The strongest career recommendation
It's the first heroic career you can get: the blitz swordsman!
Four attack skills, the bonus is still high.
Recommended Skills: Because you bring your own assault key, you can bring all four donkey kong skills.
Look at the fighting skills, love to use the back, love to use the edge. I brought the cross and blood, but I didn't bring the acceleration. I feel useless and will die suddenly.
The three skills on the left depend on what you have learned. I have four skills and qualities, depending on your preference.
Zhu Bao: Vulnerability analysis, enhanced combo, killing people.
If you are not afraid of death, you can kill for iron, and your body can probably go to Ogrima.
Jewelry: Jewelry with critical hit rate, such as mercury earrings, has an original explosion rate of 60%. There is also a fixed crit rate. You can choose one or both.
Jewelry to reduce hatred, such as gold equipment necklace.
There are too many kinds of injury accessories. Choose your own belt. Winner gloves are not recommended. Damage increased by 55% and damage increased by 20%. Sudden death is too easy.
Characters must use male masters, after all, male masters are too strong. Basically, the passivity of the double sword profession can be amplified, so it hurts other professions. The biggest problem is that t can't take the blame. All kinds of methods have been tried, and all the skill ornaments with hatred and output have been brought to T, but they are still often O T. The explosion rate of the double swords formed in the later period is about 50-60, and the explosion injury is not too high anyway. If all three fusion skills are crits, the immortal can't pull them back. So I suggest that you can reduce the output appropriately and add more skill ornaments to reduce hatred. After all, you had dps when you were alive.
The second recommended export occupation is Wu of Shennanhuo. This self-destructive baby is the only one who can spell out with two swords. After all, these two are also official CP skills. Jewelry is like a double sword. Anyway, it is also a profession where skills are critical and you can wait for death. By the way, it is not recommended to wear a blade with unparalleled fighting skills. That's a frontal injury. Which output sensing station has a positive output?
The third recommended occupation is Xinghui. The feature is to add buff to yourself and then share it with all teammates under the banner of * * * *. You will find it very cool to hit yourself with a row of buff. It also has a certain therapeutic ability. Basically, I have no output skills, but I don't need this kind of professional injury and ruthless buff machine.
The fourth recommendation is the big robot of Seventh Sister. I want to strongly protest here, why sister No.7 is the boot armor, and when I use it, it becomes Li Kui jy! This thing mercilessly went to the machine opposite debuff, and it also had infectious skills, and it spread to a large area at once. And the curse blade can increase the damage done to enemies with debuff by 60%. Others can also learn this skill. Although the damage is not as high as double swords and pike, I am not too worried about ot.
There is little difference in treatment occupation except flag, that is, milk However, AI is a bit * * * and often does not eat milk.
T occupations recommend shielded and evasive. Because there are 7 heritage ornaments, 40% of which are current agile, which greatly improves the hostess. Plus the current 60% block, just give a shield T, and the block rate will easily pile up to 95%.
Let's not talk about the big moves that the combination column is full of. Anyway, it was only after the third-level snake was reformed that it was released, and the two rounds of fighting ended with one or two million yuan. Otherwise it's too slow.
Finally, talk about the occupation corresponding to each role. In fact, occupational adaptability is negligible. I found it useless anyway. I just feel that some basic attributes are different. Zilan, who has the professional adaptability of standard-bearer, has not adapted to the dance of standard-bearer, and Youni, who has not adapted to B, plays well. On the contrary, it is the Lost Soldiers and Lonely Wanderers adapted by Uni, so it is better to let Zilan do it. After all, Zilan has a lot of blood, but it is not flexible enough. Shield t actually didn't look at agility. So you don't have to play completely according to your professional adaptability.