Current location - Plastic Surgery and Aesthetics Network - Plastic surgery and medical aesthetics - $ editor? How to type the last letter?
$ editor? How to type the last letter?
PESFan Editor is a live archive file modifier based on Java platform, which is suitable for file modification of PC PES4 and WE8I. At present, there is only English version, which supports Chinese direct input. Take PESFan editor 1. 12 as an example to introduce some of its most commonly used functions.

First, install the software.

PESFan editor is written in java, and its operation needs the support of Java SDK 1.5.0_xx or above. I use Java 2 SDK, standard version 1.5.0, which is easy to find online. Its installation is also very simple, just click "Next" all the way, please download and install it yourself.

This is the official download address of Java 2 SDK:

When the Java SDK is successfully installed on everyone's system, the PESFan editor can work normally. Please unzip the downloaded PESFan editor into any folder.

Double-click the file "PESFan editor 1. 12.jar" directly, or double-click the run.bat file or the run2.bat file to start the PES Fan editor.

After the software starts, we can find the location where we save the archive file in the browse box, select the archive file to be modified, and click "Open", then we can edit the archive file.

Secondly, edit the archive file with the PESFan editor.

Let's get familiar with the menu of PESFan editor first. Let's open a file first,

I won't go into details about several items in the Open and Help menus. Let's talk about "Making csv Statistics File" under "Tools". This function can export the player information in the archive to a csv file, which can be opened in EXCEL. However, this function is not perfect at present, and it is basically not used at ordinary times. It is enough for everyone to know.

Let's take a look at the Transfer tab first. On the far left are all players. Pull down the purple scroll bar to see all the players in this file.

The order of players from top to bottom is:

(1) Player with empty name

(2) The remaining ID is shown as

(3) The initials of English names are from A to Z..

(4) Players with Chinese names

This way is the default arrangement of PESFan editors, and it is called "Index Oder".

The PESFan editor also has an "Alpha Oder" mode, which is arranged by player id from small to large. We can switch these two display modes at the bottom of "All Players" in "Transfer". We click "All Players", and the pop-up menu can search for players by nationality. At the bottom are free nationality players and free players (not in the club team).

There are two player browsing boxes on the right of "All Players". We can search for players according to the teams in the game, such as national teams and classic teams, clubs, shop players, self-built players and ML initial players. These two boxes are exactly the same. These two boxes, together with the leftmost "All Players" and three browse boxes, are convenient for us to transfer players from one team to another. The specific method is: select the teams to be transferred out and transferred in on both sides, click on the players (hold down the left button) and drag them into the transfer-out team (release the left button).

Now let's look at the right part of the "turn"

When we select a player, its related information will be displayed in the black area on the right. Including name, nationality, age, foot habit, height, weight, position on the court and team. We can compare the players' data by clicking "Compare Data" under the black area.

We can modify the players' names, jerseys, explanations, pronunciations and numbers in the upper right corner.

The player's name can be entered directly in Chinese or English, and then enter the car to save. The same is true of the back name of the jersey. After the change, you should press enter. When these two items are modified at the same time, you have to press enter twice, which is different from EditPes4OptionFile. Please pay attention. To modify the pronunciation of the player, just select it from the drop-down menu.

Modify the player number:

Let's find the player to modify first, and then click its current number, as shown in the figure. We click the number 5 in Feng Xiaoting, and the current number will be displayed in the white box on the right. When we click on the white area with the mouse, a flashing cursor will appear, then enter a new number and press Enter.

We can modify the player's data in the "transfer". We find the player to modify, click the player name with the left mouse button, and the player data editing window will pop up.

Most of the left side of this interface is the drop-down menu to modify the nationality, height and weight of the player, and the lower left side is to modify the position of the player on the court and select the preferred position. You can modify player data and stunts on the right. Finally, when we finish editing, click the "Accept" button in the lower left corner to save the data.

In "Transfer", you can also edit the team formation, find the team we want to modify, click the right mouse button anywhere in the team list, and the team game editing window will pop up.

On the far left is the player list, with 1 1 as the first player. The way we adjust the position of players is similar to the operation of transfer: for example, we need to transfer player A to the starting line and replace player B. Now click A, hold down the left mouse button, and release the left mouse button when dragging to the position above B, which is very convenient.

The purple square is the setting of captain and set-pieces: CL is the left corner kick, CR is the right corner kick, FL is the long-range free kick, FS is the short-range free kick, PK is the penalty kick, and C is the captain. Modifying the free kick setting is also dragging.

On the top right, you can select the formation, and "Snapshot" can save the current plastic setting as a png picture. When modifying a player's position on the field, you can directly click the player you want to modify with the mouse. The player you click will turn white at this moment, and then drag him to the position you want.

Here, you can modify the position of this player in the lineup below you, click on the black downward triangle and choose from the drop-down menu.

Some settings on the lower right are what you see in the formation setting of the game, such as the level of attack and defense, whether the defense system is parallel or free, offside, regional oppression and so on. Press "Accept" to save the final adjustment.

Now let's go to the second tab "Team":

Here we can modify the player's name, team abbreviation, team flag, team emblem and home court. Don't forget to press enter to save when modifying the team name.

We can use the Export Toolkit to export our settings. The Import Toolkit can import the settings that you backed up before. For example, if we export the settings of the Arsenal team and import them into another team, then this team will become Arsenal.

The "Team Flag/Team Emblem" and "Team Emblem" tabs are the import and export of the team flag and the import and export of the team emblem respectively. The specific methods of import and export are the same. For example, let's go to "National Flag/Emblem" first, click the left mouse button on a blank box, and select "Import PNG/GIF" in the pop-up dialog box to import and "Export PNG" to export.

Now let's go to the "Stadium" tab, where we can modify the names of various stadiums. Let's first find the stadium to be modified in the stadium name, click with the left mouse button, and the name of the current stadium will be displayed in the blank space on the right. We can delete this name here, enter a new stadium name, and then press Enter to save it. The "League" tab is used to modify the league name in the same way as "Stadium".

In the "PES/Shop" tab, we can modify the PES fund, enter it in the blank and press Enter.

In the following store projects, we can choose "Lock" to lock the file and "Unlock" to unlock the file.

The "Stat Adjust" tab is a macro editor in the EditPES4OptionFile, which can modify the data of multiple players at the same time. You can increase or decrease the values of all players or some players.

Finally, let's take a look at the last tab of PESFan editor "Imoprt":

This import refers to importing data from one archive to another.

For example, I now open a Chinese file of China Storm, and then import the data from the English file of China Storm into the Chinese file I opened before.

Let's open the Chinese file first, and then click the "Import" tab. At this moment, we saw a sentence, prompting us to open the source of imported data, which is the English file of China Storm that I need to import. We click "File" in the upper right corner, select "Open Import File ..." In the pop-up menu, find the English archive of China Storm in the pop-up window, and then click Open. At this time, the Import tab displays the following buttons: For those items that need to be imported, just click the corresponding buttons. For example, if I want to import the names of many regular players (non-self-built players) of China Storm, I just need to click the "Standard Players (Name Only)" button. When importing, the player name is imported according to the player id. After pressing "Standard Player (Name Only)", the button turns gray, indicating that the import is complete. Now I open the "Transfer" tab, as shown in the figure: the player's name has been imported, and the Chinese player's name has become the English player's name. Other import methods are the same. Don't forget to click Save in the File menu to save the imported file.

The usage of this modifier in PESFan editor is roughly these. His family can see that his function is still very powerful. I hope you can make good use of this tool.

You can come down and have a look

Attachment: use PESFan editor to form your own team for ML league.

Simply put: call your current archive 1. You should back up this archive file first and use it at last. Then use the modifier to open your current archive 1, find your favorite club, and change the name of the team to your favorite team name, such as "Inter Milan" to "Nerazzurri". Remember to save the file. Then transfer the players you want to your team, ordinary players, shop players, veterans, cultivated players, self-built players, and then save this as archive 2. Enter the game, open a new Ml, select your team, then select the original team members, start the ML, save the ML league and quit the game. Delete archive 2 and copy back the original backup archive 1. In this way, when you enter the game, your team name will be in Ml, and the team name data of other games, such as the League Cup friendly match, will not be confused. Please refer to the above tutorial for team name modification and transfer. Have fun!