Plastic parking
Go basic knowledge formula

(Suitable for primary, junior and intermediate levels of Go)

First of all, the rules of Go

Chessboard, square 19, intersection, 36 1

Black and white, black goes first, if black wins, 185.

When the intersection is ventilated, it is naturally exhausted.

In case of robbery, stop one hand to prevent the global shape from reappearing.

Second, play chess.

The key to the connection of chess games is to get there first, and the break point of attack and defense is the key.

If you climb long, if you jump, if you run every two or three times.

Holding a group is stupid, and stretching at chess is efficient.

If there is a battle to eat, always defend it, and the weak enemy is strong and I am weak.

Twist ten, one side is longer, and the second and third ends should be pulled together.

To make up the breakpoint, we must first talk about modeling, and then take the two flying tigers apart.

If the shape is scattered, it needs to be reshaped, and the evil shape is dignified and light.

Grab the lead, play chess, jump and fly long.

Be cut off, eat chess tendon, levy cangue to chase it.

You can also abandon it and seek transformation, and avoid playing chess on both sides.

Third, the layout

Go around the corner first, then go, with a straw bag in the middle.

Three-line ground, four-way potential, high and low cooperation sealing

Grab the field, stretch and spread your wings.

Don't squeeze in the wide line, there are two shots.

Seek the root, get ahead, both pinch and tear.

To occupy angles, breakups, stars and triangles.

Second-hand corner, carefree corner, and big jump.

Three-handed angle, star position, star size flying plus small tip

To remove the edge, remove two pieces, two pieces, three pieces and four pieces.

If it is hanging angle, there are four ways to change the height.

The formula of star taking potential, three places and small eyes changes greatly.

Large avalanches and slopes are the most difficult to solve.

Fourth, life and death

Do life and death, find an eye position, narrow your eyes and enlarge your eyes. The first point.

Two eyes live, chess is safe, and true and false eyes are clear.

Straight song three, the point is in the middle, and straight song four is a living chess.

Tuan Si died, Ding Si died, and Ban Wuhua died at the age of five.

If you die with six fists, you will live with seven. If you have eyes bigger than seven, you are not afraid of killing.

Bend four, rob all dead, seven dead eight live horns six.

Four corners and six corners, two less gas outside is robbery.

Piggy's mouth is robbed, and there is robbery in the corner of the golden cabinet

Big pig mouth, pull it to death, the hook in the corner is not afraid of being killed.

Fifth, killing people

Be murderous, look carefully, and make it public first.

Public spirit is long, shortness of breath, murderous look who has eyes.

Everyone has eyes, which is better than big eyes. Big eyes must be better than small eyes.

Big eye kill, no beheading, four five five eight six twelve.

If you are not good at chess, find a robbery, disrupt the chess game and find a way out.

Chickens are independent, long-lived, and three sons are long.

Rats steal oil, warblers swallow butterflies, and horns kill skillfully.

Sixth, the medium plate

Entering the middle plate, the strength is obvious, and it is difficult to penetrate and kill.

It is the key to break down two road points and attack the roots.

Divided into three sides, hit the middle, prance up and down.

Dafei, push back, settle down, over.

It's boring to fly over the edge, play three lines and manage four roads and three branches.

Attack should fly, hold your head, the main point of the situation is Tianwangshan.

Although the appearance is small, it can be shallow and the tip can fly and retreat.

It looks big, needs to enter, and can take root outside to escape.

Touch and lean, you can move, you can play tricks three or two times.

Thai villages and towns are not afraid of thorns, and thorns take root and miss each other.

Seven, close

The ending is often calculated, and the ending is often one or two ways.

Empty one eye, divide it into two eyes, lift the child, and fill it up as one eye.

Increase or decrease the space, grab three points, the size of the fairy is calculated like this.

Super official, it is a matter of winning or losing, and you have to go when you make the layout.

Double co-pilot, co-pilot, reverse closure and then second officer.

Double pull-back, two-way six, one-way two-eye angle over three

Two empty, you can stretch your legs, the bottom line is four eyes.

First pull two, two, four eyes, two roads, three climbs, four eyes.

Final robbery, negative struggle, sticky robbery, two more eyes.