Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Is this a bug or something? It's disgusting. I don't know where the solution is when I do the task.
Is this a bug or something? It's disgusting. I don't know where the solution is when I do the task.
This may be a problem with the Chinese patch.

By the way, in the dim light, you don't need to look at these icons at all. Some things are useless at all, and after playing the game for a long time, familiar little icons will become familiar. Here are some common icons that appear on big/small pictures:

The first is the small map:

Hollow Red/Yellow/Grey Clipper: A scurrying species (an ordinary zombie who will suddenly rush to the player and dodge the player's attack)

Solid red/yellow/gray arrows: unfriendly survivors or rice soldiers

(Color represents alert level, gray is neutral, yellow is alert, and red is the discovered player. )

Solid blue arrow: a friendly survivor, or maybe an escort mission.

Solid blue hexagon with black downward arrow: air-dropped material box in slum.

Solid white hexagon with black downward arrow: the material box dropped by the old city.

The air-dropped materials box is refreshed randomly, containing air-dropped materials × 1 (fixed), medical kits × 1 or flares ×3 (medical kits × 1 or jewelry × 1 in the old city). The air-dropped materials can be handed over to the quartermaster for survivor experience, but the speed should be fast, otherwise the meal will be served in five minutes.

Red biochemical hazard sign (three gears stacked together): entrance to the isolation zone.

Blue money ($) mark: merchants in unsafe areas that are refreshed randomly.

White money sign: businessmen are in safe areas.

White trolley: quartermaster in the safe area (someone who will give you some supplies for free every day)

White exclamation point: NPC who can speak in a safe area/give you tasks.

Bai Dun symbol: escort mission

A skull with vision: nightmare.

Nightmares only appear at night, so this display will only appear on the small map at night.

Then there is the big map:

Gray Skeleton: The Feeding Area of Lightning Zombies (also translated as fugitives)

There are bound to be 1 lightning zombies in the feeding area every night, but they are not there during the day. They are characterized by green blisters all over their bodies, and they will run away quickly when they see players. Lightning zombie is the only source of orange substance "lightning zombie DNA module"

(The fugitives will not be displayed on the mini-map, but press Q to use the survivor sensor to see that the fugitives will have the same orange bone perspective as the nightmare. This method can locate the fugitives without turning on the light/night vision medicine after approaching the feeding area. )

Grey herbal marker:

On the map, you will see some small plant icons scattered all over the map. You can see what they are by moving the mouse over them. Some collection tasks will display these marks instead of task points, such as "vanilla" and "poison" and a task that needs to find special aquatic plants. These tasks will show the general location on the map where these things can be collected.

Orange/white circles: task points

The orange task point is the task you currently choose to track, while the white task point is the task you haven't chosen to track.

(Press Q to open the survivor sensor and directly see where the task point you are currently tracking is. )

Blue Inverted Watermark: Optional Position Marker

Open the big picture, then right-click the marked position at any position, and right-click the marked position again to cancel the marking.

White runner/white skull/white trophy logo: parkour copy/combat copy/last link of the first two tasks.

★ On the small map, you can also see the untracked white task points and various copies near you, and on the earth map, you can also see the location of the air-dropped material box (by the way, the way to track the air-dropped material box is to open the big map immediately after the box comes down, right-click the box location to mark it, exit the map, and press Q to see the marked location and then run over).