If it is stored as a character type (8bit), it will be 0000000 1 after conversion.
If it is stored as plastic (16bit), the converted plastic is 000000000001.
If it is saved as a real type (32bit), it will be 000000000000000000000000000000000000000000000001after conversion, and so on.
Of course, the original number is plastic, real, long plastic, characters and so on. You can force it to be plastic, real, human and so on. The converted length is the corresponding length defined by the converted machine type.
If the machine specifies that the unsigned character is 8 bits, 1 will be converted to the character type 000000 1.
So are other types.