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How to synthesize the ultimate equipment of Diablo II?
3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.

Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.

1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).

Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).

6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)

You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.

4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.

This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.

3 magic rings = 1 random magic necklace

Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.

3 magic necklace = 1 random magic ring

Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.

3 small recovery agents = 1 full recovery agents

3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.

This formula is often used to upgrade gems.

2 crossbow bullet = 1 arrow

2 Arrow = 1 crossbow bullet

1 spear+1 arrow = 1 javelin

Any type/grade of spear can be used.

1 axe+1 dagger = flying axe

Any type/grade axe can be used.

3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.

This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a fixed number" in some formulas with "ilvl of synthetic equipment is completely equal to the equipment put in" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.

Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent

6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.

This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.

1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring

The ring of this formula always has jadeite (07-26 18:54), and the acceptance rate is 19% (505 pieces accepted).