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How to fight Warcraft Terran?
1. Practice by yourself.

2. Watch the video.

3. Look at tactics.

4. Improve your micro-operation.

5. The following is an introduction to the gameplay:

Undead game

1) UD For the traditional hum, the traditional hum refers to that the first exorcist (AM) used AM's water element quick leveling (MF) to generate about 4-5 infantry (FM), and put down the blacksmith's musket (RM) in the process of upgrading two books. After the second book is ready, send two hills (MK) to earn 1 2. At the sAMe time, you can enjoy the brilliant aura of am and improve the effect of mana recovery. When MK comes out, he usually chooses to practice MK level quickly and put down the ore division at the same time. When MK level reaches 3, you will come to UD base to suppress it. Some friends may think I'm talking nonsense, but in fact, analyzing each other's tactics is to find out the weaknesses from each other's tactics so as to deal with them easily. When I play traditional hum, the opening is like this: altar-psychic tower-crypt-shop-psychic tower. This opening is mainly because the Death Knight (DK) can come out at the first time to harass the other side's AM company and grab experience and treasures, which is also commonly known as escort. Here are some details of the operation. For the first time, let three farmers dig mines and let dogs pick up wood. Two farmers were trained in the base, and a farmer who was mining put down the altar and psychic tower. The second farmer came out and put down the crypt. When there were 40 pieces of wood 140 yuan, he put down the shop. When the dog collected enough wood, he went out to explore. Be careful, the store should not be built too far outside, it is easy to be demolished. After collecting enough wood, the dog can go out to explore the road and find the other party's base, so it can hit a dozen buildings or farmers being built by the other party in the future. When he hits the other farmer 100 blood, he can change to another one. DK can solve a farmer with blood below 100. If the other party becomes a militia, he will pull the dog back, and the other militia will go back to collect resources, and then he will be harassed. Be careful not to disturb.

After DK comes out, buy a skull stick and rush to the other base. The reconnaissance dog can give the monster the last blow when the other side hits him, with a trace of blood, so the experience is DK, but the operation and timing are very demanding. If you don't grasp the opportunity, even the puppy may die there. When DK finds the other troops, first see if the monsters have been cleaned up. If not, when the HP of the wild monster is less than 100, use death to gain experience. If there is no water, look at the HP of water element. If it is below 100, use the death package. If it is around 120, go up and around again. If there is no water, keep a certain distance from the other army. Don't let the other person disappear from your sight, and don't get too close. At this time, the other party will choose to come directly to your base to suppress, or continue MF. Generally, the other party will not come to your base to suppress it before AM 2. Of course, some people who are very confident in their own operations will come directly to your base to suppress it. Don't panic when they see each other coming to the base to suppress. The base will be upgraded to an ice tower. At this time, the wood should be 220 and the main base will be upgraded. At the same time, it will pull out the puppy double-line MF and drop the mob in front of the base. DK will keep the treasure, if it is sure here, I would like to make a point. If the other party directly comes to your base to suppress the gangsters at the entrance of MF, you should first see how magic the other party sees AM. If it's not full of demons, you should pay attention to the other side is also a double line, using Du Yuesheng at the entrance of militia MF. At this time, if you want to kill the farmers on the two lines and rob the treasure, the base will become an ice tower for defense. Generally, defensive opponents with ice towers at the base will not come in. If he comes in, he will manually point the ice tower at the FM in front and take the dog to kill the FM. Pay attention to DK not to go too far, and pay attention to adding blood to the puppy. If there is no blood, you should pull the puppy back. Don't hang up any puppy easily. Pay attention to recruiting skeletons and building puppies at the same time in the crypt. Eight or so is enough, and when the money is enough, the cemetery and population will be put down.

Only in this way can we smoothly transition to two books, and when two books are ready, we must quickly upgrade to three books. At the same time, we should build a lich, bring down a slaughterhouse and replenish a population. When the lich came out, DK took the lich to the third escort. I noticed that his MK had already come out at that time. Don't get too close, just wrap it with a frosty nova and grab an experienced and anemic soldier. If he chooses mining, he will kill the farmers first to slow down his mining. After that, he will summon Xiao Qiang (CL) to improve the transformation of dog's rage and destruction. When the rage rises, CL should come out. At this time, the money should be enough to buy a corrosion ball. After buying the corrosion ball, he can find the other side to fight. Xiao Qiang will puncture the other troops first, and the dog will pounce on it. Rick can put frost and recruit skeletons. If the opponent kills twice, the trick is to release the other side at the same time when the other side's AM blood is less than half, winding frost and not giving the other side a chance to defend. Without AM, the other side has no glorious aura and can basically spell out more than half of his troops. If the puppy dies almost, it will make up for the fat man. Pay attention to the puppy's immortality. This base should leave three pieces of excavated wood. Generally, it will go out after a few towers, and it will basically be GG. It would be better to bring a group to make up.

Note that DK is the soul of UD. Never hang up DK. It would be a good choice to bring invincible. I lost to the traditional buzz. Usually, many dogs died when the other side suppressed me. In the middle stage, I was knocked down and killed by the other MK while accompanying the lich, making it easy for the other party to mine. So pay more attention.

(2) Down comes the hum of UD, which is the rapid rise of three books, three heroes, tanks, planes and Griffin. There is no difference between the opening and the traditional hum, but the hum of the technical flow is basically suppressed, so it is not easy to double-track MF. Be careful not to die when the other party suppresses. Hum is grinding with you and killing a dog. When MK comes out, it will be used as a storm. Hum, those who play science and technology, two of them are called witches when they are ready, and three of them are made into two slaughterhouses (BH), which must be transformed and destroyed first. Hero, I choose Traxex (DR) to limit my opponent MK and Paladin (PAL) with silence skills. Generally, the other party will use PAL to replenish blood for bloodless units, and it is easy to kill the anemic units of the other party after silence. Pay attention to reconnaissance when you hum. Skeletons should visit each other's bases and mines more frequently. Hum, if I have two dragons, I'm a ghost in a double crypt, and the third doctor can silence another dragon eagle, so he can't chain my ghost. One thing to note is that if the dragon eagle is above the forest, it will not be silenced by the silence skill.

If the other party gets out of the Griffin and the plane, it is pure destruction, a wave of destruction. After reading three books, I will make a shadow and go to the other base for reconnaissance. Pay attention to the change of destruction, first change one, absorb the magic of a statue, then change a statue without magic, and so on, so that destruction will be full of magic. Now, a stream of science and technology will send many planes to fight destruction, so UD will buy at least two regiments to add blood to destruction, and then go to the other base to take the initiative to attack when the magic is full. If you don't fight, you will rush into each other's base and kill farmers. All magic teams will fight. When there is no magic in destruction, you will come back to repair some statues. It's usually easy. Pay attention to silence each other's heroes after meeting. Destruction must first hit the plane, absorb the elements, and finally hit the Griffin. I lost to Hum, the technical stream, because there were too many dead dogs in the early stage, and I didn't kill the other plane first after it came.

Add 1 point to deal with obscene hum. The obscene buzz will only produce a PAL, or AM, or blood method to harass UD's gold mine indefinitely. After three books, senior soldiers or tanks will force them to push. In order to deal with the obscene buzz, the base should be upgraded to at least 1 ice tower. After two books, they will be followed by the other hero to prevent the other hero from buying hidden potions to harass him. Personally, I think PAL will make it.

Next, UD's tactics to NE were changeable. The first demon hunter (HD) harassed, the first Beast King quickly upgraded, two mine-breaking deer, and the late bear deer. The first DR2 digged to summon the Flame Lord (FL) to suppress. In short, the reconnaissance of NE is better than that of HUM, so that we can know ourselves and ourselves.

When I play NE, I always get out of the DK at the altar first to escort. If the opponent leaves DH first, the reconnaissance dog will return to the base immediately after finding it, and the opponent DH will chase the puppy all the way back. At that time, DK will detour to the NE base to kill the elves, and after 25 years of experience, he will leave without magic. At the same time, he will go to the store to buy a delivery after dark, so he must lead DH everywhere and not let the other party master it. If the layout of the opponent's base is good and the elves can't kill him, take the dog to MF, and then pull it back to the base when the dog's blood volume is less than half, because DH usually has shoes, which is very fast, and MF's route is unconventional and not easy to be caught by the other side. For example, on the map of Turtle Island (TR), a two-level death entangled DK can kill 744 turtles with six dogs, or the main mining area next to the base. Pay attention to let the skeleton attack first. It is best to upgrade DK to level 3 before 2 books. After the book is finished, make a shadow to scout, summon the lich, upgrade three books, and put BH and population down. After the shadow scouted each other's base, if it found that the other party directly upgraded three books and built an ancient knowledge tree, it must be a speed bear. Shadow will go to the other main force. At this time, the other party will practice panda alone, and DH will harass UD Company. Don't be afraid, bring six dogs and each other.

If the other DH doesn't bother, DK will take the lich to catch the other MF. If the opponent's hero has less blood, he will kill the hero, and if he has more blood, he will kill the archer. In a word, he can't make the other side comfortably raise the panda to level 3. To deal with such a fast bear NE, he can consider violence and obesity, or a witch career, depending on his personal preferences. After three Xiao Qiang books were published, Ricky bought balls and group supplements. It's best to buy a magic medicine for DK, which can give a fatal blow when the other hero has no blood and save his own hero. In the decisive battle, you have to kill the bear with destruction first, the witch occupies the bear, and the magic plays against the hero saved by the other side, which is basically GG.

If the other party has two deer, don't fight in a hurry. Two statues are enough. After three months, fatty and meat grinder are released. Pay attention to protect the meat grinder when fighting, and don't let his panda spray on the meat grinder.

When dealing with NE, the first beastmaster, the change is: when exploring the altar of the other side in the later stage, DK and the puppy should rush to the pub at the first time and kill the elf or AC he used to summon heroes, which is a psychological blow to the other side. Then DK3 will accompany by going up one flight of stairs. As for DK killing elves, it depends on personal preference. When the opponent's MF hits two mobs, DK will stop the opponent's MF from dividing mines, and stop if he can, and he can't divide mines easily, because the first hero is called because MF mining area can divide mines quickly and economic advantages can be established quickly. NE2, who summons the hero first, will run away from the deer and bear, so it is necessary to make a decisive battle when he has just built the mine division, otherwise CL will be released after three copies, which is not acceptable, because the other party will take deer as the main force, more than three meat grinders and fewer dogs. Because there is too little blood, it is necessary to build 2-3 fat people as meat shields and pay attention to protecting the meat grinder. The meat grinder kills deer really fast, so the magic will hit the opponent's hero and become 1-2 to summon the unit to destroy and attract the other party. But we must also protect the destruction. Deer will be destroyed soon, so that they can also mine.

If the other party starts DR, then the things to be done in the early stage are the same as dealing with the first BM, so it is definitely not easy for the other party to mine. Don't rush to the base after the second edition, because the other party will definitely suppress it, so don't panic at this time. After the second edition, do BH first, summon the lich, wait for the other party to suppress it, recruit four skeletons in front of the cemetery, and go up and kill AC and DK. Kill with NC2. If there is an electric shield, put one in the AC group, so that AC will die quickly. Try not to bring dogs. Build a car in BH to restore magic to the hero, so that he will basically come back. When NE comes back, he will be promoted to three books, otherwise the base defense will be poor. Take dogs to destroy each other's mines, and it doesn't matter if you throw a few dogs. Make room for three books: Fat Man and Meat Grinder.

I think it will be very difficult to fight NE with this tactic. After all, doctors don't eat entanglement. If you let the other side mine smoothly, you will basically lose, and the other side's mines will open more and more. When the other person suppresses, you must be calm and don't take the dog out, which will only add skeleton to the other person. The advantage of UD lies in three books, and impulse is the devil.

Then the UD civil war. Personally, I think the civil war in UD is very difficult and the variables are too great. UD civil war also has many tactics, including the early routine that the lich began to fight dogs and the middle and late stage to fight ghosts. There are spiders (ZZ) and abnormal double BC, and there are many choices for double BC to rush heroes, such as starting the Lich, the Devil of Fear (DL), CL to rush to TOWR, and recruiting heroes. The most perverted thing I have ever seen is selling return trips, shrines, shops and double BC chong. Personally, I think the UD civil war is a struggle.

Let's explain my UD civil war dispatch. The map takes TR as an example, starting from the crypt-population-altar-population-shop, starting from the fear of demons, and improving his lethargy skills. If you find it closer after exploring the road, fill another crypt and send the lich to rush first. Rush didn't elaborate too much, mainly depending on the operation, paying attention to protecting the lich, releasing the frost at the first time, and summoning skull and bones to bring advantages. Let's continue to talk about the transmission of the first DL. Personally, I think this tactic can well cope with the various tactics of UD civil war I mentioned above. If the opponent is the first lich, he will definitely come to make a tentative attack. After the turtle at the entrance of MF, leave a skeleton soldier in the middle of the map. When you see the other person coming, you should look at the hero's treasure first. If you have a shadow cloak, you should go to the store to buy a shadow of dust to surround the other hero. At this time, you should pull the dog at the base. Recruit skeleton soldiers again. After meeting, you should sleep off the hero of the other side and surround him at the first time. The operation skill is to sleep first, and then find the hero of the opponent. When three units walk behind the opponent hero, press the M key, and the opponent hero will be surrounded several times. After surrounding the opponent's hero, you can feel at ease and catch the opponent's hero MF. At this time, I will choose to visit the nearest store, and he will buy a teleport. I'll be lucky.

After 2 copies, don't rush to upgrade to 3 copies. Make a shadow reconnaissance first, summon DK, make up a BC and get ZZ. After upgrading the net to drill the ground, bury the spider near his own gold mine. If the other side uses ghosts to kill farmers, use ZZ nets and operate skills to make up a team of spiders. When the ghost of the other side comes, choose the Spider Team and press B, then A will pass, not A, and the net will come down. After the three books are ready, the three heroes choose the lich, buy the ball and make up the test of the other base. If the other side is in a decisive battle, it is necessary to sleep the other side's lich at the first time and command the dog to surround it. Spiders will shoot ghosts together after catching ghosts, spiders without blood will drill into the ground, and DK will add blood. After surrounding the opponent's lich, it will kill the lich and sleep with the opponent's DK to prevent the other party from adding blood to the lich. If the other side also has three heroes DL, you sleep DL first and kill DL. After the other party puts the frost, you will eat the group tonic. Heroes all bring skull sticks, and they recruit skulls at the first time. If you recruit one more, you will recruit one less, and become a destroyer to suck each other's skeleton and DL's sleep. If your hero is surrounded, don't panic, you can choose to exchange the return trip or invincible. If you go to the other base and find that the other party is still upgrading three books, don't hesitate to go directly to the other base to kill farmers, and the other party will definitely take the farmers away. At this time, the target of the attack is the other party's gold mine. If he goes back, if you go back, he will definitely suffer.

If the opponent is ZZ, the reconnaissance dog should be harassed when it finds out. If the opponent has an ice tower, he will only be at the door. When he sees the hero of the other side, he will return to the base. After he collected 220 pieces of wood, he will go to MF. After DL2, he will catch each other, MF. If he can surround DK, he will surround ZZ. Note that DK will not add blood to ZZ after sleeping with DK. He will retreat after DL has no magic. After DL2, he will come again. Raise 3 books to summon DK to be 2 heroes, 3 books to be good, and then raise the rage, and the shadow will follow the opponent's big army. When you find your opponent's MF, you should catch it. After the rage is over, buy a ball to make up for it and go to the other base. At this time, the opponent's base is generally increased by 3 books. Do not hesitate to kill farmers and gold mines, and then go back to fill a BC ghost. The other side will definitely destroy or frost wyrm to contain your ground troops. In the decisive battle, you should put.

If you meet someone who sells double BC, as long as you surround the other hero, the base will become a red tower to resist. If you don't do it, GG will basically lose.

HOHO~ finally got to the last article on UD- Orcs, and wrote it for more than three hours.

UD to orcs, why put UD to orcs last? Because I think UD is really difficult to fight orcs. The blood of the orc infantry is thick, and the wolf net limits UD's speed advantage. Moreover, the orc bull's head also has an accelerated aura, and bats are only easily destroyed (of course, they are not defended). Generally speaking, the tactics of orcs fighting UD are as follows: conventional tactics, flying dragon tactics, and UD mining tactics of returning to poverty.

(1) The conventional tactics are: Prophet (FS) or Blade Master (BM) with infantry, two people riding wolves, summoning the tauren (TC) to mine and then storming the dragon. I will deal with the conventional orc first, then DK will harass it, and the base will raise the ice tower defense. If the other side goes out of FS first, then stay with the other side, and if possible, of course, kill FS. One knife and one entanglement, chasing and killing, can interfere with each other's leveling. After the base starts to upgrade, the double-track MF, if there is no chance to kill FS and the other party comes to harass, an ice tower in the base will play a role, slowing down the other party's units and running around with dogs. DK, don't go too far, and at the same time pay attention to the other two wolves killing farmers. If the other wolf touches the farmer recently, don't panic, the farmer who was beaten will be taken away. DK will add blood and order the ice tower to take two. Pull two dogs to kill wolves. Note that the location of the ice tower should be reasonable, which can take care of the whole UD base. After two books are finished, three will be promoted soon, the lich will be called to be the second hero, and ZZ's network will also be promoted. Just like UD civil war, ZZ will ambush in the gold mine to prevent the other side from killing farmers, and DK will take the lich to arrest the other side for leveling. If DK can't reach 3, MF can consider going to DK3 first.

Note that MF monsters must be used to ensure efficiency. Divide several skeletons to find each other's mines and scout each other's bases. After discovering the main force of the other side, if there is no wolf riding and robbing experience, kill anemic soldiers or heroes. Calculate, 300 blood will be hit by the second-level winding, and the first-level frost will hit 150 blood, which adds up to 450, and the hero will resist magic by 40%. Kill the opposing hero when his blood is less than 300. If the other hero has a wolf riding, then stay away and look for opportunities. If you are trapped and surrounded, don't panic. NC greets the other Wolf Rider, and then returns to kill a Wolf Rider. If you have two books at home, you have to put down BH and the house. After three books, you are afraid of buying balls. After you became violent. After buying two group steps, you can find the other side to fight. If you can't find it or the other party doesn't mine, you can go directly to the other party's base to fight. Sleep with the tauren first, ZZ NetDragon, and kill the other dragon first. NC will greet soldiers. After letting go of the lightning, the other side will eat the regiment and recruit skeleton soldiers. Dead units will be replenished at the base, and the population will never exceed 50. Pay attention.

If the other party sends BM to kill farmers first, it should pay attention to protecting farmers, buy the shadow of DK dust, and take more photos when MF to prevent the other party from grabbing experience. Establishing good friends can protect the gold mine, and the subsequent development will be the same as above, so I won't go into details. Pay attention to protecting farmers and catching each other MF.

(2) To deal with the orcs who jumped directly to the second dragon, they must be harassed in the early stage. In this case, it is necessary to protect farmers. If possible, buy shoes for DK and kill each other's FS. If it's BM, you should pay more attention. When MF, don't be robbed of experience by the other side. Can double-line, let DK protect the turtle at the door of farmers and dogs MF. When the level 4 turtle rises to half blood, DK can just take a photo to deal with Feilong. There should be no fewer than five spiders. Before another flying dragon takes shape, DK will rise to level 3. After the lich comes out, if you want to catch the opponent MF, you must limit the hero level. At this time, he may still be double 1 or 1 and 2, which is easy to kill, or he can kill the other dragon without bloodshed, because after all, there is no ground force to give him a meat shield, and the hero is still afraid of demons, and his skill will be upgraded to a rotten bee. The lich is the key. A third-level lich is much more effective than a fourth-level DK, so protect the lich and be careful not to let him out of the mine, otherwise he will die miserably.

2) (3) I don't have a good way to deal with ORC. It mines for the return trip. I once watched a video on LT, in which orcs were mining, violently attacking dragons and bats, and making a return trip with UD. As a result, UD lost after playing for more than two hours.

actual fight

Lucifer directly adopted the standard spider flow in tombs and cemeteries. After the hero appeared, he led two spiders out of MF and constantly replenished the number of spiders. In this case, it is more popular to use the tactics of quick hero harassment to turn three books into Berserker+Destroyer to deal with Terrans. Starting with spider flow is an alternative of this era. Insomina conservatively starts with altars, barracks, farms, 1 mysterious towers. The exorcist took a small number of infantry to make the transition, and soon joined five militia to lay a 7-point mine division. This expansion was unexpected, but Lucifer sent a skeleton here to scout when he was cleaning up the 533 kobolds in front of the door, and then the undead troops went south.

At this time, insomnia has completed a sentry tower and is upgrading to the mysterious tower. At the same time, the shield has already been upgraded because it is aware of the other side's spider stream play. Lucifer, who found his opponent's shield, put all his firepower on the peasants after dismantling the tower, and destroyed two water elements by the way. Under the operation of spider dance, the undead killed all the farmers in this expansion point without loss. Insomnia is anxious to get seven militiamen directly from the main base to help, and the effect is not obvious. After the militia time ended, these farmers rushed to the sub-base of the sub-mining area, and Lucifer came again, beating the farmers to pieces. Although a spider was lost, when the base was built, only one human was left. ...

After that, Lucifer, who returned to the base, was building a slaughterhouse, training lich, and studying burial skills in the crypt. After all this, the main city of insomnia has been upgraded by less than a third.

Both sides started MF and bought reinforcements from mercenary stores. The undead bought a cannibal boxer, and humans bought one for each of the three mercenaries except the cannibal boxer. At this time, humans still have a large number of infantry. When they met again, the cannibal boxer fell to the ground first, and then the infantry was killed under the powerful magic attack of the undead.

The defeated human beings added the second barracks and blacksmith shops to prepare for the transformation of musketeers. With the musketeers, the situation finally stabilized, but at this time the battle with Terran troops was still at a disadvantage. The king of the hill was killed once, and the exorcist was killed once.

In his later period, Lucifer completed the combination of spider, destroyer and hatred, and chose helicopters and knights for insomnia. Although it is very targeted, it consumes too much in the early stage and is forced to transfer some units with little effect in the middle stage. Although it has two mines, it is difficult to completely restrain its opponents. In order to deal with the helicopter panda as the three heroes, Lucifer chose the right opportunity to hit the inside of the human base and couldn't stand it. He replaced almost all his opponent's helicopters with spiders and returned to the city. After ending his troops, he fought a decisive battle with his opponent.

In the decisive battle, a destroyer in the sky is particularly conspicuous, and such a human destroyer just can't fight it. After the helicopter was destroyed, the destroyer was even more invincible. After the king of the hills was killed, he had to give up because of insomnia.

Lucifer started fighting with a standard spider, but if he didn't have enough confidence in his consciousness, it was safer to start with a slow spider stream without a monk, and then cut down the crypt, altar, psychic tower, cemetery and three ghouls. This kind of opening doesn't need to give up the previous harassment, it is easier to grasp the opponent's movements, and the technology is not too slow. Moreover, because the cemetery is late, the opponent may mistakenly think that you are using a regular opening. After being harassed by the death knight, spiders can be pulled out to fight their opponents. The fighting capacity of human infantry is not as good as that of orc infantry, and there are no fast and high-killing units like Prophet Wolf and Blade Master, so it should be easier to play spiders than orcs.

After the lich appeared, the role of infantry was greatly reduced.

At this time, if human beings don't want to become a panacea, they must do two things-replenish infantry and upgrade shields. A large number of infantry will slow down his technological speed and leave more time in the middle of the spider's controllable play. It may be difficult to deal with a large number of infantry these days, but it is also difficult to get them to kill your spider. After the lich joined the army, this low-level unit can be said to have completely withdrawn from the battle sequence. Even if the opponent turns to the musketeer at this time, he will lose the opportunity. Using spiders and heroes to limit the number of musketeers can win later.

Infantry with shields have the ability to demolish undead buildings by force. In this case, we must make good use of the skeleton to stop the opponent, kill several units of the opponent quickly with magic, and then consume them with the opponent under the repair of the assistant monk. It is also a good idea to choose a hero who focuses on attacking his opponent and force him to return to the city.

Like insomnia, many humans like to dig mines in the early and middle stages and use towers for defense, but a small number of towers can't play much role in front of spiders, and a large number of arrow towers are needed to deter spider troops, so humans have to further slow down the speed of science and technology and spend more time in the middle stage. If there are too few human troops, the undead can even slowly dismantle some human buildings around them, which is likely to force humans to use militia to defend themselves, thus further slowing down the speed of science and technology and keeping the spider stream's dominant period longer.

When spiders are in the spring breeze, don't forget your own skills. It is difficult for the undead to prevent human beings from preparing for death to acquire the later technology, but the human beings who are constantly consuming in the early and middle stages will inevitably be unable to quickly organize the later army, and the undead are ready. For humans, the first thing to deal with is 4 ~ 6 spiders, so knights are the best choice. Of course, the destroyer is used to deal with knights. Humans mostly use helicopters or dragoons to deal with destroyers. These two kinds of air forces have very low ability to touch the ground-just when spiders play.

In the face of a large number of helicopters or dragoons, you can give death knights and lich a corrosion ball, which can play a great role. When this fledgling army of mankind meets the spider+destroyer that the undead have been preparing for a long time, it is still easy to be destroyed.

When talking about the method of spiders fighting against third-rate in the later period, this paper introduces a game between Sweet, the ghost king, and Sky, the king of Terran.

Sweet uses the ghosts of altars, cellars, psychic towers, shops and psychic towers to open. Because of the map, the death knight started MF directly without harassment; On the other hand, Sky also officially laid the altar, barracks, two farms and a mysterious tower, but MF boldly led the militia to directly destroy the mercenary shop, and later bought troll priests and furious trolls to destroy his own auxiliary mine. The sweet death knight came a little late, robbed a water element experience, was beaten to yellow blood and fled, leading the ghouls to clean up their auxiliary mines.

Sky quickly established a base and defense system in the sub-mining area, and at the same time, he did not forget to find trouble with his opponents everywhere. As a result, he only replaced a ghoul with a level 2 water element and a troll priest. Knowing that his opponent had begun to expand, Tian Tian began to attack his ore division, but it didn't work under the timely defense of human forces. After the completion of a large number of defensive towers, the other side can only increase losses. Although I have also expanded in the auxiliary mine, human science and technology and economy have not suffered any losses. It is really unknown whether my expansion point can be preserved.

Sky, which is formed by science and technology, takes the Griffin's mechanical distribution route, while Sweet chose panda as the third hero for his opponent's helicopter and tower and began mass production of spiders and statues. Soon the tank rushed to the immortal auxiliary mine, but it was not dismantled because of the existence of the meat grinder. After moving to the main mine, the undead brigade arrived. Spider's attack power and hero's magic soon drove the exorcist back to the city.

In the face of the opponent's strength combination, Sky chose helicopter+Griffin+knight to deal with it. However, in the general attack, the helicopter and the Griffin were quickly destroyed after being entangled in the spider web, causing the knight to be directly tortured by the destroyer, and his strength was quickly exhausted, but his opponent lost little. In the end, Sky lost three tactics.