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Enhance shaman's attributes and equipment.
Pants: HS bow or leather brand pants.

Clothes: AK's leather clothes

Belt: BT's ghost belt,

Shoes: tracking soft boots

Necklace: the necklace of Lao 2

Cloak: A cloak of hunger

Ring: AKM's fraud ring DD's ring

Head: DD's eye patch

T6 shoulder is definitely a must.

Wrist: BT Lao 2

Gloves: T6 or brand

Jewelry: Betrayer+Shame

Weapons: 2 BT old 2 bloodsucking hammer, or card claw (F hand slow claw)

attribute

Endurance: 1 plus 10 health.

Strength: 1 strength 1AP

Agility: 1 min 1AP, about 40 agility 1 melee crit.

Intelligence: 15 mana, 1AP, 167 intelligence, 1 spell crit with the support of mental acuity talent. Knowledge first can increase more intelligence.

In order of priority according to value:

1. Agility: 1. 1AP+0.025% melee impact (and armor)

2. Intelligence: 1. 1AP+ spell burst+15MP upper limit.

3. Strength: 1. 1AP

4. Endurance: 10 upper limit

5. Spirit: Garbage

Even if strength is higher than endurance, you need to consider whether to support more blood when there is blood. Personally, I will choose endurance, if it is equivalent.

In other words, never use enchantments and power gems.

Special properties:

First of all, hits need to be piled up first, because hits are related to spell output that accounts for a large part of our output.

Secondly, after hitting the pile, try to be as accurate as possible.

Then, you need to find the best balance between AP and crit.

Hit a target/mark

Hit rate: (100% DPS before 127, 70+% DPS before 177, 35% DPS before 177-240).

Melee skill hit completely:

The hit rate of version 3.0 is 8%. If someone tells you that melee skills require 9% hits, please book him a boat ticket back to Mars.

Then you need to hit the stacking spell, tribe 17%, alliance 16%, and affect ***70+% of the total DPS.

-If there is no shadow shepherd and no bird virtue, you need to call 214 (202).-This team is really sad.

-In the raid, you will get a 3% hit rate from Bird De or Dark Shepherd. The hit rate you need is 14%( 13%), which is about 177( 164).

If you hit 177/2 14 or more (with or without the bird), you can still get benefits. At this time, it is the melee hit bonus of dual-arm weapons, and the hit cost of 22% in dual-arm melee is too high.

However, it only affects 10% of the melee miss distance, accounting for about 3% of the total damage. So at present, the strengthened shaman chooses to give up the melee hit after the spell hit.

Accuracy:

Accuracy (affecting about 66% of physical DPS)

-For the world BOSS with a level of 3, the melee output behind it needs 6.5% evasion relief to meet.

-26 accuracy (6.5%) means that your attack cannot be evaded/parried.

-70 exactly, 89 exactly.

-anger release can get an accuracy rate of 9 points.

-If the talent is correct, the full accuracy is about 59 accuracy level.

Here I have to mention why the accuracy only affects 66% of DPS, but it is placed in an important position after hitting, because its upper limit is very low, only 6.5%, and the income is very high.

Associated Press (AP)

Attack strength AP: (impact 100% DPS)

Attack strength is an undiminished attribute. Under the influence of Lingrui talent, the damage of shaman will be increased by 100%. Should not hesitate to pile up.

Crit

Explosion grade: (affecting over 95% of DPS)

The enhanced shaman has benefited a lot from the double bonus of crit level, so it is not recommended to deliberately pile up and explode because the equipment itself has provided enough crit.

And a well-configured Raid team, Wild Germany/Quail/Element 5%, Punishment/Anger 3%, King Totem Claw 2%+ Team buff itself provided more than 1 1% crit.

Therefore, even if there is only 20% pre-explosion and 28% physical explosion without buff, entering the team buff state can basically guarantee 95% anger release and 70% element catastrophe coverage, which is enough.

And crit is an attribute of diminishing returns. After more than 33% crit, spells and melee crit returns will be reduced.

Crit level affects all enhanced shaman damage except electric shield/fire shock.

Armor penetration

Armor penetration (affecting about 66% of the physical DPS ratio)

Armor-breaking affects 38% melee +8% storm blow +5% lava slam+15% wind rage, and the DPS composition is about 66% (it will be higher if it is added quickly).

Armor piercing is an added attribute at present. After about 200 armor-piercing levels, it will break through the agility value of the same item level in one fell swoop.

At present, the calculation and test of Maud and Warriors are based on this, and they have shown very strong effects. However, at present, EnhSim, the evaluation tool for enhancing shaman, should be a problem of armor-piercing algorithm, and the armor-piercing ranking has not been updated. If we use the data given by Enkhsim, sundering armor is still a very rubbish attribute, which is based on the same conclusion as Yedd and Warriors. I can judge that it is wrong, and the income from armor-piercing is no less than that from torrent.

fast

Fast (affecting about 52-60% of DPS)

In the case of low character base, the income of the same item level is still lower than AP, armor-piercing projectile, crit, hit and accuracy, ranking sixth. ...

But haste is an increasing attribute, because equipment, bravery and shaman totem can bring more than twice the haste of equipment attributes, resulting in higher and higher haste value of equipment.

In addition, the rapid gains are stepped. In fact, quick income is a double-edged sword for strengthening shaman, and the income is not stable and upward.

weapon

The enhanced shaman should have two kinds of slow weapons, as well as the main wind and auxiliary fire in PVE occasions.

A carved gem

Red 20AP

Yellow 5 explosion 10AP/20AP(20AP is only limited to extremely low income attributes such as strength and endurance).

Blue 5-sensitive 7-resistant/10AP7-resistant /20AP (the forward insertion method can't reward uncomfortable flow, so I suggest giving up the garbage rewards such as endurance, strength and strength directly, but remember to keep 2 blue and colorful.

Colorful 12 flurry 3% crit damage/12 Min 3% crit damage (almost the same, there is no gap that can be "tested".

Output cycle

There is no accurate output cycle for the enhanced shaman, but a "skill priority order".

3. 1.3 The only change is that the lava totem replaces the burning totem. After simulation calculation, the lava totem that can crit is about 100DPS higher than the scorching totem.

Abbreviations in this sequence have the following meanings. When you are familiar with your keys and spells, you should try to use the highest priority skills.

MW5-LB=5 layer vortex lightning arrow

ES-SS= debuff is hit by a storm, and earthquakes take precedence.

SS= storm

LL= lava impact

seismology

LS= electrical shielding

LB= electric arrow

CL= electric chain

MT= lava totem

Single goal skill priority:

0.MW5 - LB

1.ES - SS

Step 2 be a saint

4. Salvador

5. Machine translation

6.LS / LL

7.LL / LS

Priority of AOE skills:

1. machine translation

2.MsW5 - CL

Step 3 be a saint

4. Salvador

5.LS / LL

6.LL / LS

Although the burning lasts longer and the mana utilization efficiency is higher, the lava totem DPS is far better than it is now, unless there is something wrong with your battery life.

Remember to use fire elements when you want to explode the output, such as the last XX seconds kill.

Recently, I was bored watching WMO statistics, and found that the fire element did not know when it was quietly buffered, and the melee strength was superior. It is not the fire element without DPS in the past, so now the fire element needs to keep the whole journey for 2 minutes.

Lan renhong

The first one is a main output loop cramp macro, which completes 2 storm strikes, 3 earthquakes and lava slams in 18 seconds. Water shield and electric shield depend on the situation and make up the talent.

Code:

#showtooltip storm is coming.

/start attack

/cast sequence reset = Battle storm strike, earthquake strike, lava slam, earthquake strike, storm strike, lava slam, earthquake strike, lava slam, lava totem.

Note that this macro has not changed except for a totem, because the network speed is related to GCD skills. After my test, it turns out that the macro period of 18 seconds is exactly 20 seconds:) and the lava totem CD match just right.

Press the lightning arrow macro with your other finger.

Code:

# Display Tooltip Lightning

/cast lightning arrows

/Stop playing

/start attack

#/stopcasting is to prevent hand cramps from pressing two lightning arrows during the second reading. It is said that /stopcasting will now reset the attack CD, so you may have to find another way to interrupt casting after 3.2.

This macro needs to manually insert the first lava totem. If the lazy man is lazy to the end, I actually use this macro myself: I won't insert the lava totem until I hit a thug, and I won't insert the first lava totem after 20 seconds.

Code:

#showtooltip storm is coming.

/start attack

/cast sequence reset = Battle storm strike, earthquake strike, lava slam, lava totem, earthquake strike, storm strike, lava slam, earthquake strike, lava slam.

Note that some students said, what should I do if I want to change the fire element after a minute of strange behavior? If you use this macro again, the fire element will be knocked out, and you can also use the macro to solve this problem!

First, we need to make a fire element macro.

Code:

#showtooltip fire element totem

/cast fire elemental totem

/swapactionbar 1 2

Switching the action bar at the same time is equivalent to pressing Shift+2 (this is the effect under the default hotkey).

We also need to set the action bar under Shift 2, remember to set it before the battle!

Set this macro without lava totem on the action bar of Shift+2 for the output during the fire element period. Remember to drag the lightning bolt out and put it on the action bar.

Code:

#showtooltip storm is coming.

/start attack

/cast sequence reset = Battle storm strike, earthquake strike, lava slam, earthquake strike, storm strike, lava slam, earthquake strike, lava slam.

The flame impact cycle must be used together with the flame impact inscription, and its applicability is under investigation. There is no essential difference between DPS and the above cycle, mainly PvP is also good for wild thieves. ...

Remarks: After the rapid speed of 200, the cycle of fire shock inscription is not as good as the benefit of electric shield inscription, so give up this cycle, T6.5 leather armor man, which belongs to the gameplay of locking armor flow enhancement below the rapid speed of 200.

Code:

#showtooltip storm is coming.

/start attack

/cast sequence reset = Battle flame impact, storm strike, lava slam, lava totem, earthquake strike, lava slam, storm strike, earthquake strike, lava slam.

Talent:

When the battery life is insufficient:

[/tftw/# HV 0 hzhxcoxdihusruvo:ri]

Extreme DPS talent:

/tftw/#hVbhZhbxf0xdIhusouVo:ri

All talents have their advantages and disadvantages, and the final choice depends on your actual situation. For example, some people are not uncomfortable with instant wolves, and some people hate sitting on the floor and need high blue talent.