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Diablo 2 barbarian
Attribute point addition:

Power: adding to pick-up equipment

Agility: add to the pickup equipment (there is no need to invest in increasing ar here, and the effect is not very good)

Life: The rest is added here.

Mana: No bonus.

Skill point increase:

Cyclone 20 (ww) (main attack skill, needless to say)

Call 20 (call) (increase the defense, you can cooperate with the iron cloth shirt, I personally think it is better to call).

Combat system 20 (bo) (this is where bar can't reach, and no one is bigger than bo)

Hammer Master 20 (since it is set, a hammer of 20 is necessary, after all, it will increase N Ars and damage).

Combat command 1 (BC)

Berserker 1 (violent)

Mock 1 (taunt)

Acceleration: 1

Iron cloth shirt 1

Natural resistance 1

Every intersection is 1.

If you have extra points, you can add them to iron cloth shirts or treasure hunting or speed up, depending on whether you like them or not.

Equipment: This is simple.

1, set a set (awesome,)

2. Necklaces and rings of angel suits can add a lot of agility and ar (the cheapest good dd, pure green, safe and environmentally friendly). Necklace ring: the military crow can also choose, the other is a wedding ring or a dwarf, and the other is optional (preferably with hit, agility, mana, etc. ).

3. There are two perfect topaz hats that can be used as MF, or clothes with+strength gems or stones, 13#(shael) runes or -req+ strength gems, and hammers with 13# and 15ias gems. The total ias of the final hammer should be 70+.

4. The deputy can take the qh stick or the deceleration fork.

Put some pksc or lifesc in the bag, and a few dominant GCs are also good.

Operation:

Bo (wow, a lot of blood) first uses the qh stick to "howl" (almost all non-dark monsters and dinosaurs can scare away after level 80), taunts-taunts (hehe, call to the front to fight), and jumps; ; Then casually WW,-Berserker-Berserker, used to deal with things, such as Hellscream or Boss. The deputy takes the deceleration fork and comes first when killing the boss, which improves the efficiency a lot.

In short, you can do anything, run safely and efficiently,

Pets: It is highly recommended to use the MM of act 1, which is not only beautiful, but also helps you reduce the enemy's defense. When you kill an enemy, you can use equipment (if you have money, you can use tenacity, faith or WF). After UP, the Joker Mystery is inlaid with 13# and 22#, the clothes are sweaters or compulsory, and the hat is safe.

A little experience is for reference only, and the shortcomings are welcome to be criticized and corrected ~ _ ~

King arrival-invincible pass /PVC BB introduction

The BB introduced below will change the usual concept of PVC and use another concept to achieve the purpose of Express /PVC.

1。 General characteristics

First of all, the safety factor is high. The life span of this BB is 4000-5000, and the defense coordination with pets is 15000-20000. Similarly, PET has BB BO, so it has higher life and defense. Secondly, the speed of clearing blame is faster than other CHAR. Thirdly, the cost is not high, even ordinary equipment can go faster under the condition of 8PP. It's also very fast to take the baby to knock on the stone.

However, the most important and special thing is his style of play-the return of the king.

2。 Pass concept

If you ask how to pass quickly, people often think of increasing damage and increasing the range of attack, thus killing quickly. Then think about it carefully, if you don't need to kill so many monsters, just kill a few monsters, wouldn't it greatly reduce the time?

Yes, PASS only needs to kill a few bosses. As long as mobsters don't make trouble, BB and pets concentrate on playing 1 BOSS. What did you say?/Sorry?

3。 King arrival

So, how to keep the mob from making trouble? Maybe you will think of the skill of' howling' and use it to scare off mobsters. However, in fact, "fighting in Hong Kong" and NEC's "fear" are both incomplete frightening skills. For example, after using' howling', mobs are scared to run around, but they may still attack humans. For example, if you attack a monster that is still in a state of shock, it will generally fight back; If it comes near you, it may attack; And if it attacks you before you make a "crazy howl", then "crazy howl" may not scare it away, but it will still attack you; Especially monsters that attack from a distance often continue to attack in a state of panic.

In a word, barking is not enough. Howling' is just like NEC's' confusion' and ASN's magic cloak. Although the safety factor was increased, it did not really make the mob completely give up the attack.

However, there is one skill that can be achieved, that is, the highest skill of frightening skills-cruel deterrence. Within the scope of its power, Du Yuesheng will completely bow to his knees. For example, in ACT2, BB rushed to the front of the big bug in the maggot hole, and BB only had to kill 1 bug, making this bug's body a cruel deterrent-with a whoosh, I saw all the little monsters escape, some crowded into the passage, some clung to the wall, and their backs were turned to BB, afraid to face it. At this time, not only will they not attack them actively, but if someone attacks them. BB can open the door calmly and let the baby walk in and take away the battle of the king.

What is this? This is the rule of the king, this is the arrival of the king, Du Yuesheng have to escape, completely lost the sense of fighting. This is invincible. The duration of cruel intimidation is 40 seconds, enough for BB to kill BOSS, and the power range of cruel intimidation can reach 20 yards. Monsters outside this range can't see BB at all, let alone attack.

4。 Skill allocation

Howl Crazy' 1, Roar 20, Combat System 20, Combat Command 1, Cruel Deterrence 20, Combat Howl 1.

Panic 20, Berserker 1, Cyclone 1, Jump 1. Acceleration 1, iron cloth shirt 1, relevant crossing skills 1. You can add a dominant axe to the rest (you can also add a dominant axe by appropriately reducing madness and cruel intimidation).

Focus on frenzy, because WW is more suitable for attacking multiple targets, and it is better to hit 1 to feel frantic. Adding 1 WW here is used to suck blood, or to open the way. You can hit the monster with frenzy first, and then use WW. Crazy plus 100% FWR, WW is as fast as running, haha.

5。 equipment selection

Weapons: two-handed Berserker axe (inlaid 1 1#). Backhand: Battle of Naji.

Armor: green wing helmet (inlaid with 22# or 7- 10#), shell of Durer (upgraded version), 109WM belt, elf toe (upgraded version), disciple gloves.

Necklace: metal mesh

Ring: 1 wedding ring (or crow), 1 double suction.

GC: please give me seven bottles of bogcs.

SC: If you want to add resistance, cooperate with the equipment to make the total resistance reach 75 in DY.

Of course, if you have money and choose grief, death, the smell of death and fortitude, you will have better results. But don't use the doomsday warrior. The doomsday warrior may crush the monster, and you can't make cruel threats. Because this BB is different from others, when others live, they are mostly K gangsters, and this BB is mostly K BOSS, so they use CB helmets and shoes.

Pets use DY2 for defense, thieves' crowns, and clothes can also use Durer's shell (upgrade). But be careful not to be attacked by ice.

5。 attribute assignment

Add strength, agile enough to pick up equipment, and everything else is physical strength (there is no shield, so there is not much agility). Because it won't take long to fight monsters, and there is crazy defense. It doesn't matter if there is no shield.

: 6 fighting style

Basically, it is to walk to the destination (you can use' howling' to open the way, which is safe. Whenever more monsters come around, they will be driven away by' crazy howling', which is a common defense method in running. Kill 1 mobs, do cruel deterrence, and make other mobs equal to nothing. Just hit K BOSS with madness and crushing. K BOSS should be used properly.

Note that not all strange corpses can be frightened by cruelty, not' ghosts', not skeletons (zombies), not' XX knights', and not even a BOSS.

Cruel intimidation doesn't work for BOSS, as if it doesn't work for forgotten knights.

TP is a very useful skill. Generally speaking, no matter what CHAR it is, without TP, the passing speed will be greatly reduced. So TP+ is the best. The battle of Naji can provide TP, which can be used in some troublesome places. In addition, the running speed can be increased by more than 65,438+0,000% after madly hitting monsters. You can take advantage of this, hit a few monsters and then run.

6。 By summing up

In order to explain the characteristics of this BB more clearly, briefly talk about the passing process.

ACT 1: Go to the 4th floor, go to Xiao 'an's hall, approach Xiao 'an, kill 1 Xiao Guai, make a cruel scare, and then play K Xiao 'an with your pet.

ACT2: Go to the big worm in the maggot hole, kill the 1 monster, make a cruel deterrent, and open the door to let the baby in to fight (if a small BOSS wants K, cruel deterrence will not work for the small BOSS). Go to the snake temple again, in the same way (in fact, it is often just a matter of jumping behind the altar to open the door for the baby to come in and get the symbol). After killing the summoner, enter the ancient tomb, kill 1 mobster at the door (skeletons and ghosts can't), make a cruel drink, and then let the baby in to open the door.

Act III: Omission.

ACT4: Flying into a chaotic shelter with TP is not only fast, but also safe for pets. Don't use frenzy, use Berserker to avoid being killed by IM. There is no need for cruel intimidation here. Killing 3BOSS in Kaifeng can make all the gangsters disappear. So I directly used' crazy howl' to drive away the gangsters around BOSS many times, and then used' crazy howl' to drive them away as soon as they came back. After killing 3BOSS, kill the big pineapple.

ACT5: This is mainly K 3BB. Beware of flame strengthening. If you see it, open the portal and click 3BB again. The effect of using' war cry' is quite good. Just kill them with CB K. However, it is often not enough to take a few more blood bottles with you. BAAL generally doesn't need to bring it, so let the baby spend it casually in the future.

The river of fire knocks on the stone: after arriving at the destination, kill 1 mobster as a cruel deterrent, kill another mobster as another 1 cruel deterrent, open the door to let the baby in, and break the stone of your master's soul in front of 1 mobster.

7。 Concluding remarks

This BB can be said to be' the heart is the highest' or' the benevolent is invincible'. As the saying goes: