Ladders only! -means it can only be used in ladder countries.
3 Thul (10#)+ 1 broken topaz = Amn (1 1#)
3 AMN (11#)+1broken sapphire = Sol (12#)
3 Sol( 12#)+ 1 broken sapphire = Shael (13#)
3 Shael( 13#)+ 1 Broken Ruby = Dol (14#)
This formula can only be applied to stand-alone games, open characters and ladder mode characters. Can't work in ordinary server games.
3 Dol (14#)+ 1 broken jade = Hel( 15#)
3 Hel (15#)+ 1 broken sapphire = Io (16#)
3 Io (16#)+ 1 cracked topaz = Lum (17#)
3 Lum (17#)+ 1 cracked sapphire = Ko (18#)
3 Ko (18#)+ 1 divided sapphire = Fal (19#)
3 Fal (19#)+ 1 split ruby = Lem (20#)
3 Lem (20#)+ 1 divided emerald = Pul (2 1#)
2 Pul (2 1#)+ 1 cracked sapphire = Um (22#)
2 Um (22#)+ 1 topaz = Mal (23#)
2 Mal (23#)+ 1 Ruby = Ist (24#)
2 Ist (24#)+ 1 sapphire = Gul (25#)
2 Gul (25#)+ 1 Ruby = Vex (26#)
2 Vex(26 #)+ 1 Emerald = Ohm(27 #)
2 ohms (27#)+ 1 sapphire = low resistance (28#)
2 Lo (28#)+ 1 flawless topaz = Sur (29#)
2 Sur (29#)+ 1 flawless sapphire = Ber (30#)
2 Ber (30#)+ 1 flawless sapphire = Jah (3 1#)
2 Jah (3 1#)+ 1 flawless ruby = Cham (32#)
2cam (32 #)+ 1 flawless emerald = Zod (33#)
3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)
This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.
3 flawless gem+1 magic weapon = magic weapon with holes.
There is no specific method to determine the number of holes in ordinary blue weapons, which should be generated randomly. The properties will change completely. .
1tal (7 #)+1thul (10 #)+1perfect topaz+common armor = same type of piercing armor.
The number of jacks will change randomly.
1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = same type of piercing weapon.
The number of jacks will change randomly.
1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet with holes of the same type.
The number of jacks will change randomly.
1tal (7 #)+1AMN (11#)+1perfect ruby+common shield = shield with holes of the same type.
The number of jacks will change randomly.
1 Eld(2#)+ 1 broken stones+low-quality weapons = high-quality weapons of the same type.
1 El( 1#)+ 1 broken gem+low-quality armor = high-quality armor of the same type.
1ral (8 #)+1sol (12 #)+1perfect emerald+ordinary dark gold weapon = an extended version of this weapon.
This formula upgrades the ordinary secret gold weapon to the extended secret gold weapon, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.
1tal (7 #)+1Shael (13 #)+1perfect sapphire+ordinary hidden gold armor = this armor is an extended version.
This formula upgrades the ordinary level of hidden gold armor to the extended level of hidden gold armor, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.
1lum (17 #)+1pul (21#)+1perfect jade+extended dark gold weapon = the elite version of this weapon.
This formula upgrades the extended dark gold weapon to the elite dark gold weapon, and the original attributes remain unchanged, only the basic types of items are upgraded, and ETH items are equally effective.
1ko (18 #)+1lem (20 #)+1perfect sapphire+extended dark gold armor = this armor lady's elite version.
This formula upgrades the extended hidden gold armor to elite hidden gold armor, and the original attributes remain unchanged, only basic items are upgraded, and ETH items are equally effective.
1 Ort(9 #)+ weapon = completely repair weapon durability.
Using this formula in the cube can repair the durability of weapons, and ETH items are invalid. At the same time, the charging items will also be filled in.
1 Ral(8 #)+ armor = completely repair the durability of armor.
Using this formula in the cube, you can repair the durability of your armor.
1 Hel( 15 #)+ Return reel+Any equipment with holes (put items) = Remove put items.
Note: this formula will make gems, spells, jewelry and other items that have been placed on the equipment disappear.
1ort (9 #)+1AMN (11#)+1perfect sapphire+ordinary (basic) bright gold weapon = extended bright gold weapon.
The attribute is unchanged, but the base type is promoted.
1ral (8 #)+1thul (10 #)+1perfect purple sapphire+ordinary (basic) bright gold armor = extended bright gold armor.
The attribute is unchanged, but the base type is promoted.
1fal (19 #)+1um (22 #)+1perfect sapphire+extended bright gold weapon = essence bright gold weapon.
The attribute is unchanged, but the base type is promoted.
1ko (18 #)+1pul (21#)+1perfect sapphire+extended bright gold armor = essence bright gold armor.
The attribute is unchanged, but the base type is promoted.
3 Broken gems+magic items = new magic items
The item type remains the same, but the magic attribute changes, and the random hole 1~2. (Officially unpublished)