& lt 1 & gt; Tactics are not accurate, and there is no guarantee that you will win, and you will always win. The tactics of hitting invincible hands all over the world today may be stifled tomorrow. We can only explore the general laws, analyze and study them and share them with you.
& lt2> Without good reconnaissance, there is no concept of tactics at all, because it is not what we want to teach you [don't tell me that you can't learn by analogy, you have to play your own style].
& lt3> has no operation and consciousness, and tactics are just an empty shell with no value. In other words, you have tactics to deal with your opponent. You only won 1/4, and you must have operational awareness and luck.
& lt4> finally sends you a sentence: "Tai Chi Eight Diagrams are intangible in original meaning and inseparable from each other."
-
No sooner had I started writing than someone asked me, "Why did you write UD tactics as soon as you came?"? Do you like UD better? This is too eccentric. "
Don't! Don't! Don't! Isn't kindness popular now? Just say what you have. Who asked the question ... I want to ask a weak question, "Do you all want to be the strongest in the shortest time?" ? Operation and consciousness can't be improved in an instant, only through constant hard training can they become stronger. So how can we get stronger quickly? "
We know that there are four races in the Warcraft game, and all four races have their own advantages and disadvantages, but there will always be some imbalances in the game. [Otherwise, Blizzard doesn't need to upgrade the version frequently] As a player, we just need to catch this eternal BUG problem and it will be solved.
I remember Grubby didn't use orcs. Someone asked why, and he replied, "ne was very strong in the era of 1. 12. I didn't win as much as playing NE in other competitions, so I started playing NE. But in later versions, other races became stronger and stronger, and Orc was a race with great potential, so I gave up NE and joined Orc. " This is a typical example. Relying on the natural advantages of human race to win is also a strategy. We can often see players temporarily changing races to play against their opponents in some games, which further shows that the bondage of races is becoming more and more obvious, and it is more and more advantageous to choose similar races.
-
Look at the altar today
Even with the support of g men and g women, bearded AM is of no help. Due to the lack of units with high attack output, they are unable to cope with head-on confrontation and can only find ways to bring down their opponents.
Although Orc has the most harassing heroes, due to its own armor type and the relative lack of magical forces, it is often unable to hold its head in front of other races.
On the whole, NE is not bad. Bear-deer combination can cope with many changes, with wide application range and high attack output. But because only one demon hunter stood up and spoke for MM, I always felt that there was something wrong. On a map without bars, Nuo Nuo always seems to be passive.
The magical race UD wrote in the preface of The Chronicle of the Frozen Throne that "an alliance of humans, orcs and blood elves fought the immortal army led by Ozu, the lich king, on the land of Azeroth" [HOHO! Here is 1v3, and the natural ability can be imagined! ]
The above is just a joke. In fact, there are three main reasons for truly advocating immortality:
[1] ZZ (more blood and better skills, really ...), the long-range ground force with the highest attack output.
[2] Almost the destroyer of bugs attacks invincible when he is full of demons (especially when dealing with the heavy armor of orcs, it's really ...)
[3] A perverted hero with the instant lethality of terror (not only that, but also the heroes are highly complementary, really ...)
Of course, any tactics are based on subtle reconnaissance. Let's give an example against NE first!
When you find out that your opponent is out of AC, you produce a large number of ghouls, because AC armor goes without saying that ordinary attacks will cause 50% extra damage.
And an arrogant look? It is difficult to manipulate the shaping and operation control of C.
If the opponent has HT, then ZZ flow is most suitable for dealing with it, because HT has no armor, and ZZ puncture can cause 50% additional damage.
Moreover, the attack range of HT is much smaller than that of ZZ, which will have great advantages in the plastic control of combat. Playing NE while walking with ZZ will be very helpless.
The above are all primary arms, and the initial immortality is nothing more than G flow or ZZ flow. Tactics are selected according to the principle of close/long-range attack and mutual armor.
As for heroes, I insist on starting DK, because high-level DK has a great influence on the war situation in the later period. On some narrow maps, with Rush's tactics, you can use rangers or fear to start first.
Generally, the base of UD is difficult to capture, so if the other side is not dominant in the early stage, it can last until the second stage. At the second time, it's time to send troops to fight. Undead players have several options.
The first one is the simplest one. There is a kind of soldier who will be killed in the end. Of course, there is a premise that the previous suppression was successful and the advantages have been established.
Now we just need to pile up soldiers and continue to suppress each other until our opponent GG.
-
The common way to deal with NE is the double ghosts of heaven and earth, and you can be a BC ghost after 2 copies. If the opponent is a bear deer and attacks the deer first, and the small G on the ground tries to attack two bears at the same time, then it is difficult for NE to save the bear. Once the rescue scepter is used, it will focus on another anemic bear. The only drawback is that Gargoyle and the ghouls are very fragile, so we need to buy a ball tonic just in case, and we need good operation. This is the second point.
Third, the combination of soaring three books directly into fat and destruction [appropriate ZZ excessive flow] has great attack power, so it is used more frequently. The fat man in the front row is very resistant to the entanglement of DK, and the effective meat shield attracts fire. ZZ in the back row is very effective in quickly attacking the other unit under the cover of evil aura.
The role of secondary heroes in this period is very important. In this position, the lich is generally responsible. Because she has the highest output attack among undead heroes, it can be said that having a high-level lich is equivalent to having half an army. The second-level frozen frost and the abnormal magic that the skeleton staff can return to the magic after gnawing the skeleton make everyone on the battlefield feel chilling and scared. Because of the deceleration function and star damage, you can do range damage in group K, which is very effective for second heroes or disrupting the opponent's formation. So the level of the lich is not important. You can usually practice the lich alone. At this time, DK will escort, harass the other MF or go to the other's house to bully farmers. In the later period, DK was the nurse's role to take care of anemia heroes and units, and to eliminate the seriously wounded units that the other side wanted to escape from the battlefield. So DK must not hang up. Once hanged, the whole army is wiped out. Without the shelter of aura and entanglement, there will be no all advantages, only being eaten by people.
In the battle with humans, use the mixed combination of G+ZZ to deal with infantry. Remember that it is annoying and slow to destroy and absorb the summoned water element. If the opponent is a knight, the fat man will play even if he dies. If Terrans fight air battles, haha! Then they are dead. The undead ZZ and Gargoyle are both formidable enemies of the air force, so you just have to follow them. In fact, if there is a high-level N+C serial killer, Hum[ or three serial killers plus Xiao Qiang cross] is half the battle. When the fragile solution of human beings falls, other gangsters will not escape. However, when it comes to hard bones, if the opponent plays Pal first and then comes a hero like MK, then be careful not to die. The serial killing of nothingness+flying hammer+light can't kill the hero very much. At this time, we should try our best to kill the effective force of the other troops, and don't want to kill the other boss.
-
My favorite game against Orc is ZZ Stream, because the big G is really heavy. Remember to burn down his house in the middle period, and use the combination of G+Z in the later period. If the other party wants to develop magic, that's great. Suck hard, free magic, and give it back to him when you are full. It's not difficult to borrow something, haha!
Hehe, how can I put it? Generally speaking, tactics should be formulated according to the characteristics between races.
Firstly, the characteristics of Terran and Orc are analyzed. Terrans are very fragile compared with orcs in the early stage. Musketeers and infantry are no match for axe soldiers. Therefore, in the early stage of the battle, always avoid the main force of the orcs and don't have a direct conflict with them. Unless you can catch your opponent's MF. The advantage of Terran is that after the hill (or BM) and the witch come out. Orcs are poorly dispersed. Therefore, with the delay of the witch, that is, the powerful supply ability of the male method, the Terran is still quite energy-consuming in the middle period. At present, there are several mainstream tactics against orcs:
1 standard sky stream. That is, the exorcist plus the BM (or Hill, which is usually a choice in the absence of a pub), the infantry plus the wizards and witches. In the medium term, Terrans will even buy ivory towers to deal with militia groups.
20 thousand gold oil musket flow is musket plus double method.
3 variant sky flow. That is, two books later, the Double Barracks Tyrannosaurus Eagle. SKY used to hit ZARCARD like this.
After determining the mainstream tactics, you can solve your problems just now.
If the opponent is the first prophet, then the early stage must be suppressed, which will test your operation. If the opponent is blade master, then choose the MF point closer to the opponent. Build a holy tower at home. Farmers logging formation, ready to deal with the harassment of blade master. It's best to keep harassing his house while upgrading, so that he can't pour all his troops into your house to suppress it. Waiting for two heroes, the BM or the hill to come out. In fact, it is normal that players with equal strength are sometimes chased and hacked to death by the blade master. It doesn't matter if the operation is not very bad. Above all, you should be psychologically firm in your tactics. Don't be afraid of killing a few farmers and heroes. When the dead hero is waiting for resurrection, don't all stay at home, but also spy on whether the opponent has divided the mine. The way to prevent the blade master can be to use BM eagle to prevent invisibility, get a helicopter and buy developing dust. The blade master is actually very fragile. You have several rows of artillery fire. If he can't be invisible, it is also very dangerous. Therefore, Hills' ability to limit the blade master is above BM, but BM is more conducive to the implementation of the whole tactic. The opponent's blade master will often give you psychological shock, so he will crush the orcs immediately in the middle. Experienced Terran players will suppress orc burrows or corrals when their horses rise to the second level or their BM comes out before their opponents. This is also a good time to fight the orcs. The BM can release three porcupines and then increase the water element of the mage. At this time, you can suppress a wave in his house and drag down his stall and population as much as possible. There are basically great advantages in ensuring that your witch comes out smoothly. Protect the infantry in the early stage, because it is up to them to protect the witch in the middle stage! All right! I hope I can help you!
I am a hero of orcs;
Blade master, the wind is good, and the fatal blow is even better.
Weapons:
Resolutely don't use a mage.
Tactical article:
Try to harass.
How to use:
1. At first, three farmers collected gold and built altars and caves.
2, farmers logging for gold, the hero population should be kept at 14.
3. After the tunnel is built, build barracks.
4. The hero chooses the blade master and joins the opponent's MF team with the wind.
The dirty flow of orc technology
I've been playing in the hall of Master Fang Hao V2, and I'm used to playing V2, so this article doesn't have much effect on 1V 1. In addition, this tactic is difficult to form, so it is likely to fail. I hope you prawns can give me some advice on this tactic. Personally, I think that the ultimate technology should be regarded as the most abnormal among orcs among all races.
The opening is a typical tauren headhunting opening. 1 peasant altar-1 peasant population-another peasant mining gold-1 peasant mill-1 peasant barracks. There is one thing to note. Farmers who collect wood must keep a figure of eight to meet the demand for wood in the later period. Heroes leave Tauren Chieftain to upgrade their stun skills. The next step is simple. When you have two headhunters, you can go to MF.
Because headhunters are easy to form, money is not worried. There are eight farmers picking up wood, and the wood is completely enough. A tower needs to be built at home to prevent harassment. When Ben put down four altars, a friend said, put four? Where did you get so much money? Brother, just try it. Without heroes, headhunters are cheap, so there is a lot of money. The altar is ready. 3 upgrade all the technologies that can be promoted, and a white cow will be produced in one altar. If you have money, you can buy three. In the process of printing three books, you will mainly produce white cattle and witch doctors. Sprinkle three copies is enough. Three books have arrived, which is also crazy technology.
When the tauren reaches 3, he will go to his opponent's house to suppress it. Suppression is very simple, and it needs the cooperation of allies to suppress it alone. Under the lasting aura of cattle, even if they can't beat them, they generally run faster than others, even if they lose one or two headhunters. After all, these are all excessive soldiers made for the later stage of science and technology. Generally speaking, individuals like to rush into each other's soldiers from the beginning. When you are the first to be shocked, many people will immediately gather around and beat you up. Individuals only need to kill two soldiers and return immediately, without loss. After the technology is obscene, the play is very simple. Traps, souls, bloodthirsty, infinitely resurrected white cows are generally easy to win as long as they don't encounter those abnormal cars.
There are several headaches in this style of play. 1 means that the opponent has to give up the previous MF and replace it with an escort, which is a headache, but it is really comfortable for Niu Lao to practice quietly alone. It's hard to keep two copies. In case the other party doesn't want to use his hometown to suppress it, it's basically dead ... 3. There are also some abnormal cars, such as Terran Hill Knight+Small Gun, which completely give up air superiority. I basically lose when I see it.
But I really like this tactic, nothing more, just for fun. I hope you prawns can help me with some ideas about how the second edition can resist the crowd pressure of others, as well as the garbage from the N tower at home, and then the wretched birds will tear down your house ... Because of giving up the big G to choose headhunters, the early protection of soldiers has also become a big problem.
4. The blade master has three harassment principles:
1, the other soldier is more valuable than the wild monster in experience value.
2, grab the opponent's treasure.
Never let your opponent kill your blade master.
5. Build shops first, then barracks. The blade master returned to the base for shopping in due course. Remember to buy an acceleration reel.
6. When the soldiers are finished, they will make two grunting beasts.
7. Build a bunker before Gollum is built.
8. Save money and upgrade to Tier 2 base.
9. harass MF and accumulate advantages. The opponent killed the green circle with the blade master and the yellow circle with the beast soldier.
10, upgrade to level 2 to rebuild barracks and corral, and build 9 beast soldiers and 3 wolves.
1 1, constantly accumulate advantages and upgrade heroes. Use the fast scroll.
12, until the wolf cavalry appeared, the orcs can be said to have entered their heyday. Make up for the lack of speed of beast soldiers with the help of wolf cavalry's net-catching skills. Constantly use the net to capture the opponent's ground and air units, and constantly weaken the opponent. Grabbing the net will drive ghouls and Huntress crazy who rely on mobile operation.
13, the population will be pushed to 80 when the three-level base is upgraded, and there are beast soldiers and wolf cavalry everywhere to draw the enemy. I believe that only turtle shell tactics can restrain a large number of beast soldiers.
14, even if the tactics are unsuccessful, it will be transformed immediately. Do you still have to worry about the transformation speed of the tertiary base?
The most important points:
1, don't let your opponent mine. If he does, he will cut it off.
2. Men and women facing Terran use the speed scroll.
3. When the troops are insufficient, talk about harassment. Don't be too far away from your opponent. Walk with the wind to master it.
Speed is the most important point.
I remember that I started playing Warcraft from the third year of high school. It took a long time to figure it out, and now there should be 1. It's been two years. If you add some spare time, you should have spent a year playing Warcraft, from learning Hum to studying UD until you finally chose my favorite orc ... I was depressed for a while because I often lost to my opponent, no matter trivial Hum. The helpless UD is still witty. The result is loss, loss, loss. I really want to give up ORC. At that time. But every time I see my idol GRUBBY's record is so beautiful and fearless, I tell myself that this is not a competition, but my own reason. ...
Since then, I have made up my mind to study other races, the way other races play orcs and their weaknesses. Each race has its own weaknesses and tactical defects. After watching the video and watching the live broadcast of the game, the summary is as follows:
Right, huh? ..
For the petty bourgeoisie, I really wanted to die. Hum likes to visit our orc home with their riders ... when he sees no one in our home, he goes down to the ice storm, and when he can't go anywhere else, he goes down to our population room.
It is estimated that there is a mole in the orcs who told the exorcist that our population room is fragile but important. Let our farmer repair the ice storm he is still desperately raining! ! You have to ask me what I am doing! Hey, my brother blade master is walking towards his house! ! I went to his house in high spirits. I could eat four apples with my mouth open and my chin was not dislocated. His infantry stood neatly, as if welcoming me. Behind me was a terrible blue-burning fortress! ! I am so depressed. Forget it, go home, or the population room will be ruined! ! ! This was my biggest headache at that time, and I was also most afraid of encountering a groan. Dafa came to my house to blow up, and I ignored him and it was over. If I am interested in chasing him, he will simply run with me and buy shoes. There will be witches and knights in the back! ! It was over then! !
Hum also has a common way of playing, that is, when he comes out, he is called peasant crazy MF and comes to our house to build turrets when the base is almost two. There will be chaos Dafa+BM+many infantry+farmers+turrets! ! ! I wanted to cry when I saw it! There's another trick. . . This is the tactic of China's SKY.
Hum, the third way to play! ! We all know that "Master Stream", the witch's deceleration is the most irritating, and it really took a long time to be slowed down and the effect was obvious! ! After being slowed down, it is no different from climbing a mountain. Uncle Hill is following our infantry. As long as the other way around, the laggards will definitely hang up. Hey! !
Come on, come on! Now, let's study how to deal with these three kinds of hem. For the first way, if I like to come to our house for an ice storm, leave a big G at home ... our blade master will chop with him. Pay attention to buying good shoes and telling stories about power struggles. . It depends on how you play. For Hum's second play, I suggest you return quickly! Then call your farmer and work with him ... of course, you must make sure that you have at least 5 big G's or surround each other from behind! ! Remember not to disassemble the battery, give it to the farmers and our Niu Ge first. His shock wave is not covered. Now let's talk about HUM's mage stream. I only said my arm. 5-6 big G's plus 2-4 white cows plus a few sprinkles! The blade master or prophet is the first hero (2 and or 3 sum), and the tauren is the second hero (1 and or 2 and), so this combination should stand with HUM. It will be safer if there is mass blood and mass defense.
For the helpless undead, there are three tactics that they see most.
1. Double Ghosts of Heaven and Earth 2 Imps and Destroyers and Hates 3 Spiders and Destroyers
Let me talk about these three tactics, my arms collocation and their weaknesses. For the ghosts of heaven and earth, the general opponents will suppress us in the early stage. When the bat came out, he began to laugh. ! Therefore, we should operate well with our opponents in the early stage. Of course, we are prophets+big G, so we must make sure that our prophets are not surrounded!
For the second style of play, I think the weakness is in the opponent's base 2 and at that time, because at that time UD only had imps and unchangeable destroyers! ! ! Needless to say, our soldiers, many big G+4 to 6 dragons +2 wolves ride (one will do). The role of wolf riding is to catch soldiers or heroes who want to run away besides tearing down houses. Personally, I think it is better to learn from the tauren! !
For the third kind. . . I think there are few shortcomings! ! Because there were many spiders in the early UD, and there were flying destroyers in the later UD! I have changed in dealing with this tactical UD. The early soldiers were Prophet +Tau+5. Six g+2. Wolf riding more+1. This family produces a large number of dragons. Of course, the early soldiers should not die in MF! Or try not to hang up when you meet! Otherwise, the flying dragon behind will be useless. Don't be afraid of cobwebs. Let's trample on the war in Niu Ge and let the spider sleep! ! By the way, if Prophet 3 and Tauren 2, remember to bring invincible blood bottle and anti-invisibility! Just to get the other side's dead spider to fight UD.
In fact, the orcs are relatively easy to deal with UD. As long as the number of big G in the early stage and the number of flying dragons in the later stage are maintained, there is no big problem. Of course, the hero level can't be low, especially Niu Ge, who is a meat shield! !
Finally, witty NE! ! Now I still lost a lot of NE. Maybe our idol GRUBBY's winning rate against MOON is not high!
NE has two basic strategies:
1. Blow air flow 2. bear deer flow
I really have no choice but to station troops at home, just waiting for Fengde to arrive at the master and add three heroes to basically win! ! And the bear deer stream is really strong, with a meat shield in front. There is a deer in the back! ! Hey, I'm still studying because I haven't won much! ! I can only tell you here to look at Gherraby and LOY's tactics. ..
The tactic I'm using now is to suppress' kill the blade master when he comes out' and add more G at home to prevent the other side from upgrading the base.
In fact, the above tactics are based on our own good operation, familiarity with maps and good tactics. .
Again, there is no strongest race, only the strongest players! ! We orcs haven't determined the obvious tactics yet, but we have the strongest spirit! ! !
I wish all Warcraft players a happy flight of stairs every day!