Actually, to put it bluntly. What is the most profitable? That must be the most profitable way to turn raw materials into consumables.
It's just that it takes a lot of brains to make money like that. China has been an exporter of raw materials for many years.
Everyone also thinks that selling raw materials will definitely not make money. It's definitely not possible to use both talents (maybe he is the most stupid person).
As I said before, it is for consumables, not goods or equipment.
What are the consumables? Of course it's not reinforced. It's really exhausting. Something whose code will never appear again.
There is no doubt that it is medicine and food. This is absolutely irreplaceable.
The game is not reality after all. The equipment inside will not wear out, and the reinforcement above will not disappear with time.
In this way, the equipment and reinforcement will definitely be lost.
This is inevitable. (Unless a large number of new players keep coming in, this is unlikely. )
What about the food? The process of obtaining its raw materials is too boring. Make the price of raw materials for food quite high. The fluctuation after the finished product is very small. The demand is not large, so the food is not desirable.
In the end, there is only gold left. Although his unit price is cheap. The demand is absolutely great. And it won't be as fast as the equipment and reinforcement goods meet a certain market.
But alchemy is different from others. It is absolutely dependent on technology. If you can get a new map with less demand, you will make a profit.
If you don't, you won't lose money. Many ordinary maps are in great demand. Use your brain to study Ben F's drug adaptation, use alchemy, and of course, collect the medicine. Instead of pulling weeds all over the world, let you keep some precious medicinal materials. If you collect them yourself, you will make more money. Of course, the rarer they are, the greater the balance.
Generally speaking, alchemy+herb picking is the king.
He won't let you trade hundreds of grams at a time, and he won't let you make money without thinking.
But he is a profession that doubles as long as you put in. Not just a little work, but a little work.
When you change from quantitative change to qualitative change, and then from qualitative change to quantitative change, you will find that making money is too simple.