Spinning: The spider supervisor spits out a bunch of cobwebs. After hitting the survivor, he will superimpose a state of cobweb entanglement. The cobweb winding state will overlay the layer with the refresh duration of skill hit. When it reaches the third floor, the survivors will be almost unable to move.
Cocoon: With the accumulation of time, the spider supervisor can better plan to use his own silk pulp, and long press the skill button to spit out excess cobwebs. Spider webs fly slowly, but they will cover the hitters with three layers of spider webs.
Netting: Netting is an instinct. After clicking the skill button, the spider web will be released until the silk pulp is used up or click again to finish the release. Survivors who have stepped on cobwebs will overlay a layer of cobwebs to give you a hint.
Skill analysis
Spider butcher has three skills (yes, three). At the initial stage, there are as many as two skills, namely, weaving web and cocoon. When the first stage and the second stage are reached, the rotation skills will be unlocked and strengthened. It should be noted that the spider's skill release is not only limited by skill cooling, but also by a unified energy bar-the amount of spider silk. It takes different amounts of spider silk to release different skills, and skills cannot be released without enough spider silk. Distributing and standardizing the use of spider silk is a skill that spider users must master.
1, weaving:
Clicking on the Web Weaving Skill button will consume a certain amount of spider silk to poke the next limb at the current position and enter the web weaving state. The state of web weaving can be moved but it will continue to consume spider silk. Click the skill button again in the web-weaving state, which will poke the limb again and connect the spider web between the two limbs. All survivors who come into contact with cobwebs will superimpose a layer of cobweb entanglement and give spiders an explosion point effect within a visual angle/radar visible range.
2, cocoon:
For the survivors who fall to the ground, clicking the extra interactive icon that appears on the survivors can wrap them in cocoons, which is equivalent to hanging them on the execution rack, but the survivors wrapped in cocoons will be executed faster. Cocoon-forming skills combined with web-weaving skills can allow survivors to get close to arranged cobwebs. The encirclement has been successful, just waiting for the survivors to enter.
3. Spinning:
Spit out a single layer of spider silk forward, and stack the cobweb winding state after hitting the target. The second stage will be strengthened. Long pressing the skill button will highlight too much spider silk. Too much spider silk will fly slowly, but it will immediately add three layers of spider web entanglement to the target after hitting it. It should be noted that too much spider silk will consume a lot of spider silk, which needs to be used with caution.
The core of spider skills is the entangled state of the superimposed spider web after hitting the escapee, and the escapee entangled by the spider web will constantly show the hook edge. 1 layer cobweb entanglement can greatly reduce the interaction speed between the escapee's chessboard and the window, while the two-layer cobweb entanglement can reduce the intermediate moving speed on the basis of 1 layer, and the three-layer cobweb entanglement will greatly enhance the effect of 1 and two-layer cobweb entanglement. Spider butcher also has a little trick. Spider butcher's power-saving attack is different from ordinary attack. Use the right anterior joint. When the scene component is on the left side of the spider's advancing direction, the power-saving attack is used, and when the scene component is on the right side of the spider's advancing direction, the general attack is used, which can well avoid the flying knife caused by the obstacle component.