1, dark gold and green articles: except those with holes. Other non-porous objects can only be punched in the task of blacksmith Sulac in the fifth act, and they are all one hole.
2, blue items: a: hole studded (machinist 1-2 holes, craftsman 3 holes, jeweler 4 holes) All items with this kind of studded have their own holes ~ It is worth noting that jeweler studded, some items can only have 3 holes at most ~ such as assassin's claws, light shields, etc. ~ so take the maximum number of holes. B, blacksmith Sulac, punching in the fifth act, random 1-2 holes.
3. White article:1tal (7 #)+1thul (10 #)+1perfect topaz+ordinary armor = armor with holes of the same type; 1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet with holes of the same type; 1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = same type of piercing weapon.
Basic attributes:
The attributes of the second generation game characters are a little more complicated, and some new attributes have been added. The three basic attributes of Diablo, strength, agility and vitality, remain, and mana is replaced by energy.
These basic attributes are still the same as before, and the number of attribute points has been increased by upgrading. And different professions, the same physical strength and energy point increase effect (life and mana) are also different.