If not, switch to another cns and keep looking, and you will find it. .
After finding it, change it according to the analysis translated below. .
Note: always pay attention to backup!
[data]
Life =1000; The health value is generally 1000. If you think your role has a special reason, increase or decrease it at will.
Attack =100; Attack power, the damage value set later will be multiplied by this value as the actual effect, of course, it is a percentage.
Defense =100; The greater the defense, the stronger the defense, and the damage effect of the other party on itself will also be reduced.
Fall.defence _ up = 50 The percentage of temporary increase in defense when knocked down.
Liedown.time = 60 the time spent lying on the ground after being knocked down. (In fact, it is also an important indicator. )
Air juggling =15; The value of aerial juggling (see later)
spark no = 2; Spark by default (it seems useless).
Guard.sparkno = 40 Default number of anti-collision sparks.
ko . echo = 0; Did you get an answer when you were ko (that is, ah ... ah ...................).
Volume = 0; Volume adjustment (negative number means lighter).
intpersistindex=60
floatpersistindex=40
; Life indicator for plastic/floating-point variables. The default values are 60 and 40. If intpersistindex=60, there is a dependency. 0; 60 integer variables are arranged to 59, and variables higher than 60 will not be controlled by varrangeset; Will not appear in the round or competition; ; Complex; Bit; . (useful! ) If you want your variables not to be reset during matching, you should override the status of common 1.cns yourself; 5,900.
[size]
xscale = 1; Horizontal scaling value.
y scale = 1; Vertical scaling value.
ground . back = 15; Character width-step back.
ground . front = 16; Character width-the point before standing.
; The last two values will determine the width of the character, and you can see a yellow line in debug mode. When a character has a judgment of being (clsn2) but no reality; Now; When playerpush controls the statement, the yellow lines on both sides will bounce off each other when they overlap.
air . back = 12; Character width-the back point in the air.
air . front = 12; Character width-the front point in the air.
Height = 60; The height of the character (related to the opponent jumping over the top).
attack . dist = 160; The attack effect distance (related to the opponent's defensive action).
proj . attack . dist = 90; The attack effect distance of a projectile (usually a flying prop).
proj.doscale=0
Projectile; Whether it is also affected by human scale.
head.pos=-5,-90; About the head position (set it, wait for my money, hehe)
mid.pos=-5,-60; Approximate intermediate position
shadow offset = 0; Vertical deviation of shadow from pixel.
draw.offset=0,0; The deviation pixel (x, y) of the character.
[speed]
Walk.fwd = 2.4 walking speed.
walk . back =-2.2; The speed of walking backwards.
run.fwd=4.6,0; The speed of running forward.
run.back=-4.5,-3.8; Run at reverse speed.
; If the last two values y are not 0, it is the forward/backward speed of small jump.
jump.neu=0,-8.4; Positive jump speed.
Jump.fwd = 2.5 Forward speed jump.
jump . back =-2.5; Jump back speed.
; Most of the last two values of y are not set, which is equivalent to the y value of jump.neu
runjump.fwd = 4,-8. 1; Run forward, jump speed.
runjump.back=-2.55,-8. 1; Backward running and jumping speed.
airjump.neu=0,-8. 1; Jump speed in air.
Airjump.fwd = 2.5 Jump speed in the air.
air jump . back =-2.55; Jump speed in the back air.
[Sports] ps: This is Titiao's property.
air jump . num = 1; The number of jumps in the air can be continuous. Ps: Here is the number of jumps in the air. Change it from 2 to 3 and then to 3.
Airjump.height = 35 Minimum height for taking off in the air. Ps: This is the height. .
Yaccel = .44 descending acceleration. Ps: Here is the speed of adjusting the whereabouts of the characters.
Stand.friction = .85 coefficient of static friction.
Crouch. Friction = .82; Squatting friction coefficient
In addition to what I said, other codes should be changed according to their own needs. .
Remember: be sure to pay attention to backup!
I'm just passing through Kamen Rider, so I can do it without remembering. . Hope to adopt