If there are two numbers, you can consider practicing alchemy (mixed master) and jewelry again. The mixture of potions used in alchemy belongs to consumables, which needs to be copied and has a large sales volume. Although the competition may be fierce, it is profitable and sells quickly. Jewelry (you need to know the formula every day) belongs to equipment consumption, and its sales volume is second only to mixture and potion (of course, you can have two alchemy numbers, one mixture and one potion). Although the profit of refining Jinlong is not as rich as before, it can still earn one or two thousand.
If there are three numbers, you can consider alchemy (potions master)+inscription (you need to understand new inscriptions every day until you learn them completely). Generally speaking, the sales volume and profit of the inscription are still ok, and the dark moon card can still be sold every month.
As for enchantment, tailoring, forging, tanning and other finished product manufacturing majors, you need to understand the drawings, and 5.4 may not make much money. General manufacturing majors only make a fortune at the beginning of the version.
Generally speaking, if you want to make money, you sell equipment in the early stage of the version and consumables in the middle and late stage. Of course, we must collect herbs and mine such profitable things.
In addition, if your equipment is good enough and the damage is ok, you can play the golden ball if you are familiar with the copy raiders. Of course, in the early stage of 5.4, we must find a fixed team of 10 people to participate in the Og. The sooner we accumulate equipment, the sooner we can play the golden ball.
Hope to adopt.