zint = int(z); //Very good
//Just look at the following example.
Floating? x=0.0f,y = 0.0f
int? xint = int(x);
int? yint = int(y);
glClearColor? (0.0f,? 0.0f,? 1.0f,? 0.0f);
glClear? (GL _ COLOR _ BUFFER _ BIT);
glPushMatrix? ();
glRotatef? (θ,? 1.0f,? 0.0f,? 0.0f);
Jill Bei Jing? (GL _ POINTS);
glColor3f? ( 1.0f,? 1.0f,? 1.0f); glVertex2i? (xint,? yint);
Glenn. ();
glPopMatrix? ();
Exchange buffer? (hDC);
θ? +=? 0.3f
Sleep? (0);