The curse state was solved by Huang Tianfu's water.
Disabled soldiers: 5 rounds, passive state, attack -30%
Sunder armor: lasts for 5 rounds, negative state and defense -30%
Dizziness: lasts for 5 rounds, negative state, hit -50%
Blockade: lasting 5 rounds, negative state, evasion -50%
Fetter: lasting for 5 rounds, negative state, movement -2
Strength: lasts for 5 rounds, positive, attack +30%
Body of Steel: lasts for 5 rounds, with +30% active state and defense.
Focus: lasts for 5 rounds, positive, hit +50%
Cloud body: lasts for 5 rounds, normal, dodge +50%
Shenxing: lasts for 5 rounds, normal, movement +2.
Ignore: It lasts for 3 rounds and is in a positive state. It is regarded as soil, stone, grass and trees in battle and will not be attacked by the enemy. Once moved, this state is invalid.
Camouflage: lasts for 3 rounds, is in an active state, is regarded as one of the enemy's own in the battle, will not be attacked by the enemy, and can move freely. Once attacked, this state is invalid.
Defensive wind: It lasts for 5 rounds and is in a positive state. Floating movement is not damaged by traps and ground spells, and it avoids+10%.
Fight to the death: lasts for 2 rounds, is in a negative state, and will continue to carry out melee attacks with the other side until one.
Until death.
Continuous calculation: lasting for 5 rounds, normal, and the internal force consumed by casting is halved.
Misleading: lasting for 2 rounds, in a negative state, forcibly moving to the position of the target person every time.
Chaos: lasts for 2 rounds, is in a negative state, and attacks teammates.
Forbidden: lasts for 2 rounds, is in a negative state, and cannot use command skills.
Fixed: lasting for 2 rounds, in a negative state, unable to move.
Curse: persistent, passive state, 50% failure rate of any instruction.
Seal: lasts for 3 rounds, is in a negative state, and cannot use any spells. If the subject is a demon, the life and internal power will be+10% per action.
Burning: lasts for 4 rounds and is in a negative state. Every round-15% of life is doubled due to any damage.
Freeze: It lasts for 4 rounds, and it is in a negative state. It can't move each round, and the internal force per round is -25%.
Weaknesses: persistence, passive state, attack -30%, defense -30%
Paralysis: persistent, negative, hit -30%, dodge -30%
Silence: lasts for 4 rounds, and is in a passive state, unable to move, but will resume action when attacked.
Poisoning: continuous, negative state,-15% of life and-15% of internal force per turn.
Infatuation: It lasts for 2 rounds and is in a negative state. In this state, it will forcibly move to the infatuated object, but it will not attack and.
Defence +40%, attack after state release +30%
Spiegel: It lasts for 3 rounds, normal, immune to all states, and the previous state will not disappear.
Acupuncture and Moxibustion: 3 rounds, normal, each round +50% life +50% internal force.
"Persistence" can only be relieved by taking medicine.