Click to view: a whole process strategy of $2.
Medal process
Arrive at pronghorn ranch and don't leave any supplies behind.
Return to the carriage within 1 minute.
Task flow
Starting from this chapter, the role manipulated by the player will be changed to the protagonist John meston. Note that the horses, money, supplies and fur stored in Arthur's backpack will not be inherited from John, but the character's abilities (such as health and dead eye level), gold exchange props (such as gold bars and jewelry), ornaments and guns will be inherited according to the schedule. Personally, I suggest that some gold bars be reserved for John's plot before Arthur's plot is completed.
One more thing, John can't swim.
Take the goods from Strobury's shop and send them to pronghorn ranch.
After the goods were delivered, the plot was triggered. John met Dickens who worked on the farm. At this time, two fugitives got into the carriage.
Chasing on horseback will lead to the incident of winning back the carriage and goods without fighting. Back to the ranch again, mission accomplished.
Finally, under John's repeated entreaties, Dickens agreed to let John stay and work on the farm.