Appendix: (Excerpted from the self-report document of the pet in charge of traveling around the world)
Sims 2's new function-Travel around the world data disk.
travel destination
Your citizens can now choose one of the three existing tourist areas to start the game or create a custom tourist area. Whether it's to feel the exotic customs of the Far East, to escape from the secular world of mortals in the mountains, or to enjoy the sunshine and beaches on the island, there is only happiness here.
* Mooncherry Town.
-Welcome your citizens to the Far East, where there are quiet monasteries and various local characteristics waiting for you. Whether practicing yoga under a bodhi tree or driving away troubles in a hot spring, Mooncherry Township is an excellent decompression place for those citizens who are troubled by material money in urban life. Book your travel route now and let your troubles disappear with the sound of running water.
* Sanhu Town
-To enjoy the wonderful journey with mountain characteristics, just temporarily escape from the secular troubles of Sanhu Town. Various prize-winning activities are also held here, attracting all kinds of sports citizens to compete. Whether it's an axe throwing contest, a log rolling contest or baking sunflower honey, there is always a bonfire between the ethereal and the moving in the valley. Come to Sanhu Town now and return to the embrace of Mother Nature.
* Tiki i.
From picturesque beaches to lush tropical gardens, when it comes to holidays, there is nothing more beautiful and charming than Biticchi Island. Whether it's all-weather sunshine, beach castles or swimming in the sea, there are sail umbrellas, glass-bottomed boats and helicopters for sightseeing. Let your citizens completely free themselves from the nine-to-five life and relax on the island.
Vacation time
Speaking of traveling, your citizens just need to pack up their backpacks and go straight to the holidays! You can also plan your vacation itinerary for your citizens. Just choose "Vacation … Booking Vacation" and book the scenic spots you need for your vacation by phone.
When the departure day comes, your citizens will be taken to the airport by commuter vehicles and fly from the airport to their destination. After arriving at the hotel, your citizens can click on the room door to check the dormancy index of the room and select "Book Room" to choose the room they need. When you have selected enough rooms for the citizens of the tour group, you can assign one of them to the front desk to check in (click on the front desk and select "Check in"). Citizens can use some public facilities of the hotel, but they can't enter other rooms. So remember to sign in before other activities.
* Travel
-Local tour guides can help citizens book helicopter tours, bird watching tours, speedboat races and umbrella tours. After choosing your own itinerary, an information screen will appear to remind you of the duration and cost of the itinerary. You can choose whether to make a reservation or not. During the trip, your citizens may encounter some special events-the citizens' reaction to these special situations is also one of the highlights of the game.
* take pictures
-Your citizens can use their cameras to record everything on the journey. To take photos of citizens, click on other citizens and select "Take photos of me". In some cases, you can also click other items, select "posture", and then select a posture. Your citizens will pose for you to take pictures. You can also select story mode in the main interface to view your photos. The photos you took during your trip will be marked as icons and included in your photo album.
-Your citizens can print a photo on their computers and hang it on the wall or on the counter. You can also order photo albums and collect your favorite photos for the public to watch.
* Travel diet
-Your citizens can try local food at their favorite tourist attractions. Find a roadside stall, click on it, choose "A la carte", and then choose the food you want to eat. If your citizens wander around the scenic spots after a hard day's work, they can order food and deliver it to their rooms by phone.
* Taste the local culture
-Every tourist attraction has its own special customs and food. If your citizens communicate with local people, they can learn all kinds of dances, hear all kinds of stories, understand all kinds of greetings and so on, but it may take some time to adapt to these new customs.
* Holiday Villa
-If your citizens have more money, they can build another home outside their home and their own place in the ideal scenic spot. Maybe you think the villa is really expensive, but think about it carefully, how much hotel accommodation can you save!
-Buy a lake house, a mountain house or a secluded place in the Far East, let your citizens use a telephone or a computer, and choose "real estate ... buy a villa". Your citizens can also choose the relevant holiday community. Once your citizens get the ownership of the villa, everything here can be freely modified by the citizens.
* Holiday impact
-Holidays can help citizens cultivate themselves! After some frolicking, the citizens not only brought back full fun, but also tanned their skin. Many factors can determine the quality of your citizens' holidays. Basically, if something good happens during the holiday (such as strengthening the relationship or the citizens finding a collection), the citizens of the tour group will get more positive influence. Similarly, if something bad happens (such as making enemies between citizens), your citizens may not just cultivate their body and mind.
Create a tourist area
Create your own holiday community, so that your citizens can visit at any time and drive away their daily troubles and worries. Select a tourist area template (Far East, mountains or islands), and then add hotel location, tourist attractions and activities, community location, etc.
* Beach
-In the location interface, you will see some new special locations. Now, you can choose the beach location and build facilities on the beach avenue. To build a beach site, it must be built along the waterway.
-Customize your beach, dry beach or pebble beach with the terrain tools in the construction mode. You can also add some palm trees to your beach in the garden options.
* Everyone will travel.
-Every Golden Week, all kinds of tourist attractions are always crowded. You must ensure that there are enough houses for your citizens to settle down. In the "Location and House" interface of the building model, you can find various hotel locations and put them near the holiday community according to your own ideas.
jewels
Let your citizens wear dazzling jewels to make them more beautiful! Citizens can choose corresponding jewelry for all kinds of clothing collocation. From necklaces to nose rings, your people are absolutely beautiful, and there is no discount on beauty.
You can choose a single jewelry to wear to the public at any time, or you can choose the corresponding jewelry matching for the specific suit of the public. To select jewelry, please make sure it is set to "Jewelry with All" (individual clothing categories should be displayed as invalid). To choose different jewelry for all kinds of clothes, just choose "jewelry matching suit".
Sims 2's new function: pet owner
Nothing is more interesting than letting your simulated human live with these pets with their own personality, cuteness and sometimes savage nature! Let your sims' home be shared with these lovely friends.
Create a pet:
From a wet kitten's nose to a dog wagging its tail-create some furry guys to play with, train and love your Sims.
* Use the Create Family function to create a pet. You can click to create an image of a character or create a picture of a dog or cat. There are six steps to creating a pet panel. These steps will be explained in more detail below.
* fur color and pattern-pets have unlimited fur layers to choose from. The most basic layer is basic fur. Then there are other piles of hairs. To add a wool layer, click the Add Layer button. Then choose a new wool layer from the middle of the window to cover it. Cotton wool will be stacked one layer at a time. So the pattern below will be covered by the pattern above. You can move and select the wool layer, and then press the "Layer Up" or "Layer Down" button to move it. Opaque lever to adjust whether you can see through this hair layer. For example, moving the stick to the right will make the black hair layer completely black. The opaque stick on the left can make the hair layer more transparent.
* Modification-Adjust every part of the pet's body to create a perfect pet. This includes:
-The appearance of fur-The bodies of some species are covered with rich and thick hair. Here you can decide whether the fur of the pet you create should be like this.
-Fur accessories-If you want your dog to grow a beard, create it here! You can add other fur accessories, such as adding a noble and thick layer of soft hair to cats or adding heavy eyebrows to old dogs.
-The whole pet. -Change your body and face here.
-Body-By choosing a body, you can quickly turn a big cat into a round cat, or turn a dog in Song Peng into a thin dog, and then adjust its legs, abdomen and back.
-Face-Select a basic pet face, and then use the slider to change the face. Then adjust for facial details.
-Brown eyes-Choose eye color and adjust the shape and size of eyes and eyebrows. You can give your pet two eyes of different colors, and each eye has a color.
-Mouth and chin-Select the mouth classification, and then adjust the overall shape and size of chin, nose type and chin type.
-Ears-Change the shape, size and position of ears.
-tails. -Select a tail and resize it.
* Personality-A pet's personality is not as complicated as a simulated person. You can adjust your pet's personality to reflect extremes and gentleness. Personality options include moderation, genius/laziness, energy/laziness, independence/friendliness, aggression/cowardice, inattention/over-concentration.
Pets also have thoughts:
Sims can train pets by encouraging or scolding them, but they can't directly control them-even you! The first thing you will notice is that when your character has pets, you can't directly affect them, and you can't cancel the action list of pets.
Pets will meet their needs and training according to their definition. Pets' personality will affect their learning, and so will these objects near their homes. Take a bite of Zujue's toy, or use a grab post instead of telling the cat not to sharpen its claws with the sofa in the living room.
* Needs-Pets have the same needs as simulated people, but sometimes they need simulated people to help them or some management to help them realize them. The needs of pets include: hunger, energy, bladder, comfort, entertainment, socialization, hygiene, scratching/biting.
* Reproduction-Sims can breed their dogs or cats. Just like humans, pets have genes. Kittens or puppies inherit their parents' appearance, including their characteristics. Let your sims patiently create the lovely next generation.
To breed, there must be a male and a female pet of the same kind (dog or cat) and a pet room. Select a dummy, then click on the pet you want to keep, select "Give birth to a puppy/kitten …" and choose another pet. The first pet must have a high relationship with the simulated person, and of course there must be a high relationship between the two pets. If the relationship is high enough and everyone is in a good mood, they will howl, and the mother pet will eventually give birth to offspring.
* Training-rewards and reprimands make pets learn different behaviors, but they will be influenced by the relationship with the educated simulacra. Reprimanding will reduce pets' respect for the Sims. Praise will establish a strong relationship between pets and characters. If your sims have a good relationship with their pets. They can use harsh words to teach misbehaving pets. However, encouraging good behavior is far better than reprimanding bad behavior to build good relationships.
* Services
Pet adoption service. -Call the adoption center to see if there are any pets for adoption. You can see big dogs, puppies or kittens and ordinary cats, and observe their personalities and behaviors and the commands they have learned.
-Give your pet up for adoption. -Your pet has given birth to more puppies and kittens, which is too much for your family? Don't worry! The service of "giving pets to others for adoption" allows every pet member to have a home.
Obey the trainer. -Some simulacra and pets need help. In this case, more professional trainers will be assigned to help educate stubborn puppies or unreasonable kittens with bad temper. Obeying the trainer can also help the simulated person get rid of abnormal tendencies at night.
-Registered pets. You created a perfect species? Call for registration so that new species can appear in creating a family for you to choose from. You can also use this option to change the name of your cat or dog.
-Report a pet missing. -Nothing is sadder than losing a pet. If your Sims forget to buy a collar for their beloved pet, they can use this option to see if they can get it back.
Pets and salaries:
Your characters can send their pets to make money. Just like sims, pets must perform better to get promoted. Check the pet's skills and occupation panel, check the job name, job performance level, and the commands that must be learned before promotion. You can also see the pet's current salary, working hours and holidays.
Find a job for a pet, read a newspaper or choose a computer to "find a job for a pet …" and then choose a pet to work for.
Pet career-your pet can choose one of three career paths, which is suitable for dogs or cats-and they will climb to the highest in their respective fields; Security guard, artist, service industry.
Other new things:
* Pet tools-all kinds of daily necessities for pets. From beds to bones, pet supplies can satisfy your pet. To buy something for a pet, select a category by function in the purchase mode, and then click the pet icon under other categories.
* New items-interesting new furniture, rich new decorations and high-tech telephones can be bought in the store.
* Raw materials for new buildings-redecorate your home with new windows, doors, carpets, railing paint and wallpaper. There are also some new tools, such as hanging tools, floor tiles, bevel and octagonal tools, so that you can build your dream house.