First of all, let me explain the best time to use this tactic: 1, when playing 2V2 with people; 2. 1V 1 hit NE or hum. Because I am most familiar with the strength of this race, it can help us get started quickly. At first, we used the classic tactics of roc era, double halo and a lot of ghouls tactics. We can use a lot of ghouls and double heroes to destroy our opponents without upgrading to the secondary base at all, so we can save 425 gold to produce more ghouls. This tactic is very powerful in the early days, because we can surround our opponent's heroes with sleep or save our troops with death, and then insist on using a single hero, which can quickly upgrade our heroes, gain advanced aura, and even reverse the ultimate skills of war. Of course, the ultimate skill of the death knight is garbage, but the fear Lord is completely different.
So, let's take a look at the most noteworthy places.
* If you start from the double crypt, you can defeat all your opponents in the wild, except, of course, Huntress and the opponent of the Orc Infantry, but if you fight in the other side's base, you should be careful, because strong base defense is the nightmare of fragile ghouls.
* If you use a large number of violent ghouls, the ground will be invincible, unless your opponent's army is composed of a large number of senior troops and heroes, so please solve your opponent before his tauren or high-level king of hills Tauren Chieftain comes out.
* You already have four graves. If your opponent leaves the Air Force, you can immediately turn out a large number of Gargoyle under the double halo to drown your opponent.
Finally, if the ghouls can't defeat your opponent's senior army, you can use the destroyer to deal with it, or use the banshee class to suppress your opponent. (Because in front of the bat sea of orc, the destroyer is a little at a loss)
Early game
At the beginning, there are two options, one is rapid expansion, and the other is to use quarter ghouls to break fast. The first choice depends on the opponent's race and map, and then one of the two UDs will be stronger than before and gain a fighting advantage, which is not difficult to do with the help of dl's sleep. This tactic does not need to get heroes in the early stage, but can build an altar to collect more wood in the later stage, and surround the opponent's heroes conveniently through a large number of ghouls to improve the offensive effect.
The architectural order is crypt-graveyard-house-altar.
Another ud should correspond to the Death Knight, because ud relies heavily on this hero's evil aura, and other hero combinations can also be used, such as crypt lord and the Death Knight, or the Lich and the Death Knight, but the bloody aura of the fear Lord is more helpful to ghouls, and sleep is also a skill that can effectively restrain the other hero. And going to bed early+encirclement can also consume opponents to return to the city. If it is inside the opponent's base, it may even kill the hero of the opponent. But if the opponent is an orc, don't try it, because the bunker is too strong a defensive building. After forcing the opponent's hero back to the city, the opponent needs some time or money to restore the hero's life. Ne and human bases are the best targets for surprise attacks. If it is ud or orc, you need to do what you can. It is best to use fast mf or climbing technique.
Mid-term game
This strategy has no medium term. Ghouls are fragile without violence, so when your mf is attacked, you need to use the return scroll without hesitation. With the help of base defense, you can put down your opponent and take the initiative to buy healing scrolls. Try to upgrade the turret at home, don't be stingy with the money, because after you accidentally make a mistake and return to the city, your opponent will continue to chase you. So, can you live at home with those g's who chop wood? If it's 1V 1, it's DL early. If it's 2V2, it's a lich. Hit them with speed. DK brought a skull stick to help Rush.
Late game
The most important thing is that when you use a lot of violent ghouls to fight, you must remember to buy a full complement scroll to counter your opponent's range killing spell, so as to keep the existence of ghouls as much as possible and have enough troops to attack your opponent. You must also use the speed of your troops to quickly bypass your opponent's meat shield troops and launch a fatal attack on your opponent's fragile mage or long-range troops, thus eliminating your opponent's operational advantage of having long-range troops.
Conclusion: this tactic is difficult to be applied in the medium term, because GG was the worst before the rampage. However, it is difficult for Tian G to play a powerful attack in a short time (DL halo without level 3 is always rubbish), so everyone should pay attention to the brittleness and power of this tactic.