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Road to exile S 15 season low price punishment flash BD raiders
The road to exile is a group of classic characters BD in the game. How to match a set of low-cost penalty flash BD in S 15 season? Share with you a road to exile. S 15 season, low price punishment, flash BD strategy.

Road to exile S 15 season low price punishment flash BD raiders

Except for a number of powerful auxiliary measures, the overall cost is controlled within 30E. In fact, this promotion is not as high as expected, less than 10%. At present, it is still in various optimizations. Now because it is still level 93, I washed about 10% of the output points to gain some life. Current life is 4900. If many people are interested, I will post that Pob has other contents. The general idea is trinity+suffering, and then all kinds of damage means increase.

The defense means is revival currency. Well, this is a revival coin. In fact, it can still maintain the three elements of physical protection, endurance ball, Okpin's injury reduction, blood pool caused by execution and avoid dizziness and bleeding. As long as you don't play particularly outrageous pictures, you won't die suddenly, at least you can freestyle in Waldo Pioneer Sea.

Look at the talent map and Pob.

_ talent ...

Finding resistance and resistance requires a lot of talent points. If you don't have that much resistance pressure or don't care about resistance, please bring the nearby jewelry hole to put your fatal pride and output it in large quantities.

_ equipment ...

You can see that there are only two pieces of gold, an alloy ring, hair output and hit. The most important thing here is hit, followed by leaving a blank for you to operate Pingkang, so that you can find as many outputs as possible before. Anti-blood shoes, serial cat-beating trend, immune freezing.

Potion, a bottle of blue medicine won't cancel the effect of the potion. The critical strike rate of the enchantment can also be the attack speed here. Treasure drilling and washing persistence and immune curse. It won't be too expensive to buy a whole roll, probably within100 C, and the bottle should be as high as possible. Fuck off, I bought 7E. I don't know now.

_ jewelry ...

In the case of a constellation, one can prepare for the magic to steal, two are good at martial arts to find the hit and attack speed, and one can lose damage. The rest can be selected by themselves in the high damage talent. Here I choose leisure with 5% more damage and crit rate and 6.4% more damage to the Boss's notoriety (how much the notoriety is improved here varies from person to person). One of the two medium-sized clusters is the threat of roaring war. Although there is a threat of physical injury in melee, there is a threat of war roaring here, which ensures that you can get the threat effect in an instant. The other is a 4-second storm, and the coverage of the storm is guaranteed by three talented battle cry CDs and a 4.3-second battle cry CD to assist the wind (or as a blood medicine? After all, I don't take blood tonic medicine.

One element purifies three aspects of chaos resistance, one is accurate damage, accurate attack speed, accurate explosion injury and accurate charging. You can buy which is cheaper. General attack speed and blast injury are sky-high prices. Here, you can only swing between injury and charge. In a trial, the critical strike rate given by suffering is the basic critical strike rate, so although your critical strike rate is reduced by 40% by the necklace here, the critical strike rate given by sentence sublimation is 3%, and the basic critical strike rate given by suffering plus 2% given by the bottle will not be less. In fact, you won't lack critical strike rate, which is also a very important reason why I don't have a critical strike rate cluster. A fatal pride, buy a Akya to get rid of the shackles and use it to open anger.

The main task of other gold ornaments is to support blood volume and resistance, and how much output can be found depends on fate. After all, jewelry also exists in the antique market, and my basic point injury+penetration+explosion injury 200C was discovered. There is also a glimmer of hope in Central. I forgot the picture above. The smaller the reactance, the better.

_ skills ...

Weapons: Blink Strike-Abnormal Trinity (1E)- Divergent melee (below 1E)-Weapon element damage strong auxiliary (1-2E)- melee physical damage strong auxiliary (1-2E)- Multiple strikes (strong auxiliary selection does not need 25E+)

Gloves: Enlightenment (Level 4 3E, preferably Level 4 is here, otherwise the blue content will be tense)-Element Purification-Leaflet-Pure Victory.

Helmet: injury release-ice puppet-steel skin (actually, the armor can reach 10000+ in the case of lion roar medicine, but it is ok to bring a lava shield, but because I may not take medicine sometimes, I can bring steel here, thanks for reminding me, and I can also bring longevity. This BD has enough endurance balls to trigger immortal high damage reduction. If so, the level of damage release will be reduced.

Clothes+shoes: auxiliary wind-resolute battle roar-sprint (jumping can also be chosen by yourself)-multi-totem ancestor guard chooses one from two totems to connect multiple totems. When releasing, put multiple totems first, then put unconnected ones, and keep two totems at the same time. Accuracy of blood rage (grade 1) is continuously shortened (wearing shoes)

You can also have an extra hole, and you can choose to buckle a totem and put it on the death release portal (not recommended, it is easy to die directly if you go in, and the punishment of not entering the combat state will inevitably be dizzy and easy to be strangled by monsters). My gloves and head skills are reversed, so it is better to wash the holes according to the color mentioned here.

According to my equipment, I can keep 7 rage balls and 7 endurance balls (5 endurance balls at the moment of BOSS's roar), almost all the way to storm rage (rage all the way as long as it takes 3 seconds to kill BOSS), 18 more attack speed and damage from two totems, 15 penetration and 10 damage reduction from Oke, and 20 penetration from the trinity. I don't know if there is any miscalculation), the Mao Mao rain on jewelry has penetrated 2% (in fact, the promotion is not bad). These BUFF cooperate with high explosive injuries and point injuries to achieve the effect of killing all kinds of Boss without locking blood.

Look back at the cost: weapon 2E, necklace ignored, ring 2E, gloves 10E (meowed by a pig), clothes 2E (I don't need 6L, I'm a stupid dog), belt 1E, and head ignored. Three-phase can basically be bought within 5E, if not, buy dozens of monoclonal antibody C to make up for the loss. Clusters are only valuable for large clusters, both of which can be bought in tens of C, and can be done within 10E. If it's a ring, look for it to hurt me on the basis of hitting it. This belongs to 200C Taobao. If it is shoes, do you have a few pairs of durable shoes that you don't want to lose or despise? The overall cost is about 30E, and I am personally satisfied with the effect of killing Shilus by violence. The injury reduction of 4900 HP +7 endurance ball +Oke is basically freestyle under the grip of the executed blood pool.

_ POB ...