I'm just here to share with you some experiences I've gained from playing Gobang for many years:
Gobang has several basic principles:
1, grab 2 at the opening;
Only two can have three, only three can have four and only four can have five. This truth is very simple, but in practice, even some high-level chess players may not fully understand this truth.
What is the opening tie 2? At the beginning, both sides are weak, such as the top eight hands, and it is impossible to form 5, so the competition for 2 is very important at this time. What is the competition of 2? In fact, it is to live 2, and whoever lives more than 2 will have a great chance of winning.
There are two ways to rob live 2: one is how to play chess to make yourself more alive 2, just choose that point.
The other is to be able to cope with the opponent's life, which is equivalent to reducing the opponent's chances of winning. It is equivalent to adding a live 2 to yourself.
2. Medium disk technology
The middle game technology pays more attention to the concepts of playing chess, killing and playing chess. Now many friends can't reach it, so I won't introduce it here.
Killing is a common practice of many chess players now, so what is reasonable killing? It is how you rush, and how you rush if others can't respond after answering.
3. Application of cohesion concept. The middle game marked the end of the opening with a set of 3. After entering the middle game, the concept of cohesion is particularly important. Your sons come together to form strength, because there is no single killing. The killing of gobang is usually the application of combination chess, and cohesion is the best way to form combination chess. In the same way, the attack should be cohesive and the defense should be detached, that is, don't call the opponents' sons together.
4, the endgame, usually when entering the endgame, the form is completely controlled by one party. In other words, the other side should only, not attack. Try to analyze in the endgame, and calculate several different killing methods as much as possible. This is conducive to improving the computational breadth.
These are the general principles of playing chess. If you master the above four theories and use them skillfully, you can get a faster promotion.
Special reminder: no chess is absolutely effective, because the above basic principles are relative in form and should not be regarded as absolute theory.
If you are interested, I will gradually introduce you to the basic skills of Gobang, such as cheating, designated hand (bullying), plastic hand, playing chess, waiting, chess score analysis, and so on.