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World of Warcraft Priest's healing skills

What kind of talent do you have? If you are in level M, it will be used to brush up the team. Generally, the healing ring and prayer of healing will be used to brush up the health of the team or other teams. If you are talking about discipline, it will be used to brush up on MT or 2T. The most important thing is Give T a shield, throw away recovery, practice penance and quick treatment. The haste of discipline M must be high, otherwise it will be very difficult to increase blood. 1:

Recovery macro (also suitable for small D's rejuvenation, Healing)

(Function implemented: when the target already has a recovery buff, the recovery spell will not be cast repeatedly on the target, and the system message "Target is recovering" will appear)

Recovered The purpose of the macro is to prevent multiple priests from repeatedly adding recovery to a target (it seems that no one will check whether there is recovery on the target before losing recovery)

/script R=1;for i=1,16 do if UnitBuff("target", i) then if string.find(UnitBuff("target", i), "Renew") then R=0;DEFAULT_CHAT_FRAME:AddMessage("Target is being restored");end;end;end; if R>0 then CastSpellByName("Recovery (Level 9)");end

Two:

Macro to heal the current MT (for boss targets, it is dynamic and dedicated to MT). Especially for bwl number 3, AQL princess, it is useful for the treatment of mt.

/Target BOSS name

/Assist

/Cast healing (level 9) [different healers will change it according to their own blood-increasing skills]

For blood-increasing skills, it is recommended to use SHIFT to click on the chart in your own skill list to add

If you don’t know if there is a problem with the macro settings, you can set the target to XX people, and then let XX people look at you. Then click this macro. If you can add blood to yourself, it means that the macro you set is OK!

Three:

/Cast Rapid Healing (Level 7)

/script if UnitIsFriend("Player","target") then if UnitAffectingCombat("target") then if ((UnitHealthMax("target")) - (UnitHealth("target")) < 1800) then SpellStopCasting( );end;end;elseif SpellIsTargeting() then TargetUnit("Player");end

Only used in combat, in non-combat, there is no interruption effect

For this macro My own opinion is that he made a judgment very early and needs to be used flexibly.

Four: Regarding your own treatment macro

Frequent switching of targets delays treatment time and sometimes makes mistakes. Using this macro saves much effort.

/Target target name

/Cast rapid healing (level 7)

/ TargetLastEnemy()

The same macro can also be used In terms of shield, recovery, and dispersion, all you need to do is change the character name and skill name level.

Five: Add blood according to the blood volume

/script

x=("party1");

d=UnitHealthMax(x )-UnitHealth(x);

if (d>200) then

if (d<300) then

CastSpellByName("Flash of Light(Rank 3)")

else

CastSpellByName("Holy Light(Rank 5)")

end;

SpellTargetUnit(x) ;

else

DEFAULT_CHAT_FRAME:AddMessage(">>>"..UnitName("x").."<<< Health is Good","Party");< /p>

end;

Six: Priest plus Buff macro

Max_Spell_Rank = the highest level of the spell (what you currently have)

Macro 1 : Add Holy Word: Fortitude to the target (automatically judged based on the target level)

/script l={1,12,24,36,48,60};

/script t=UnitLevel("target");

/script for i=Max_Spell_Rank,1,-1 do if (t>=l[ i ]-10) then CastSpellByName("Power Word: Fortitude(Rank "..i..")");break;end;end;

Macro 2: Add shadow protection to the target (automatically judged based on the target level)

/script l= {30,42,56};

/script t=UnitLevel("target");

/script for i=Max_Spell_Rank,1,-1 do if (t>= l[ i ]-10) then CastSpellByName("Shadow Protection(Rank "..i..")");break;end;end;

Macro 3: Add Holy Word: Shield to the target (Automatically judged based on target level)

/script l={6,12,18,24,30,36,42,48,54,60};

/script t =UnitLevel("target");

/script for i=Max_Spell_Rank,1,-1 do if (t>=l[ i ]-10) then CastSpellByName("Power Word: Shield(Rank " ..i..")");break;end;end;8)");

Max_Spell_Rank ---- This is the highest level of the spell

For example, Power Word : The highest level of Fortitude (Holy Word: Fortitude) is level 6, then Max_Spell_Rank = 6

(Note that the brackets after CastSpellByName are replaced by the Chinese name of the skill)

Seven: Priest 3 Open macro!

script UseInventoryItem(14)

/script SpellStopCasting();

/target paralysis

/cast energy infusion

/script TargetLastEnemy()

/script SpellStopCasting();

/Cast Mind Focus

The first row represents what you use The jewelry (14) means that you put this jewelry in the last jewelry column. Of course, you can also put it in the first jewelry column, that is (13)

2nd row transition command

p>

The 3rd row's own ID represents energy infusion, this spell acts on oneself (because this spell can be added to others)

The explanation for the 4th and 5th rows is the same as above

No. 6th row transition command

The 7th row casts the mental focus which adds 25% critical hit (because of the special properties of this spell, it must be released last. I believe priests will understand this truth. 1. Treat the target or target target.

/cast [help] Quick Heal; [target=targettarget] Quick Heal

Description: If the target is friendly, cast Quick Heal, otherwise cast Quick Heal on the target's target.

2. One-click pain and vampires

/castsequence [reset=combat/target] Shadow Word: Pain, Vampire’s Embrace

/castsequence reset= combat/target Shadow Word: Pain, Vampire's Embrace

Instructions: Click the first time to cast Shadow Word: Pain, click the second time to cast Vampire's Embrace. When switching targets or leaving combat, the spell order is reset

3. Single BUFF and group BUFF

/cast [button:2] Prayer of Perseverance; [target=player] Mantra Spell: Fortitude

Description: Casts Prayer of Fortitude when right-clicked, otherwise casts Power Word: Fortitude on yourself. In the same way, all single and group skills can be used, which saves a lot of skill bars.

4. Speak after successful resurrection

/stopmacro [stance:1/combat]

/cast resurrection

/stopmacro [ nohelp/nodead]

/ra Resurrecting%t

Explanation: When in shadow form or in battle or when the target is hostile or the target is not dead, no action will be taken; otherwise, the resurrection spell will be cast. And notify the team of the name of the target being resurrected. Avoid the embarrassment of shouting even if the resurrection is not successful.

I would like to say a few more points about stance: Each profession has different numbers for different postures or forms. Warrior 1 combat, 2 defense, 3 rage. Priest 1 shadow form. Druid: 1 bear, 2 aquatic, 3 cheetah, 4 traveler, 5 big bird/tree. Thief 1 stealth.

5. Shield yourself

/cast [target=player] Power Word: Shield

Description: Do not lose the target and cast Power Word on yourself: Shield

11. Non-stop whip:

/cast [nochanneling] Mental whipping

12./cast [button:1,modifier:alt,target =player]Toughness;[button:2,modifier:alt,target=player]Group Toughness;[button:2]Group Toughness;Toughness

Replace group toughness and toughness with your own skills, and then test it , there should be no big problem=.=

13./cast [button:2] Mind control; restrain the undead

Function: right click to control the mind, left click to restrain the undead

14./cast Psychic Focus

/StopCasting

/cast Psychic Explosion

15./console SET targetNearestDistance "50"

16./cast [target=Shaman’s name] Energy Infusion

17./cast [target=Warrior’s name] Dispel Magic

XCITY.JP

18.

"Egg" Lay yourself an egg

/stopcasting

/cast [target=player] Power Word: Shield

19."Fade" Emergency interrupts casting and fades out

/stopcasting

/E OT!

/Y I am OT , come and draw hatred!

/Cast the fade technique

20. "One-click solution" I don't need to say this...

/stopcasting

/cast [target=mouseover,nomodifier,exists] dispel magic; [target=mouseover,exists,modifier:alt] dispel disease; [target=mouseover,exists,modifier:shift] dispel magic

/cast p>