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How to give Maud a gift? I only have the talent of 1500 to ask for advice when GS4000 seconds is injured.
DPS cycle

In fact, there is no real cycle, we are just talking about the priority list of cat DPS skills. Try DPS in the order given below.

1. Continue to roar.

2. Keep a laceration (you must know it's a skill when you see a mango, _)

3. Keep grazing obliquely

4. Preserve the stars by shredding (2 and 3 are more important)

5. If there are five stars that are not separated, the upper part is separated.

6. If the energy is lower than 30, use tiger anger.

7. When the omen is clear, please use the shredder.

8. If there are five stars, and you have eight seconds (maybe longer, depending on your equipment) or longer to split and roar savagely, then use a fierce bite.

9. If the remaining time of separation and tiger rage is similar (the difference is less than 3 seconds), you must realize this in advance and stagger the time with the savage roar of the low star.

10. Use Berserker after Tiger Wrath and use him as much as possible. If you have some BUFF given by the BOSS (or need to explode, such as XT heartbeat stage), keep violence against these situations.

It is difficult to completely copy this priority list. Cat output is the most complicated in Warcraft PVE, try to remember these:

1. Please remember: savage growling increases the damage of all your skills; Laceration increases bleeding and shredding damage; Bleeding increases shredding damage. This means that shredding should not be used without laceration and at least one bleeding effect.

2. It doesn't matter if a few stars roar, as long as you promise not to break this buff.

3. Bite with a star-studded split.

4. It is difficult to control the intense biting in your blood circulation. First of all, you should try to ensure that savage growling, laceration, splitting and oblique grazing are all in operation (according to this priority). When you are proficient, try to bite as much as possible. You need to guess the recovery time of 5 stars-it depends on your crit rate. Usually, if you have 8 seconds left in your separation time, you can consider using intense biting. Remember, after using Split, you need at least energy to get the savage roar of 1 star.

5. I suggest you make a macro:

#showtooltip

/cast the wrath of the tiger

/cast fury

6.35 The energy efficiency is the highest, the more energy is used, the lower the efficiency is, and the highest energy is 65.

7. Five-star biting is always more efficient than shredding, even if it is 65 energy.

8. If you use the inscription of shredding: When the oblique tearing is about to end, you have the energy to use shredding to extend the tearing duration for 2 seconds. Of course, this may lead to the oblique breaking of 1-2 seconds, which is worth doing.

3. Truth, state and value

Suppose you click on all the important wild talents, cat form, and the values in brackets are the blessing of the king.

force

1 strength = 2.37864 attack strength (2.6 16504 attack strength)

flexible

1 agility = 1. 18932 attack intensity (1.30252 attack intensity)

1 agility = 0.0 129744% crit rate (0.0 1427 184%)

77.05 (70.07) Agility = 1% Critical Hit Rate

keep patience

1 endurance =10.812 (11.8932) healthy.

Explosion grade

1 crit level = 0.022% crit rate

45.9 1 crit level = 1% crit rate

Rapid grading

1 haste level = 0.030% haste.

32.79 acceleration level = 1% acceleration

Hit the level

1 hit level = 0.030% hit probability

32.79 hit level = 1% hit probability

The upper limit hits the target of level 80: 5% hit probability = 163.95 hit level.

Upper limit of 83-level target hit: 8% hit probability = 262.32 hit level.

accuracy grade

1 accuracy level = 0.030% reduces the chance of being parried and dodged.

32.79 Accuracy grade = 1% reduces the probability of being parried and dodged.

8.2 accuracy grade = 1 accuracy

1 accuracy = 0.25% reduces the chance of being parried and dodged.

The upper limit of accuracy is 80-level target: 5% (evasion) /5% (parry) = 20 accuracy = 163.9 accuracy level.

The upper limit of accuracy is 83-level target: 6.5% (evasion)/14% (parry) = 26/56 accuracy = 2 13/459.438+0 accuracy level.

Because you have to attack behind the boss all the time, your target will not be parried. So you need 26 accuracy or 2 13. 13 accuracy level, because you can get 10 accuracy from the talent (you must point to the original accuracy talent), so you also need 16 accuracy =131.

Wear grade a

12.3 16 sunder armor level = ignoring the target 1% armor.

Hard upper limit 123 1.6 armor-piercing grade = 100% Ignore the target armor.

So which attributes are more important? Generally speaking, I strongly recommend that you use [RAWR] or [Tusk's wild dps equipment method]. The value of each attribute depends on your other devices. For example, playing is meaningless to people who have already played too much equipment. )

When the equipment item level is low, their priorities are as follows:

Agility, strength, crit, speed, hit/accuracy, armor piercing, attack strength

Try not to consider this priority, it is best to use RAWR or Toskk.

The value of hit and accuracy

This is a frequently asked question. Do we need to reach the upper limit of heap hit rate and accuracy? The answer is no. Hit and accuracy are directly proportional to your DPS. The better your equipment, the higher the hit value and accuracy. When you wear blue, hit and accuracy contribute little to your DPS. When you put on the most suitable equipment for Audoul, they become very important, but they are still not the best attributes. Suppose, uncertainly, that we need to reach the upper limit at T9 or T 10. Of course, there is no such "magic threshold". The values of these two attributes are the same (when the hard upper limit is not reached), regardless of whether you type 0%, 3% or 5%.

But-novices are often confused by mistakes. Even if we don't shy away, our DPS priority is already very troublesome. This will give a novice a headache if his hit and accuracy are very low. If you feel that you can't maintain a stable cycle, then higher hit rate and accuracy can help you stabilize the cycle.

About sundering armor

Armor is an attribute with diminishing returns. This means that the more armor, the lower the injury reduction ratio. The former 1000 armor is much more valuable than the latter 1000 armor. (Note: Only 1000 armor can reduce injuries much more than 20000 armor plus 1000 armor). This is why the armor-piercing gain is not only linear. If you only have a little sunder armor, you just reduce the target's armor-we know that the last 1000 armor is not that important. When you successfully gain more sunder armor, the more armor you reduce, the more valuable it becomes.

Description: The gain of sunder armor is not only linear-the more you have, the higher the value of each point.

When there are 200-300 sunder armor levels, sunder armor becomes the best attribute.

The exact value depends on your equipment. If you can reach this value, replacing all the agile gems with sunder armor gems can improve your DPS.

Our goal is to reach the hard upper limit of armor-piercing projectiles as much as possible.

Now let's talk about two armor-piercing ornaments in the game:

death knell

Post-delivery binding

only

Miscellaneous accessories

Require level 80.

Equipment: Hit rate increased by 83. (2.53% @lv80)

Equipment: Your melee and ranged attacks have a certain chance to increase your armor penetration level by 6 12 for 10 second.

Raytheon hammer rune stone

Post-delivery binding

only

Miscellaneous accessories

Require level 80.

Equipment: crit level increased 102. (2.22% @lv80)

Equipment: Your melee and ranged attacks have a certain chance to increase the armor penetration level by 665 points for 10 second.

It is obviously meaningless to wear these two ornaments at the same time, because if they work at the same time, you will waste the armor-piercing value (considering that your equipment has a certain armor-piercing value). So the goal now is to reach the soft upper limit of sunder armor. The soft upper limit is: when the jewelry special effect is triggered, you have 100% to ignore the armor.

Soft upper limit of sunder armor: 566.6 sunder armor level, if equipped with Raytheon hammer rune stone.

Soft upper limit of sunder armor: 6 19.6 sunder armor level, if equipped with death bell.

For a clearer description, I will try to explain this point. Let's assume that you don't have one of the ornaments, and X is the armor-piercing value of your equipment (assuming that you eat 40 armor-piercing food):

X & lt200-> Agile is the best attribute value. Insert agile gems.

200 & ltx & lt 123 1.6->; Armor piercing is the best attribute value, and it is a gem.

123 1.6 & lt; x-& gt; Agility is the best attribute value, insert agile gems.

Finally, Godick, the god of death, rang the death bell, and you were lucky to get it.

X & lt200-> Agile is the best attribute value. Insert Agile Gem.

200 & ltx & lt6 19.6->; Armor piercing is the best attribute value, and it is a gem.

6 19.6 & lt; x-& gt; Agility is the best attribute value, insert agile gems.

If you use the rune stone of Thor's Hammer, replace the above data with the soft upper limit of 566.6.

equipment

Please use RAWR and Tosk again. Although neither of them can achieve the accuracy of 100%, they are almost the best way to judge the equipment upgrade.

Some frequently asked questions:

Which idol should I bring?

If you need to play mango by yourself, the enhanced version of Fear Idol and the fallen statue of 25 zaks are your best choice. If your armor-piercing level is below 250, it's your best choice for 25 people to exchange for the idol of courage coat of arms. If your armor-piercing level is above 250, it is better to change the idol of the fierce beast into the hero coat of arms, although the DPS of the last two idols are very close in this case.

Which ornament should I bring?

There is no doubt that the agile version of the noble card is the best, which needs no more discussion, and it is also a very good tank ornament.

For the second ornament, you should bring one of the two sunder armor ornaments, as mentioned above.

How about a reward package?

The 2T7 package is very rewarding. Although each part has better equipment, the package rewards make them valuable.

4T7 package rewards are very rubbing.

2T8 package rewards are very, very good. You really deserve it.

4T8 package rewards are no worse than 2T7.

Try to collect 2T7 first. Head and shoulders are good choices.

If you have entered Ulduar, your primary goal is 2T7+2T8, which is great.

If you can choose between 2T7+T8 and 4T8, choose 4T8. You have a relatively small DPS upgrade, based on the high item level of T8.

The best equipment, at present: (the original text is not given, I tried my best to find most of it, please point out the mistakes)

Slot item

The back fold of faceless general 10 difficult mode general zaks

Gladiator's chest hugs 25 people solim difficult mode.

The silent mat was made of leather, and Audoul's drawings fell off.

Ring 1 Brann's signet ring 25 observers will be rewarded for dropping mission items.

In exchange, 25 people will gain or conquer heraldry.

The leg conqueror's night pine leggings 25 people fall in freya or 25 people watch the lake storm fall in winter.

The night singer holding the conqueror holds 25 people's Mimilong or 25 people's winter hugs the lake storm and watches the autumn.

Tintin Massacre 10 People freya Can't Die.

Shoulder conqueror's night loosens shoulder pads and 25 people fall in Yogesalon.

Jewelry 1 Noble Deck: Agile Inscription Manufacturing, Dark Moon Circus Exchange

Jewelry 2MJOL NIR rune stone 10 person Solim difficulty mode decreased.

Jorge Salon, 25 people, is in a difficult mode.

It' s a cinch to cut the soul 10 people fell in the difficult mode of Yogesalon.

Ring 2 Cindershard ring 25-person melting pot master fell.

Wrist flow energy coil 10 person XT002 difficulty mode decreased.

Occupation, inscription, enchantment, jewelry, buff

primary

Alchemy: Drink the mixture of endless anger, increasing attack power by 64 points.

Forging: 2 more slots, considering that armor-piercing gems are equivalent to 32 more armor-piercing grades.

Enchant: 2 rings, each enchant has 32 attack points and one * * * has 64 attack points.

Item: Glove enchantment uses an increase of 340 haste level, 1 minute CD, with an average haste level of 56.57, otherwise it needs to enchant 20 agility, so the total value is 56.7 haste level -20 agility.

Herb collection: 2000 5 seconds, CD 3 minutes.

Glyph: The Shoulder Enchantment has an additional 64 attack power.

Jewelry: 3/27 sunder armor gem instead of 16 sunder armor gem. In addition, colorful gemstones don't need blue/topaz, so they get 8 sunder armor from sapphire, and 8 agile 8 crit of topaz is changed to 16 sunder armor, with a total value of 57 sunder armor minus 8 agile 8 crit level.

Tannery: Support enchantment has an additional 64 attack strength.

Mining: Increases endurance by 50 points.

Skinning: 32 crit levels more.

Tailor: Tailor's exclusive physical DPS enchantment, 1 5s, 300 attack,1min CD. An average of 75 attacks is very strong. The total value is 75 attack strength minus 22 agility.

inscription

Great inscription:

Split inscription

Tear off the inscription

Inscription of savage roar

Optional: (in some cases)

Inscription of anger

Laceration inscription

Small words:

Sprint inscription

Inscription of worry-free resurrection

Inscription of Challenge Roar

charming

Knights of the Black Front will respect

Exclusive epaulettes or Chodil's son worship.

Back customization exclusive or 22 agile

Full attribute of breastplate 10

Wrist leather exclusive or 50 strength

Manual or 20 agile

Leggings, 75 attack strength, 22 crit level.

Foot 12 hit 12 crit (there are other strategies that say 16 is agile. If it hits the standard, 16 is obviously excellent. In Audoul, rocket shoes are also very good enchantments.

Ring enchantment exclusive 32 attack strong

Weapon rage > cat glaze > 1 10 attack > decapitation

A carved gem

There is only one kind of colorful gem to choose from, 2 1 agile, and 3% critical strike damage caused by cruel earth penetration. Although the crit level of 2 1 is very close to that of chaotic skyflame diamond, and the crit damage is increased by 3%, the latter needs two sapphires, while the former only needs 1 sapphire and 1 topaz.

Red groove: 16 broken blood jade, armor-piercing grade. If your sunder armor level is lower than 200 or higher than the soft upper limit, 16 is agile and exquisite.

Blue groove: 8 sunder armor 12 endurance storm dawn opal, if your sunder armor level is lower than 200 or higher than the soft upper limit, 8 agile 12 endurance cunning dawn opal.

Yellow groove: deadly topaz, 8 agility, 8 crit level.

In fact, you can insert 16 sunder armor gem all over your body, and then install a+full-attribute 6-point prism gem to enchant the tears.

BUFFs

You should drink 180 attacking endless wrath mixture and eat a rhinoceros meal with 40 armor-piercing bullets and 40 endurance. If the armor-piercing grade is lower than 200 or higher than the soft upper limit, then the smoked arowana with agility of 40 and endurance of 40 will be a better choice.

Increase physical haste by 20%: Enhance Shaman or Ice DK.

Increase attack strength 10%: blood DK, shoot hunters or enhance shamans.

Increase agility/strength: DK or enhance shaman.

Reduces the target's armor by 20%: Defensive warriors or all stalkers.

Increases attack strength: warrior or paladin.

Increases physical damage by 4%: combat thieves or weapon fighters.

Added all attributes 10%: paladin.

Damage increased by 3%: Beastmaster Hunter or Punishment Knight.

Bloody Harvest: Another Wild Virtue or Weapon Warrior

Critical Strike increased by 3%: elemental shaman, punish knight or assassinate thief.

All Attributes: All Druids

Reduces the target's armor by 5%: Druids or hunters only use pets, and warlocks curse recklessly.

Increase haste by 3%: balance virtue or punish knight.

About the frenzy of blood DK

Cats benefit most from madness.

Weapon Warrior: Does not stack with talent destruction experts.

Berserker: Don't stack death wish with talent skills.

Improved Shaman: A considerable part of the damage is elemental damage. (Natural damage, fire damage)

Death Knight: A considerable part of the damage is elemental damage. Rune weapon can only get half the effect, and Gargoyle can't get the gain. (disease)

Hunter: A considerable part of the damage is elemental damage. (Stabbing, shooting)

Stalker: A considerable part of the damage is elemental damage. (poison)

Punishment Ride: A large part of damage is elemental damage. (sacred)