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Methods to improve the second injury of thieves
[Thief's Dignity] 3. 13 Strong Regression of Fighting Talent-Output Analysis Report

First, the previous words

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As we all know, in the last version, the existence of dignity bitter chicken became the dependence of the team or the spit of other professions. Many old players in World of Warcraft also have to accept the fact that dignity thieves are all over the street. The only fun of the last version is to approach the brainless output, repeat the quick evisceration of the index finger, middle finger or ring finger, and challenge the higher DPS. The output under the talent of dignity is too simple, which leads to the birth of too many fast foods. How many people are familiar with the output mode and equipment selection under combat talent? In fact, it is not difficult to crack down on talent thieves under PVE. If we don't talk about the relationship between complex technology and skills, it depends largely on the choice of equipment and the adjustment of talent.

From WMO's elimination list of dignity talents, it can be seen that "dignity" makes thieves even less dignified. Attached, the list of WMO's top 20 thieves in China is DPS. This paper will elaborate the strong return of combat thieves from the aspects of attribute selection, equipment selection and talent.

Second, the attribute analysis (clear choice)

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People who have a certain understanding of thieves should easily realize that attack intensity, agility, hit level, quickness level, crit level, accuracy level, armor penetration level and energy acquisition are several major attributes that affect the output of thieves.

① hit level

In the version where the BOSS miss rate is reduced by 1%, the hit seems to be less obvious, but the necessary hit level is needed. Judging from the fact that precision talent has joined the mainstream of combat.

73lev's battle of leaders, plus the 1% bonus of Delaney's racial talent, it takes 332 hit levels to be full for a white character hit, and 139 for a poison hit.

From this point of view, hitting before 139 is an attribute that transcends everything, and the score is quite high, even surpassing agility.

After reaching the hit level of 139, the income slowly decreases.

The hit level of 275 is the golden critical point, and the extra hits over 275 will be reduced to the 2-stream attribute, and the income will gradually decrease.

73lev's leader station, tribal camp, white character hit needs 348 hit level to be full, poison hit is 155 full.

Click rate 286 is preferred.

② Armor penetration grade

In one case, take Bupang as an example, the armor value is 7700.

Another case is the armor value of 6200 in Hunger.

Why take these two BOSS as an example? Because these two BOSS are the most representative ones used to detect DPS. Taking the thief who graduated from Sunjing as the calculation model, 3000DPS is under full BUFF.

7700 armor value-after reducing the armor value of the full set of debuff for BOSS,

14% ignoring armor is called the golden critical point when the armor-breaking ratio 1% ~ 1.4% DPS reaches the maximum value 14%.

14% Ignoring the armor ratio, 1% sunder armor ratio =0.7%DPS~ 1.2%DPS, and the income is getting less and less.

6200 armor value-a full set of debuff for BOSS in the hunger war. After reducing the armor value,

9% ignoring armor 1% sunder armor ratio 1% ~ 1.4% DPS reaches the maximum value of 9%, which is called the golden critical point.

After 9% ignores the armor ratio, the income after armor-breaking ratio of1%= 0.7% dps ~1.2% dps becomes less and less.

3. Under the version of13, the penetration of armor has been enhanced. After opening the set, there will be further practice to prove its advantages.

(3) Attack intensity, agility, quick grade, and energy acquisition.

These four attributes are put together because they are called VIP attributes. The benefits are proportional.

Generally speaking, as much as you can, the more the better. (Of course, after the hit level and other attributes are basically up to standard)

Speed is undoubtedly a very powerful attribute. With TT, bloodthirsty, accelerating potions, lewd dancing, double-edged special effects (provided that there is ~ ~) and the acceleration effect triggered by the dragon stab, the DPS that broke out at that moment was extremely powerful. Now the time spent on the BOSS war has been shortened a lot. In this case, imagine that if you can hit more melee damage in a short time, then the speed level is undoubtedly a battle in VIP. The No.1 Forbidden Broke dealt 422 melee damage, while the thief behind him was nearly 160 times less than him. From the equipment point of view, it seems that he chose to give up the combination of gray tongue and thin slice and chose the combination of dragon ridge and thin slice, which was quite successful in this battle.

In the mode of SW approaching graduation, the quick score is about 200-235.

The importance of energy acquisition for thieves is self-evident. Determines the number of shadow attacks, and the critical strike of shadow attacks can speed up the savior. Therefore, the ruthless attack in the keen talent is a 5-point essential talent.

Attack strength is the most real attribute, and there is no upper limit. You can't give up high AP equipment in order to blindly pursue the so-called measurements. But you can't blindly pile AP. In short, AP has no diminishing returns.

Agility is very important to thieves, so this is why Chidong 10 Agile >: 20AP. Agility brings multiple improvements in evasion level, AP, crit and armor value. The function of agile is that although this version weakens the evasion bonus brought by agile, MT falls to the ground near the moment when D drops BOSS, making it the first thief hero in DPS group.

④ accuracy grade

The evasion rate of BOSS chrysanthemum is 6.25%

And T6 shoes+talent (non-human) reached 4% to prevent dodge. In this version, I think it is enough. Under the premise of having ornaments such as thin slices and dragon ridges, there is no need to be ashamed to achieve accurate numerical overflow.

⑤ crit rate

After hitting 275, its income is not as good as the income brought by the crit level.

In the use of grey tongue, in the pursuit of extreme speed, the coverage of dragon ridge is as high as 45%, which is better than that of grey tongue with 70%~80% coverage under combat talent according to the SW pseudo-graduation thief mode of 3000DPS.

Moreover, the gold critical point hit level of 275 also limits the crit upper limit.

Third, equipment selection

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On the choice of thieves' equipment under combat talent

[size=+0] 1, the choice of basic equipment (there have been many corresponding posts on the forum equipped with MAEP value, so let's talk about personal choice. In the basic state of national SW, other equipment is not discussed)

Head: cunning helmet 12 agility +3% crit red hole 10 agility.

Necklace: The first choice is to end the chain (sensitive belt AP and fast), and the second choice is to harden krypton necklace (fast, AP and armor piercing) or endless nightmare collar yes (one of the three treasures without resistance).

Shoulder: You can choose T6 shoulder for anger pad (if the reinforcement of armor penetration has great benefits).

Clothes: The first choice is Sun Shadow Armor 2* 10, with 5 life and 5 sensitivity (10 haste or 10 life).

Wrist guards, belts and shoes: T6. It is suggested that FM should be firm before hitting 275, and 12 should be agile after 275.

Pants: eternal night leggings (the best pants at present, none of them) can be selected 100 justice badge pants.

Gloves: Shadow Burst Hand Protector or Eternal Dark Gloves. Personally, I think the shadow burst armguard is a little better.

Ring: hardened kryptonite ring+disaster ring (you can choose Stormrage badge ring+hardened kryptonite ring before hitting 275)

Weapons: barbarism without double knives. Or brand gloves.

Cloak: The cloak of original sin 10 hit (10 haste or 5 life and 5 sensitivity), the cloak of shadow destroying the moon.

Long-range weapon: 1 orange bow, 2 golden bows, 3 death flying knife hit less than 275. Brand crossbow is a good choice.

Jewelry Choice: Bedsheet > Dragon Ridge > Grey Tongue > Shame > Traitor's Madness > Astral Spiral

Special correction:

Rational use of gray tongue worm

Proper retention of energy

And a mosaic of shadow inscriptions.

Make fighting interesting.

The key to the battle lies in the number of meat fights and whether enough evil attacks can be made in the effective "attack weakness" time.

Grey tongue is much bigger than the Dragon Ridge Medal, the smooth change of energy, and the shadow attack hit 50% of the stars, which are the basis for me to choose him.

2. Regarding whether to keep 4T6.

Many people have such a misunderstanding that the 4T6 attribute must be maintained. It is true that it seems necessary to keep the 6% bonus of evil attack damage among the fighting talents whose main salvation is evil attack.

As for whether 4T6 is retained or not, 30 times of data, the same skill, the same period, the same BUFF, 15 times of 3T6 15 times of 4T6- shoulder effect have been tested on the stake, and the test results are as follows (the highest and lowest injuries are sampled on average).

Within 2 minutes of fighting time, T65+3T6 damaged 208,000, and 4T6 damaged 2 13000.

T65+376 takes 4 15000, 448000 and 448000 in 4 minutes.

The data show that the use of grey tongue SP accelerates the speed of evil attacks on stars, and at the same time, the crit caused by evil attacks in attack weaknesses also deepens the proportion of evil attacks in total damage, which is about 24%~26%.

Tears streaming down her face, 4T6 won.

The following is a list of attribute DPS scores under various DPS models.

①BT pseudo graduates don't have SW fast equipment, and the hit rate doesn't reach 275. In DPS 2000 mode, about 9% armor ratio is ignored.

1 Agile:+1.50dps.

1 hit level:+1.42dps.

Crit level 1:+1.35DPS

2 attack intensity:+1.45dps.

1 accuracy grade:+1.46DPS

1 haste level:+1.44DPS

1 armor penetration level:+1.38dps.

②BT graduates, new T6 graduates, no SW parts, hit rate of 275, DPS2500 model, ignoring the armor ratio of about 9%.

1 Agile:+1.50dps.

Crit level 1:+1.35DPS

1 hit level:+1.30dps.

2 attack intensity:+1.45dps.

1 accuracy level:+1.40dps.

1 haste level:+1.44DPS

1 armor penetration level:+1.40dps.

③ After graduating from SW, all SW parts were collected, and the hit rate reached 275. In the mode of DPS3000, the armor ratio above 15% is ignored.

1 Agile:+1.50dps.

Crit level 1:+1.35DPS

1 hit level:+1.30dps.

2 attack intensity:+1.45dps.

1 accuracy level:+1.40dps.

1 haste level:+1.44DPS

1 armor penetration level:+1.25dps.

3. Matters needing attention in equipment selection:

For the same item level, try to choose equipment with high agility, high ap, high speed and low endurance, then choose crit level, and finally choose equipment with hit and armor penetration level.

Gem selection:

Chidong 10 Agile

Yellow hole hit 275 5 life 5 sensitive (or need 10 life) 275 10 speed.

Blue hole 5 sensitivity 7 resistance

Fourth, natural selection.

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The mainstream talents of combat thieves are:

6/50/5

5/5 1/5

8/50/3

8/5 1/2

In fact, the arguments of the above four mainstream talents are as follows.

Do you want to fill up the 5-point talent of ruthless strike?

Do you want to kill the ultimate talent of feast 1 point?

Do you choose to bite the bonus or hit hard?

The above arguments are analyzed as follows:

A. The importance of energy acquisition has been mentioned in the energy acquisition of attribute analysis above. For this reason, once again, no matter how stupid the relentless strike talent is, even if you choose five talents, it is undeniable that it is still one of the talents that must be filled.

B About killing a banquet, generally, you can only use 1-2 times in the BOSS war. If your energy and stars are completely released when the BOSS has 7% health, then you can use this big move. Generally can bear 5% of the damage. Do you want to exchange 1 talent for 5% damage?

C. Regarding the biting bonus, there is no evil attack without energy, and there is no star without evil attack. Without stars, there would be no biting attacks. Moreover, biting attacks only account for 6%~8% of the damage in the BOSS war, so it is totally unnecessary to point out these three talents. It is not that they are worthless, but that they are nothing compared with ruthless attacks and killings.

Font selection

It is necessary to allude to the inscription.

Choose between cutting and biting carving.

Choose to cut glyphs when fighting for a long time

Choose biting hieroglyphs, and the fighting time is short.

3. 13 double talents and 2 sets of glyphs, it is best to put cutting in combat and PVP in biting.

Fifth, last words

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3. 13 is about to open, and many thieves are about to re-adapt to the strong return of combat talent.

Whether the acceleration effect of 10% leads to the increase or decrease of rapid income; Whether armor penetration will become a fighter in the new VIP because of 25% enhancement; The battle between sword weapon specialization and glove specialization in combat talent will be revealed after opening the suit.

Thieves don't have much complicated operability and skill connection, only the choice of equipment and talent, as well as their own grasp, judgment and manipulation of the opportunity (and reality).

In this way, 3. 13 thieves returned strongly, proving to the 24 teammates around you with your strength, and also to those who despised thieves in the dignity era and climbed the peak of DPS again and again by relying on bugs. We are still strong under the talent of fighting.

Defend the dignity of thieves!

Hit overflow, crit, swiftness and armor penetration can all be piled up, but piling one is the main thing, and playing DPS depends on the face in the end. In this version, there is almost no difference between fast and sunder armor. The key depends on the equipment. WMO mainly piles up faster (to see if there is any killing effect).

PS: I found it online before opening 3. 13. I forgot which website I visited. Here, I salute the original author!