When choosing a major, you should first consider your own economic problems. If you have enough G and rich capital in the early stage, then the combination of enchantment and tailor is the best choice for the mage! Enchants can attach extra rings, not small; Forget the tailor. As a cloth professional, the benefits brought by tailors are inexhaustible. These two majors are all majors that burn money in the early stage and make money crazily in the later stage. (In addition, considering the matching of grades and majors, you can save a lot of money, because you can print out fabrics and blue-green clothes to rush the majors during the upgrade process. )
If the capital is not very abundant, but there is still some foundation, you can consider the following combinations: tailor+herb picking or mining (there is a herb picking major to make money for yourself, and the tailor burns money), enchantment+herb picking or mining (ditto), and alchemy+herb picking (making medicine for yourself still has a certain promotion effect, which is far less than enchantment or tailor, but herb picking can directly supplement alchemy and save money);
If you are really poor, as poor as a church mouse. Then you can only use both herbs and herbs to save money. These two majors are infinitely close to 0 for a mage.
In addition, if you are very comic and have a strong desire for entertainment, you can also consider engineering+mining (mining supplementary project, the things made by the project are very happy. . The project also improved the mage a little bit, similar to alchemy.
All hands up, give points! !
The stars shine,
Is to get everyone,
One day I can find my own star.
-"The Little Prince"
Always observe the color of the sky.
The sky