybe only Brett knows the answer.
Except for Brett's rollover in the game, most experts can adapt to the game atmosphere faster than ordinary players.
The "Kitchen of Pranks", which is known as breaking up couples all over the world, has been testing the cooperation and tacit understanding between teammates. This difficult competition not only didn't make chefs Joe and Adam blame each other, but let the audience see the tacit understanding between them. Without a tutorial, they are tacitly divided into two parts, just like in the kitchen, preparing ingredients and starting cooking. Maybe you can't see their superb cooking skills in "The Kitchen of Pranks", but you can also see their seamless cooperation. It also made many viewers realize that the kitchen of a high-end restaurant is like a workshop in a factory-there are many technologies, many cooperations and many tacit understandings.
Timothy, the exploration engineer, can also get into shape quickly while playing the cambara space program. Compared with his knowledge reserve, the problems presented in the game are somewhat naive. But he took pains to explain the physics knowledge involved in the game to the audience again and again, and even equipped with a small blackboard to explain the formula.
I believe that if university teachers talk about advanced mathematics and physics like this, will there still be so many students skipping classes and failing classes? Although games and reality have their own independent laws, who can say that we can't learn new knowledge and understand new things in this way?
"It is at least 200 meters high. Although he turned over, the thatch was not so soft and it was unrealistic to carry it on his back after use. " This is parkour expert Z Zoromba's evaluation of Assassin's Creed's "Leap of Faith".
Stealth assassination, historical sites and unique hidden weapons are the elements that attract players in Assassin's Creed. But few players will go deep into the influence of the layout of a tree, a brick or even a step on parkour. Although it is not appropriate to delve into the elements of parkour in Assassin's Creed, two senior parkour experts, Z Zoromba and Tyler, came to talk about the parkour movements and terrain in Assassin's Creed.
For example, when the protagonist can climb any building in the game, they will say that it takes amazing arm strength to do it. At the same time, when the protagonist falls, those seemingly fragile roofs or sheds will not collapse, which makes them feel very incredible. Z Zoromba also said that the shape of trees in the game scene is extremely suitable for parkour, and the details that ordinary players can hardly notice in the game will be noticed by these professionals, who will reinterpret the design of the game with their rich experience.
Among them, their "leap of faith" in the game was very shocking.
"It is absolutely impossible to survive such a high distance, and he will be cut into several pieces with two swords on him." After seeing the leap of faith, Z Zoroba said this.
In fact, this signature action has really been done in reality, but it is not as high as in the game. Without special effects, the stuntman of the movie Assassin's Creed jumped on the safety mat of 10 square meter in the 38-meter-high stand and made a 270-degree turn. Although it has not reached the height of the game, it has become a world record.
However, as I said above, it's unfair to look at Assassin's Creed by parkour experts' standards. The protagonist is already a demigod in the setting, and it is not surprising that he has such super physical strength. However, Z Zoromba and Tyler's comments are also very helpful for the design of the scene. Those unreasonable architectural designs really need to be improved in the sequel, or maybe this is the characteristic of Ubisoft's "buy bugs and send games"? (Dog Head Help)
Similarly, for Anthony Curcio, who planned to rob an armored car, many places in GTA5 are full of loopholes. For example, when Lao Mai went to the jewelry store to step on the spot, he tried to expose his behavior under surveillance. At the same time, when looking for his accomplices, the list is full of people he is not familiar with. "These people look very powerful, but in reality, if the FBI finds you and threatens to lock you up for 20 years, you may.
It is true that it is not objective to evaluate the game settings with the laws in reality, but players are happy to see such a scene. On the one hand, watching experts play games greatly improves the fun of the game. On the other hand, the knowledge reserves of these experts in the industry are equivalent to walking encyclopedias, and any small details that players will not notice will be magnified by professionals, to be honest. This linkage can also provide more ideas for game producers to design games. Although some eggs are very picky, which designer doesn't want his game to be more perfect?
At the same time, by watching experts play games, it is not difficult to find that no matter who they are, they can find fun different from reality in various games, which may be the meaning of the existence of games.
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