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The road to exile: the great change of summoning mechanism in S20 season; Interpretation of S20 Summoning Mechanism
The road to exile is a game to improve the role by looking for equipment. For a long time, summoning creatures rely on skill gems and jewels to enhance their strength, and there are not many means to upgrade BD by upgrading equipment. This season's changes are mainly to optimize the diversity of summoner BD and make summoner logistics school more dependent on equipment. The following is a comprehensive interpretation of the revised gameplay of summoning animals.

Brief introduction of summoning biological balance change;

The road to exile is a game to improve the role by looking for equipment. For a long time, summoning creatures rely on skill gems and jewels to enhance their strength, and there are not many means to upgrade BD by upgrading equipment. This season's changes are mainly to optimize the diversity of summoner BD and make summoner logistics school more dependent on equipment.

First, the expansion of basic affixes.

Problem: At present, summoners have limited attachments from equipment, so the basic attachments used to compensate summoners have been expanded. This caused most summoners BD not to worry about equipment, and also limited the ceiling of high-end summoners BD in the later period.

Solution: Reduce the summoner's life and damage, but provide a way for players to invest in summoner's strength through equipment attributes. Improve the damage and life of summoned objects through equipment. The damage and life span of high-profile BD are higher than those of previous high-profile BD.

Details:

1. The ratio of summoning damage and life is adjusted, which affects all summoning damage except summoning spirit, illusionary guard and flashing arrow. Generally speaking, the life and damage of pre-summoning objects have not changed. By A5-A6, it is 30% lower than before, 20% lower than before, and 30% lower than before 10%. Except for spiders with spider daggers, the basic damage and life of other summoners unrelated to skill gems have been changed accordingly.

2. The level of monsters summoned by the Summoning Spirit is reduced (level 1 remains the same as before). Level 20 skill gems will create 70 spirits (before level 72), and level 25 will create 76 spirits (before level 77).

3. Added a new ring base: skeleton ring. The fixed affixes of this ring are summoning creature element resistance, and summoning creature affixes can be thrown.

4. The basic attachments of Bone Magic Shield, Ivory Magic Shield and Petrochemical Magic Shield are changed from spell damage to summoning biological damage, and summoning biological attachments can be thrown.

5. As a result of the above changes, the basis of Magic Storm and Kongming's mind calculation was changed to soft oak energy shield and ancient energy shield respectively.

6. Two new staves have been added: summoning staves and contract staves. These are the bases corresponding to levels 20 and 50 of summoning staves, and summoning appendages can be thrown. New summoner-related affixes can also appear on these staves, and some existing affixes have been adjusted or become more common affixes.

7. The helmet can no longer have the summoning skill level in the slot of+1-3. Now they can throw all summoning skill levels of+1-2. +1 slot's calling skill gem grade formula has also been replaced by a new merchant formula (come on, crack the new formula).

8. Now, you can get the pollution fixed attachment of summoning biological gems in the +2 slot by polluting the chest protector, helmet, gloves and shoes.

9. The additional pool of pale jewelry has been adjusted. The intensity of all steps is increased by about 50%

10. Invincible armies now do not provide 15% of the maximum summoned life. The strength of each step is increased by about 100%.

1 1. Pale jewels can no longer be thrown. If you or your summoner recently killed the enemy, you will gain 6-8% attack and casting speed.

12. Three new suffixes have been added to light jewelry. Summon the possibility of fire, poisoning and bleeding.

13. Summoner's percentage of life process line attachments can be handled on rings and shields, and rings can only handle attachments of order 1.

14. Invincible army no longer provides summoning objects, increasing life 15%.

15. Immortal vows no longer provide summoning objects. Elemental resistance increased by 10%, and summoner's maximum life now increased by 8%.

Second, the damage is very different.

Problem: Some summoning biological skills do far more damage than the same summoning biological skill, so they become the summoning objects used by the default summoning genre.

Solution: Reduce the intensity of many powerful summoning skills and increase the intensity of other summoning skills, in order to make more summoning skills play smoothly. These changes are complementary to the above changes.

Details:

1. Forgiveness: The damage of the sentry who forgives evil is always reduced by 25% at level 1 and by 5% at level 20. The pardon used by the player is now 1 level in the range of +0 (no change), and level 20 is in the range of +6 (previously +4). The critical strike rate of players using summoning and forgiveness has been increased from 5% to 6%. The damage utility of normal summoner is increased from 100% to 150%, and that of authorized summoner is increased from 100% to 130%.

2. Phantom Guard: This summoner 1 level causes 32-47 additional physical damage (before 22-34), and level 20 causes 126- 184 additional physical damage (before 56-84).

3. Phantom weapon: Now 1 level (before 4) consumes 5 magic, and level 20 (before 12) consumes 20 magic.

4. Haraka's Tooth of Force: The basic duration of viper attack used by spiders summoned by Haraka's Tooth of Force has been reduced from 8 seconds to 4 seconds, and it no longer provides 25% physical damage as additional chaos damage. Now the poisoning damage provided by each spider increases by 15% (before 12%).

5. Painful victory: When the virulence of each layer is 1, the attack speed is increased by 2% (unchanged), and the attack speed provided by each layer is increased from 3% to 4% at level 20.

6. Pure Sentinel: The damage of pure Sentinel always increases by 15%, and the cooldown of slam skill is reduced from 6 seconds to 5 seconds, and a wider range of 100% (previously 80%) is obtained.

7. Summon Phantom: The damage of Phantom has increased by 20%. Auxiliary skills or summoners now have a 20% chance to summon a phantom when they hit a rare or legendary monster (previously 10%).

8. Summon the Magic Guardian: Quality no longer provides the summoner with 0-20% movement speed. 1 level mana cost is 10, and level 20 is 28 (previously 38).

9. Summon Corrosive Puppet: Quality no longer provides 0-20% of maximum health. At present, the base health of each level is increased by 30%, and the highest summoned health is reduced from 30% to 0% at 1 level, and it is increased by 38% at level 20 (previously it was 68%).

10. Summon chaos golem: The quality no longer provides 0-20% of the maximum summoned creature's life, and now the basic life of each level is increased by 20%. 1 level, increase the maximum health of summoned creatures by 0% before 30%, and increase them by 68% before 38% at level 20. Chaos golem's explosive skill damage utility increased from 60% to 100%, cooling time decreased from 3.5 seconds to 3 seconds, basic crit rate increased by 5%, and basic range also increased by 100.

1 1. Summon the Colossus of Fire: The quality no longer provides 0-20% of the maximum summoned creature's life, and now the basic life of all levels is increased by 20%. At level 1, the maximum health of summoned creatures is increased by 30% before 0%, and by 38% before 68% at level 20. This summoner will use his mortar skills to deal with close enemies. The damage utility of mortar skill will be increased from 100% to 200%, the damage utility of his incineration skill will be increased from 20% to 80%, the total damage of cone attack will be increased by 30% at all levels, the damage utility will be increased from 100% to 200%, and the basic crit rate will be increased from 65438.

12. Summon Ice Puppet: The quality no longer provides 0-20% of the maximum summoned creature's life, and now the basic life of all levels is increased by 20%. At level 1, the maximum health of summoned creatures is increased by 30% before 0%, and by 38% before 68% at level 20. The summoner's ice spear damage effect has been increased from 100% to 150%.

13. Summon Lightning Puppet: The quality no longer provides 0-20% of the maximum summoned creature's life, and now the basic life of all levels is increased by 20%. At level 1, the maximum health of summoned creatures is increased by 30% before 0%, and by 38% before 68% at level 20. The puppet's base crit rate increased from 5% to 6%. The damage effect of lightning arrow spell increased from 100% to 250%.

14. Summon Stonehenge Puppet: The quality no longer provides 0-20% of the maximum summoned creature's life, and now the basic life of all levels is increased by 20%. At level 1, the maximum health of summoned creatures is increased by 30% before 0%, and by 38% before 68% at level 20.

15. Summon the sacred object: The damage effect of the sacred object nova skill is 250% (previously 70- 146%), and now it provides 50% more life recovery at all levels. Helmet enchantment now reduces the gain effect from 75% and 100% to 40% and 60%.

16. Summon Furious Soul: The additional damage caused by summoning objects will no longer be reduced by 15%. Now 1 level, providing summoners causes 0% more damage, and level 20 is 38% (previously it was 0%). Summoner's base health increased by 20%. At present, the mana cost of 1 level is 4 (unchanged), and the mana cost of level 20 has increased from 12 to 16. Helmet enchantment increases the probability of summoning additional summoners from 12% and 18% to 16% and 24% respectively.

17. Chasing the Necromancer: The gain effect obtained by devouring the summoner now does not provide damage increase by 40%, but now provides attack speed increase by 40% (previous 20%), movement speed increase by 40% (previous 20%) and range effect increase by 30%. The damage utility of necromancer chop skill has been reduced from 250% to 150%.

18. Summon the Magician: The additional damage caused by summoning items is increased by 50%. Warlock 1 level damage reduced by 5% and 25% at level 20. Magic cost increases from 4 to 5 at level 1 and from 12 to 20 at level 20.

19. Journey to Weranart: A battery causing summoning was fixed, and the hit value was 30% of the correct hit value. The total damage of summoned batteries is 50% higher than before. The values of all random affixes that can be generated during the trip to Weranart have been increased or removed. Weranart's journey now has four additions that affect the fortress (it used to be three)

20. The Imperial Legend Necklace now increases Rage Damage by 25-40 (60-80% before) and Rage Life by 25-40% (80- 100% before).

Third, summon a supermodel of biological ability.

Problem: Because summoning creatures are monsters and inherit some corresponding monster attributes, some BD and summoning objects are too strong. Because these attributes are not marked anywhere in the game, Meng Xin is not easy to understand (including the abnormal state that makes the summoner unusable). Moreover, the role of the energy ball on the summoner also blocks many ways of playing, resulting in the player who uses the shield can only use the psionic shield, resulting in the player can only use the functional spirit.

Solution: Separate the monster affixes that lead to many misunderstandings, and distinguish the summoning and non-summoning versions to make the summoning attribute closer to the player's expectation.

Details:

1. Summons no longer have hidden bleeding, ignition and poisoning damage scores. Necromancer no longer has a hidden bleeding rate. This change doubles the summoner's poisoning damage, increases point damage by 3.5 times, and increases bleeding damage by 7 times.

2. The summoner will get the same bonus of endurance, rage and crit as the player, instead of the bonus that the monster got through the energy ball before.

Fourth, summon critical strikes and critical injuries.

Problem: The throwing method of summoning crit and damage has not been very popular, and it is not a genre directly supported by the mechanism. The above removal of a large number of basic crits brought by crits will make the crit stream summoner completely unable to work.

Solution: Add more summoning crit sources. These changes are not to make up for the summoner's lost crit chance, but to make up for the lost damage through a new summoner's critical injury source.

Details:

1. Soul Dedication no longer provides the summoner with elemental and chaos resistance, nor does it turn the summoner's physical damage into additional chaos damage. Now 1 level increases the summoner's crit probability 1 10%, level 20 provides summoner 148% crit probability, and level 1 level gives summoner a chance.

2. Devotion of divergent souls now provides summoners with 0-20% crit chance instead of 0-20% elemental resistance.

3. The 8% and 12% physical damage of the Soul Devotion Enchantment were changed to 8% and 12% critical strike damage as additional chaos damage, which affected the existing items.

4. The Power of Terror talent group no longer provides the summoner's range, but now provides the summoner's critical strike and critical injury.

5. Call for specialization? Increase summoner's critical strike chance 100%? Summon range effect increased by 30%.

6. The aforementioned new summoning item attachments include summoning crit probability and crit damage attachments, which can appear on summoning staves and shields.

Verb (abbreviation for verb) the power of blasphemy

Question: The power of blasphemy is a very powerful skill for the summoner school, because the summoner's skill has a great influence on its strength. This leads to the basic choice of necromancer sublimation if you play summoning.

Solution: Modify the power of blasphemy, reduce its universality, and make items the main source of summoning level.

Details:

1. The power of blasphemy no longer provides +2 all summoning skill levels, and now provides impure power for your summoner.

Six, the monster base crit is too high

Question: We found some monsters with high basic crit when reviewing the summoning crit stream. These monsters are too great a threat to players, and they are too strong as elves, especially summoners who take crits.

Solution: Reduce the crit rate of monsters with high base crit rate.

Details:

1. The basic crit rate of storm summoning caused by black flag guarding storm has been reduced from 40% to 6%.

2. The base crit rate of the temple rulers and magicians following Balaam has been reduced from 32% to 6%.