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How does Wizard 3 open all question marks?
A question mark is not necessary. Most question marks give not the best equipment, but blue and yellow equipment and some gold and silver jewelry. Only a few question marks are involved in rescuing merchants and blacksmiths, which will affect the task of collecting Kuntka. In my impression, Scriger has a village with the mission of a forest elf and a blacksmith who can play cards.

There are still some question marks that can only be cleared when doing specific tasks. For example, there is a magical place near KelZhuo's bridge, which can only be removed when helping Keres to investigate KelZhuo's tragedy.

Regarding the question mark of Waylon, the question mark is very unstable, and you may encounter a question mark monster that is much higher than your level. For example, the level of ghouls in Baiweisi village near the cannibal tribe in the lower left corner is very high, about 20.

Therefore, we can plan the route reasonably according to the mission location and clear the question mark.

William's question marks are not many, but there are many in the Skellig Islands, and they are all in the water, with no fast moving points and surrounded by female siren.