Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - 4(Heroes 4)400 points) How to modify items?
4(Heroes 4)400 points) How to modify items?
1. Use various modification tools, such as Kingsoft Ranger, to find the experience value and get the address.

2. There is a magic point value not far away (below). You can change the current magic to 16, and look for it (I haven't played H4 for a while, and I forgot how much I offset).

3. FFFFFFFFFFFFFFFFFFMany places below are the locations of skill values. * * * There are nine lines, and each line represents four skills. (If you are a tactical beginner, start at 00000000 and rank first. Don't omit the calculation, otherwise H4 will be turned off by mistake. )

Change it to 04 00 00 00 as the highest level skill. The order is as follows (it doesn't have to start from address 0, if you don't have tactics in your existing skills, it will start from ffffffff, if you have primary skills, it will start from 00000000, if you have secondary skills, it will start from 0 1000000, and so on). The first skill occupies four words, a group of 16 bytes.

The first group of tactics | combat | reconnaissance | nobility

The second group of life magic | order magic | death magic | chaos magic

The third group of natural magic | Dedication | Defense | Leader Ship | Art

The fourth group melee | archery | magical resilience | pathfinding

Group 5 Navigation Technology | Stealth | State | Mining

The sixth group treatment | mental | recovery

Group 7: Magic | Charm | Mystery

The eighth group of ghosts and gods | spiritualism | magic

Group 9 Witchcraft | horbalism | Meditation | Summoning

You can combine yourself into a career.

Because H4 always says that there is not enough memory and it is very slow. I didn't find another address, and I didn't play anymore. Unlike H3, all characters are related to their names and addresses, including magic and treasures.

In addition, the code given to some monsters is generally in the format of aa00000000bb0000, where AA is the code and BB is the quantity. You can find them by quantity. For example, White Tiger has 14, and you can find14,00.

Separate two more and find them at12,00. Of course, you can also use string code combined with quantity to find it.

Too many, only provide some powerful role codes:

The mantissa (cool, flying mantis) is 24 hours (16 hexadecimal, directly input in memory editing mode, for example, 1000 mantissa: 24 00 00 00 e8 03 00 00).

You can change it to 100 1 (e9 03 00 00), edit the remaining one in memory and change it to other monsters. No need to find someone else)

Start over: (The following attribute values are not necessarily correct, some may be attributes when the character's skills are full, and there are bonuses. For correct data, please see H4 Oriental Scroll)

Green:

24h mantissa (flying mantis, 34/0 348 attribute)

30h Phoenix (Fire Phoenix 28/0 28? The speed is not written down)

15h faerie dragon (Shenlong 15/0 29 7)

3fh White Tiger (White Tiger 19/0 19 8)

3ch unicorn (20 20 6)

42h waspwortos (11/22224 needle-sprayed plants)

40h wolves (used by Wolf 9 9 7 to find the address)

1chgriffiths (19 19 6)

Red:

38h Thunderbird (Thunderbird didn't remember)

34h SeaMonster (sea monster, strangely 35 34? I can't remember the speed)

2dh ogre mage (savage mage idiot 18 16? I can't remember the speed)

26h Mermaid (15 13 5)

1eh harpies (Flying Monkey Man 16 15 5 The team is very large and useful)

04h behemoth (gorilla 36 34 6)

0dh cyclops (cyclops, trebuchet, area kill 15/30 24 4)

Orange:

2bh nightmare (good name 23 20 6)

25h jellyfish (Dumei 19 17 5)

1fh Hydras (N-headed snake 30 26 6)

13h efneefi ( 25 23 6)

06h Black Dragon (Black Dragon 40 40 7' s resistance to magic is still so high and exaggerated)

05h evil eye (8/ 16 15 6)

White:

3dh Vampire (Vampire 30 30 8)

29h mummy (Mune hoho 15 16 4)

2 1h imp (think of the dungeon keeper 10 10 6 map to move quickly and find the way)

20h Ice Demon (the new monster looks like nothing, Ice Demon, 30 30 5)

0fh Demon (Demon 33 33 7 likes its teleport, which is beneficial to siege)

0eh venom lays eggs (we call it ovary, 13/26 26 6).

09h cerberi ( 16 16 6)

07h Bone Dragon (Skull Dragon 30 30 5)

Blue:

2ah nagas (22 22 7)

23h magi (6/? 12 5)

1dh halfling (5 10 6)

1bh golden golem (Ren Jin 16 6 1 3)

18h gem (10 18 6)

10h dragon statue (mechanical dragon, my god ... 34 34 9)

39h Titan (Titan, inspection-free product, the second generation favorite)

Purple:

28h Monk (Monk 10/20 22 5)

0bh Archer (Archer 4/9 1 1 2)

0ah Champion (Royal Knight 25 25 6)

0 1h angel (angel 30 37 1 1)

0ch Crusader (Crusader who walks in ignorance)

02h ballista (catapult ... this is also 8/ 15 16 6)

Over. I like red and green, and there are similar natural creatures and neutral creatures. The above is only a part. I really want to try someone else. )

It is suggested to use the direct pop-up mode of gamemaster 7 (similar to Jinshan), and use GM to fill the same data in memory editing, which is convenient for filling large blocks of the same data and avoids mistakes. If H4 is wrong, it will quit.

If 3DO can fix the memory overflow of H4, it will be too slow now. I will continue to look for the offset relationship between magic and the address of the treasure, and there is no need to look for it again and again. You can also try it yourself. The treasure may be compared with the file, and then find the content, which can be found in the memory.

April 28(th), 2002