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Warcraft: Can you introduce the use of undead DK and destruction?
DK is not a meat shield. He is not only a wet nurse, but also the soul of UD and the key to success. So keeping DK on the flank of the front line can ensure DK's survival. It is strongly recommended that ZZ flow in a fan shape, so that all units can advance and retreat freely and have the maximum firepower output at the same time.

I took a look at your formation, and your 1 is good. If we add two more teams, it will be perfect. If you add two more teams, it will be ZZ. If you play Run &;; The second advantage of HIT is that it is easy to adjust the formation of ZZ, so just press F 1.

2 at this time, 1 team is more intuitive to the health value of DK+ Lich +ZZ troops, and it is more confusing to determine whether to swallow the regiment or give people C 3. To correct the statement that skeletons and fat people are meat shields against frost dragons, I suggest you supplement DK+ Lich+frost dragons for the same reason as 2: 00 1 team. Just make up two pairs of ZZ and Lich. At this time, you can only give priority to frost demon and hero. ZZ will pull back or b is really bad. And die. You don't want the experience of the other team, you can also let the lich eat an R. As for the meat grinder, you won't leave the formation open, will you? Hehe, just kidding. This must be supplemented separately. If the attack frequency interval is so long, you will definitely be clicked. Other soldiers can't waste the number of attacks. Why don't you follow him? moon

Personally accustomed to 1 team is melee (ZZ flows to all units), 2 teams are remote, 3 teams are auxiliary, 4 teams are crypts, 5 teams are altars, 6 teams are cemeteries, slaughterhouses and burial sites, and team 7 is castle black. Then when controlling, 2 teams follow 1 team, 3 teams follow 2 teams, so that the pressure you control is much less, and 4-.

ZZ flow (rotating spider dragon flow) formation

Once, 1, all units, 2 reconnaissance monks, 3 cemeteries, 4 crypts, 5 altars, 6 cemeteries, all units, 1 (including skeletons), all ZZ, and then all ZZ will be compiled separately. If the scout monk pulls back to this formation, he can warm his hands in advance and get excited.

The two slaughterhouses and cemeteries behind were compiled as 6.3, leaving a ten-victory stone statue hall for the dead. 7 In this case, slaughterhouses and cemeteries are coded as 1. The slaughterhouse has not affected the operation, and the cemetery has also been compiled, so it is necessary to switch back to the base for first-line operation. The reason why the Hall of the Dead is numbered as 7 is that the U key is below 7, and 3 copies have been climbed in 1.

After 3 books, Lich +ZZ Series 2 Destroyer and Statue Series 3 followed the Lich.

If the spider dragonfly is buried underground, it is also composed of 6 DK+ Lich +3 Heroes+Frost wyrm 1 Heart.

If I play, I am used to the combo of N and C (it should be said that C and N C are the first shots). First, N starts to slow down+group injury 2 teams volley at a certain unit from a distance, and then the lich steals some heroes to watch the blood volume reach that critical point, and then N and C seconds go (must arrive at the same time). Hey, look at the mess over there, and you will learn the rest.

Hey, after typing so many words, I still feel it's not enough. I suggest you watch videos of others and yourself. Now the main concern is the formation and where to play. Where is the gap? Don't be afraid of being laughed at if you want to understand it. This will make rapid progress.