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World War II Jewelry Terrain
I hope it can help you choose an area with few players when you first enter the game. On the one hand, it is conducive to development, on the other hand, there are few big wolves around you, and you can grow into a big wolf quickly. After you go in, don't start busy with construction and tasks immediately. First, look at the map. First, see if it is too far from the Central Sea. Second, look at the distribution of players around. It's best to record it. The third is to see if there are many around Koucheng, which is convenient for later brushing. If the conditions are too bad, it is suggested to open another number, otherwise it will become a chicken rib in the future. Remember, the development of science and technology is the top priority of this game! In order to develop science and technology, sometimes it is better to stop construction and wait for resources than to stop research and development of science and technology! Therefore, we should always pay attention to and calculate the time of scientific and technological research and development and make reasonable arrangements. Therefore, it is necessary to build a science and technology research and development center as soon as possible. The condition is level 2 of the city hall (residential level 2 is required, population 100), and the order can be: go to the city hall to collect resource grain, appease it with grain, and levy money after 15 minutes, and appease it with gold. Build three houses at the same time, upgrade one to the second level, build three resource fields, win task prizes, open novice gift packages, use recruitment treasures (five buildings can be built at the same time), upgrade one resource field to the third level (expand the maximum reserve of resources), and build a military school at the same time. Number of houses 12, population 100 Masheng Town Hall, without using Immigrants Treasure. Establish a contact center and apply to join the legion. Construction target: 12 residential building, 8 military factories, 1 others, 4 iron and steel mines, 8 petroleum, and others are farmland. Before the insurance is issued, the exchange level is above level 4, preferably level 8, and the warehouse level is 1 (no need to upgrade). First, resources and gold. Pre-game resources and gold are definitely insufficient. I won't repeat the method of brushing gold in other posts. There are several ways to acquire resources: 1, upgrade resource buildings and accumulate resources. 2. Reward for completing the task. 3. R&D of resource science and technology, recruitment of logistics generals, field occupation, and bonus promotion (little effect in the early stage). 4. Ask your allies. The condition is to join a good legion and be sweet at the same time. Because players who develop well in advance often have sufficient resources, it is no problem to ask for millions, but you should pay attention to your own resource reserves. If it exceeds too much, natural disasters and man-made disasters will happen. I lost hundreds of thousands of resources without dealing with man-made disasters in time. More intra-alliance transactions are linked to the exchange (so it is necessary to upgrade the exchange to level 4 or above as soon as possible). 5. Make a trumpet. Using the trumpet as a big resource is also a method used by many players, but it should be noted that if you want to use it, you must first build the trumpet. Generally, the trumpet will take 5 to 7 days to rebuild the large guaranteed supply, otherwise it is asking for trouble. Second, technology. In the case of resource guarantee, it is suggested to develop shallow ponds first, and then quickly occupy the wild land and start collecting. Then develop rockets, then airplanes. Bombing can only be guaranteed if it develops before the insurance is released. Others are handed over to the city for research (this is the reason for starting to collect quickly). Third, generals. First of all, make sure that there is a general with high knowledge of logistics above Samsung, and it is best for military schools to recruit level 6 or above. Judging a general is good or bad: the sum of the three items belongs to the letter, with three stars greater than 130, four stars greater than 150 and five stars greater than 170. But personally, I think single letters are more important. Generally, it can save a lot of time to change a Kochi general to be the mayor before starting a scientific research and development, and then switch back to high logistics after some research. Similarly, high military is used to produce soldiers, high logistics is used to produce and build resources, and high logistics can increase the probability of treasures. Fourth, the collection of wild land and the opening of cities. Collect wild land, lay it with high arms and then send it to low arms (double the food intake). I usually walk, ride and truck at 50 each, but the logistics of generals with troops is definitely high, regardless of star rating and grade, and logistics above 70 is the best. The collection time is a little more than 24 hours, and the probability of treasure production is high. The collection place is a wild place dominated by jewelry, which can be upgraded. Once the level is upgraded, we must immediately open a sub-city. First, you should find a plain near Koucheng within a little more than half a screen from your main city (convenient for painting Koucheng in the future). It is difficult to protect each other if they are too far away from the main city, and there is no strategic depth if they are too close (the same is true for other sub-cities). Then send an iron truck to pull 654.38+ million gold and 654.38+00,000 to 30,000 resources to build a city in the plain. The vice city was eventually built into a military city, so it should be 12 private houses, 8 military factories, one each, three steel mines, seven oil mines, and the rest are all farmland. Now it is mainly used for technical upgrading, so it is mainly used in residential buildings and resources. Other buildings need to be built and upgraded for technology research and development, but the exchange must be above level 4 to store resources. Note that there is no need to build Haicheng in the early stage, and the strength is too poor. There will be plenty of time in the future. 5. Population and tax rate. In the game, population is the basis of labor, tax and military resources, and its growth condition is enough residential houses. The calculation method is maximum population = population ceiling x popular support/100 (no public grievances). The largest population is much higher than the current population, and the population will rise, otherwise it will not move or fall. Among them, if there are too many idle people, there will be a plague of population decline. At this time, it will be consumed by building a resource field or recruiting. If the idle population is negative, calculate whether your maximum population is too low, otherwise don't worry. If the maximum population is too low, one is to build residential buildings, and the other is to reduce the tax rate to increase people's hearts. At the same time, you can recruit 1 person with food in the city hall. Be careful not to recruit more than the maximum population, otherwise resources will be wasted. The tax rate and popular support complement each other, that is, tax rate+popular support+popular resentment = 100. The regular tax rate is around 35-40, and it is best to be around 20 when you go offline after bail to prevent repeated conquest. 6. Self-insurance after bail. Generally speaking, you only need to exchange for level 8, and the resources are basically enough when you go offline. Gold is difficult to protect, even if it is cultivated, it may be robbed, so it is better to raise it separately (so it is better to divide the city and raise it separately). The protection of the troops is set in the headquarters, and all arms in the "defensive tactics" of the headquarters are set to be closed, so that soldiers will not fight when they are plundered and recruited. Of course, if your city defense and troops are strong enough, you can also set the anti-conquest as going out of the city to fight, but it should be noted that it is best for all arms to stand by and watch, otherwise it will be easily broken one by one. It is better not to fight against plunder.