On April 23rd, 20 19, Meizu held its annual new product launch conference, at which a series of brand-new products including flagship 16S were officially launched. The protagonist of the conference is naturally Meizu 16S. This machine continues the design style of Meizu 16th, and adopts a full-screen design with front and rear symmetry. Using COF packaging technology, the forehead and chin are further narrowed, and the width of chin is reduced to 4.2 mm The officially claimed screen ratio is 9 1.53%.
The battery life is not bad, but the power is a bit strange. When fully charged, the power loss is relatively fast, but the power in the middle is very strong, and the power loss is about 60% when the screen is turned on for 8 hours. If you play the king, you can play for more than four hours, all with high quality. You can play with chicken for more than three hours, and the limit picture+fluency. Generally speaking, Meizu 16s has a good performance in battery life, and I am quite satisfied. This system has many intimate functions. I personally prefer the game mode. There is a barrage reminder every time you play a game.
Meizu 16S is also equipped with mEngine 3.0 transverse linear motor, which supports 4D game vibration and has built-in second-generation super-linear stereo speakers. In terms of camera, a 20-megapixel camera is put in front, and a Samsung S5K3T2 sensor is introduced. The rear camera is equipped with a 48 megapixel Sony IMX586 sensor, the main camera is equipped with a12 megapixel telephoto lens, and the main camera is equipped with a four-axis optical image stabilization.