Compared with other types of live broadcast, anycast has a unique audience. Young people are the main force. They love animation and interaction. They can not only find like-minded friends in the live broadcast room, but also create and share with the anchor through interaction. From the perspective of market prospect, anycast is still in its infancy, but with the continuous improvement of user experience and technical level, the future market potential is also growing.
In order to realize the live broadcast form, the platform needs to create a high-quality live broadcast scene. This requires the broadcast anchor to have a deep understanding and love of animation works in addition to solid painting and dubbing techniques. At the same time, how to avoid the risk of infringement and how to protect user data are also urgent problems. Therefore, how to protect the interests of users, create a harmonious live broadcast atmosphere, improve the quality and accomplishment of anchors, and enhance the overall influence of live broadcast rooms are issues that should be considered in the development of live broadcast rooms.