As the first shot, I actually recommend the guardian dragon. Of course, if the equipment is right at first, you will definitely take a gun. After all, the operation is simple and suitable for the public. The guardian dragon needs cloud top and timing control.
First of all, I suggest you use the bucket gun steadily. Fighting guns is not afraid of getting stuck, and you can turn empty in the future.
Smooth transition in the early stage, strength in the early, middle and late stages, and rapid prototyping.
Choose to play with guns, guard dragons or fight.
Get a big sword in the opening draft, and then equip yourself with a drop attack speed and go straight to the gun, no matter what cards you play in the early stage.
There was a big sword in the early stage, but there was no attack speed. Then I came to Demonbane, or there were many mage cards. Six methods are suggested. The difference between fighting guns is that you have to play some mage cards. You can play any card between whether you hesitate to shoot or not and the six methods. The six methods were decided by watching you play cards before playing three waves in the early stage.
No big sword, just a guardian dragon.
At the beginning of the draft, according to my above three ideas:
Big sword, big stick and spoon.
It is highly recommended that you play guardian dragon, so stick a spoon. One more thing, it's actually not difficult to get the attack speed and spoon now, but if the stick drops the magic resistance in the early stage, you can directly start taking the winning streak route. It would be better this way.
I use the guardian dragon, and the probability of these two days is basically 80% in the top three.
Just say guardian dragon. I think the attack speed of the big sword is basically the same, needless to say, but the key is that the guardian dragon needs to operate and make a choice.
There is only one requirement for equipment, which combines two ion sparks to maximize work, regardless of fanatics and anti-armour. These two will come as soon as they come. After the ion spark, Master buff takes priority, and in the later stage, you can make three moves with the dead song Dragon King. Integration is the equipment that can win as much as possible in the early stage. If there is a big armor, you don't have to wait for the anti-armor. Don't hesitate to resurrect the whole armor. Don't hesitate, the big stick doesn't have a big sword, and the byte protects the dragon, so it doesn't hurt.
The idea of getting the card in the early stage was summed up by playing the new version these days. I want to give full play to my work and straighten out the economy. If I have a knight card, I will get it, and then I can get other cards for one fee: Spider, Mantis, Casadin, Leopard Girl, Werewolf, Sword Girl, and two cards for the fee: Rob, Verus, Ice Girl, Obama, Jess and Fox. The two stars that one card can get together are two stars, and the two fees are two.
Several common collocations:
Two knights+rob (ice girl, Obama) this single card quality+any two-star wage earners.
Two Soldiers+Leopard Girl+Robbery (Ice Girl, Obama).
Two knights+two demons (Verus+Demonbane, Verus+Morgana).
Try to have meat resistance (knight, warrior, kidney single card), rear output (Verus, Obama, ice girl, fox, foxes are not recommended) or assassin rear output (double star mantis, robbery, Carter).
Unified layout of assassin lineup:
They all stand in the last row, in the corner of the assassin, and then on both sides of the knight, with the output in the middle next to each other. This shaping is very important, and the winning probability is+10%.